fracturedsanity: If they were linked with a publisher and announced this to the public everyone would be cheering Double Fine for increasing the project's size, but upset at the possibility of it not coming out.
Most of the anger would be with the publisher itself.
Instead we have a crowdfunded project that seemingly ineptly went over budget because it increased it's scale, and most of the anger seems to be coming from people who aren't even invested in it.
Red_Avatar: Apples, oranges. You only increase the scale if you can afford it. The money they had, was set right from the start. Unlike many devs, they knew exactly how much they could spend so they had all the cards faced up on the table. Let's look at the facts:
- they got many MANY times the budget they wanted.
- they are fully in charge of what to fund, how to fund it and how much to fund it.
- they have full knowledge of every aspect since there's no publisher involved.
- they have full freedom of which direction to head in so no publisher making them do u-turns on certain aspects
Basically, they had an IDEAL situation for making a brilliant game - they had the funds as well - and the end result is a game that will take many times longer to complete (which is fine by me) but also several times the truly MASSIVE budget it already received!!!
On top of all this, most people I talk to, didn't demand a top-end adventure game with fancy animations and suchlike. They wanted a charming adventure game in the old Lucas Arts style with wonky graphics, witty and funny dialogue and some good puzzles. What I've seen of the game so far, is the wrong kind of wonky for starters so I'm not holding my breath to even get a game anywhere near what I expected IF it ever gets released.
Oh I'm not defending the cockup, and I agree with most everything you mention, but the vitriol of some of the people I see that aren't even involved in the funding is pretty amusing.