F1ach: I remember commenting on the original kickstarter thread here and quoting from a games magazine that he hadnt a clue what the game would be about or like, seems it was true. His attitude was one of the reasons I tended to shy away from KS games, Divinity was the only one I went for.
Its a real shame for those who backed the project, I really hope it works out well for them in the end :(
Which is totally scary.
I did back Wasteland and LSL where all they knew was pretty basic. But, in both cases they knew what the game was about, it's just that they hadn't actually written any of it.
It seems to me that people shouldn't be backing projects that are complete unknowns. I know that Double Fine is a known entity, but there really should have been a lot more detail to what they were going to do.
It's understandable that things can't be 100% locked down in terms of scope until the checks clear, but they really should have had a pretty good idea about what they wanted to do with X amount of money. And what they could do with Y amount of money if need be.
EDIT: Shadow Run was the same way, I'll love to get a copy of it, when they start selling it without the DRM. I was majorly POed by them backtracking on that detail. Fortunately, they were willing to give me my money back. But, they really should have disclosed that sooner.
Trilarion: I don't understand why you write that the campaign wasn't about a game. I cannot think about what else it could have been about. After all it was in the video games section of KS.
I expected a 3m$ game (not a 300k$ game and also not a 6m$ game) at the delivery date that they promised or maybe a couple of months later. But you're right. With the increased scope one can expect a longer production time. So I should be more patient. Let's see how far they are next year.
All that remains are some extremely strong signs of mismanagement.
Indeed, this isn't an indie team that's never done a project of this scope before, these people are supposed to know how to manage a project like this.
Apart from the gaffe with the DRM loophole, Jordan and crew have done a much better job with Shadow Run Returns in terms of having just a concept and filling in the details based upon the budget. From the looks of it, Wasteland 2 is in a similar situation where it looks like they've done a good job of managing things, despite not having anything actually written or designed before the campaign.