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BadDecissions: ... I don't believe this, that a company is obliged to change their plans just because they got more money then they expected. They promised a game of a certain scope, and they need to deliver a game of a certain scope. If there's money left over ... well, why shouldn't there be? They're trying to make a profit, and if the pre-orders alone (which, although we can quibble over wording, is what backing video game Kickstarters at non-extravagant levels seems to me to amount to) are enough to both cover expenses and make them money, good for them.

Certainly it might be worthwhile to invest some of that profit into making a larger game, so that people who didn't back it on Kickstarter will be more tempted to buy it, but mandatory?
I don't think this is common agreement. Usually all the money of KS video game project goes into project development, nobody makes profit by making a KS video game project alone(?). At this time they had stretch goals, nowadays there are sentences like: the more money the bigger. And it makes sense.

Because if it wouldn't be like this, then I would withdraw my backing as soon as the goal was reached. And probably other backers too and the total sum would only be slightly larger than the goal in most cases. There wouldn't be any incentive to spent more money. What good would that do?

And in the DF case there were stretch goals iirc, so in my eyes they changed their plans and promised a 3m$ game, but the time at which it was supossed to come is surely debatable. So let's see what they can achieve until next year.
Post edited July 06, 2013 by Trilarion
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Trilarion: And in the DF case there were stretch goals iirc,
There weren't any stretch goals. Stretch goals imply that you have a plan an you expand on that plan. DF had no plan beyond making an adventure game and documenting the process.
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Neobr10: I do agree that Kickstarter is not a pre-order, but the fact is that people donate money out of good will because they TRUST that the project will be made. Kickstarter pledging is based on trust. Double Fine has broken this "trust" backers had put into them. People have valid reasons to be upset. They donated money on a project because they believed in Tim Schafer's ability to come up with a great game. The project was way overfunded yet it's struggling to be completed, that's a reasonable reason for backers to be upset.
I can understand being upset, I just think it mostly comes out of not trying to get the real picture or because the up front expectations were wrong. People who thought the game would be finished on the original date have no clue. People who complain that DF hasn't communicated previously well or taken their opinion into consideration when they didn't make any effort to listed to DF or communicate with it don't really have grounds for complaints.

In particular I don't understand people who complain that they won't be getting their game when in fact DF is doing the best it can to give them a game, is taking steps to ensure that, and the end game will have a larger scope.

There are grounds for complaint, it's just that most of what I see is bogus. It's some backers freaking out without good reason and outsiders adding to the flame.

But really, all the projects I back are with the understanding that my money might go down the drain. Sure I'd be disappointed, and if that regularly happens I'll be less likely to pledge in general, but I never come to a project expecting that it will arrive on time and end up perfect. I hope it ends well, and if it does and I enjoy it then that's great. In the case of DF I wasn't all that excited until I saw the recent game clips.
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ET3D: There weren't any stretch goals. Stretch goals imply that you have a plan an you expand on that plan. DF had no plan beyond making an adventure game and documenting the process.
If they never thought about what to do with extra money if they are able to get that, it's just another argument for NOT giving them ANY money at all.

I don't think even you believe they are that naive and stupid, you're jut making shit up to produce some "ammo" in this "argumentation".

btw. by stretch goals it's meant extra stuff in the game, not more games or anything. You know, just like in every kickstarter ever?
Post edited July 06, 2013 by keeveek
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Trilarion: snip
I value the game most and don't care about the videos, indeed I never watched one. So I didn't get anything out yet. Actually I only want the game, nothing else.
If the game is all you want out of this (or any other) Kickstarter campaign, then maybe Kickstarter is not the appropriate platform for getting your new games?
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HypersomniacLive: If the game is all you want out of this (or any other) Kickstarter campaign, then maybe Kickstarter is not the appropriate platform for getting your new games?
Why? Maybe if you like throwing money at the screen, there are other alternatives than throwing them at Tim Schafer?

He pledged because he wanted an adventure game. It's just as good reason as any. Although Kickstarter isn't a pre-order platform, it is mostly about games. (well, when they are posted in Games category)
Post edited July 06, 2013 by keeveek
Meanwhile Limit Theory continues to look like it's going to be amazing. And Josh has already got it running on Windows, Linux, and Mac. I am so stoked for a decent space game. FTL was so much fun, but kinda short. Great re-playability though. The main major game on KickStarter that I am really, desperately hoping for is Project Eternity. Please don't fail, please don't fail. *crosses fingers*
Luckily I didn't back this one, but I genuinely feel for those that did. I know it's been said and hashed over a million times around the net by now, but it just boggles my mind that they could start with a 400k minimum and then somehow find that over 3 million "wasn't enough".

Unfortunately, I did back Double Fine's "Massive Chalice" strategy game, so I suppose there's still time for me to join in on the misery before it's all said and done. Time will tell.
It looks to me like this isn't so much budget management failure, but time management failure. They underestimated vastly the amount of things they wanted to do, and what it would take to get there. Because finishing just Act 1 would apparently take a year longer, the costs would of course go up immensely, because their programmers and artists would need to get paid for all that extra time of work.
I think DF gets way too much attention anyway, I mean in the last decade or more what have they done for adventure games? They have made platformers and action games. The real praise should go to Wadget Eye and Daedalic.
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keeveek: If they never thought about what to do with extra money if they are able to get that, it's just another argument for NOT giving them ANY money at all.
Bullshit. Nobody knew you could get that kind of money on Kickstarter.
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Nomad_Soul: Luckily I didn't back this one, but I genuinely feel for those that did.
Please stop. We are fine. I've said it time and again, this was not a surprise for the backers who were following the documentary.

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Nomad_Soul: I know it's been said and hashed over a million times around the net by now, but it just boggles my mind that they could start with a 400k minimum and then somehow find that over 3 million "wasn't enough".
Why settle with over 3 million (2.2 million after Kickstarter fees, reward fulfillment and 2PP's share), when you can raise more? They have worked very hard to raise the additional money with the full knowledge and support of the backers and they deserve to make a bigger game.
Post edited July 06, 2013 by Mrstarker
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Mrstarker: Bullshit. Nobody knew you could get that kind of money on Kickstarter.
They should start making some plans etc at the moment they reached their goal before kickstarter ended.

They had like 3 weeks for at least basic plans?

Dude, please. And if they really didn't have any plans, they shouldn't use the money before they make them. I don't think if there's anything worse you can do with money to start spending it without any long term plan and management.

It's like seeing a redneck winning on a lottery, and he wakes up few months later covered with cocaine, semen and vomit and realizing he's broke again.
Post edited July 06, 2013 by keeveek
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keeveek: snip
Why?
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Maybe because if you only care and want a game, it sounds more reasonable to wait and get it when it's actually made and released?
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Mrstarker: Bullshit. Nobody knew you could get that kind of money on Kickstarter.
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keeveek: They should start making some plans etc at the moment they reached their goal before kickstarter ended.

They had like 3 weeks for at least basic plans?

Dude, please. And if they really didn't have any plans, they shouldn't use the money before they make them. I don't think if there's anything worse you can do with money to start spending it without any long term plan and management.

It's like seeing a redneck winning on a lottery, and he wakes up few months later covered with cocaine, semen and vomit and realizing he's broke again.
They. Haven't. Spent. The. Money.
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Mrstarker: Please stop. We are fine. I've said it time and again, this was not a surprise for the backers who were following the documentary.
Okay. Guess I'll have to do some more reading on the subject, but I'm glad to hear it'll be alright.