Zenman12: Obsidian seemed to have a lot of qualities that showed me that they could make a game unlike Double Fine's Tim.
By this, I mean not just WHAT they said but HOW they said it. How they carried themselves, etc.
Tim came off as a overtly creative person that is not tied down to reality, pragmatism, etc. One of the negative traits of overtly creative people is that they lack a business mindset, etc
I did not get that gut feeling with Project Eternity and Obsidian.
First let me say that I already corrected myself in a previous post, saying that my opinion was based on lack of information.
That said, it's also based on the initial project presentation and personal bias, as well as what's been posted. What Project Eternity screamed at me initially is "generic RPG". It was kind of "we're going to give you everything you've ever wanted in an RPG which doesn't have anything particularly special about it." Which I guess is what many people actually want. Couple that with Obsidian's general tendency (I'll qualify: the way I and some others see it) to release decent but flawed games, and that led to my lack of belief in the project turning out to be really good.
Also Double Fine, because of the documentary and tons of initial posts by devs on the forum, regarding art style, programming, writing, etc., involved me a lot more and gave me an impression of doing good work to bring about a good game. Obsidian gave me, and is still giving me, an impression of still working on design, and while that's fine (it was the same with DF), because there are fewer details about development the updates made me feel like the project isn't getting far beyond initial design and prototyping.
Reading back the updates, I realised they did say they're in a stage of implementing the full game, but there's just not that much info so I'm still not feeling the same amount of trust I feel for Wasteland 2 or DF. Granted PE was funded 6 months later, so it's natural that it's at an earlier stage, but inXile did show an extensive early gameplay video 5 months ago. Hopefully Obsidian will have something like that in the not too far future.