xy2345: That's true. That piece of information should be public just in case Double Fine comes up with another kickstarter.
thelovebat: Odd you should mention that, because they did do another Kickstarter that just ended recently.
http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice Funny how they didn't mention this update until after funding finished for their other Kickstarter.
I know. Strange how that works, is it not?
Schnuff: Its sad that a company like them couldn't do the math before.
They ask for 400K $. Ask yourself if the backers only donated that sum how much game could they program? The title
screen? I would love to know if the money is still there or already spent.
N0x0ss: When you get a much larger sum of money, all your previous planifications go to waste, and you start experimenting on innovations rather then going traditional. They clearly fell in the trap of wanting to create a revolutionary (or at least distinct) game and expenses got out of control.
I always wonder: Why would they do that? If I wanted 1 million USD and would have gotten 3 why would I change important parts of my game? Of course I could hire better voice actors, maybe even a famous actor or two, but if I have this vision of my game why would I change it and risk the whole game just because I got more money?