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Bloodygoodgames: There are just too many financially inept fools running development companies, and Schafer is just another one.

Personally, I think Kickstarter will eventually collapse under projects like this that, because of the idiots running them who can't deliver on what they promised.

I'm still waiting for the first Kickstarter I helped fund deliver what it promised. It's now almost 10 months behind schedule, has produced a multi-player battle thingy I never wanted and wouldn't have funded, yet the single-player game doesn't seem to be much closer to completion.

Fools. Fools. Fools. And so many indie developers wonder why they get their asses kicked by mega international developers that CAN follow a budget.
I can't help but think you're talking about Banner Saga there, they said from the start in Kickstarter what they planned to do with the mp aspect and releasing it as a f2p portion of the game.

It wa sa way for them to both test and flesh out the combat aspect (Which will be int eh single player game) as well as a way to get more people interested in the single player game.

IT's over-schedule because tehy got more money and made a bigger game, as they've explained before.
This sucks for the backers. I just hope the RPGs I've backed don't encounter any big problems...
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Mivas: And OP, despite the information being common knowledge now, I don't like backers-only leaks, the full copy-paste update in this case, so here goes your -1.
You do realise this is [url=http://worthplaying.com/article/2013/7/2/news/89806/]over [url=http://www.rockpapershotgun.com/2013/07/03/broken-age-needs-more-money-tries-steam-early-access/]net, right? the info is even on the wiki page.

Enjoy your very own -1.
Double Fine hipsters, Double Fine hipsters never change
Tim Schafer, you're drunk, go home!

I'm glad Wasteland 2 is still the only Kickstarter campaign I helped.
Post edited July 03, 2013 by grynn
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OneFiercePuppy: You're rarely disingenuous, though almost always cranky, so pardon me while I get some negative rep.

They've not been shy pointing out that scope creep is the biggest part of this failure. Have you ever done project management with a changing scope? There's a reason people who can modify project features or size and stay within budget and time deadlines get paid well. It's not trivial. There's no reason to believe that their corporate bulk, as you say it, would have prevented them from making a $300k game. There's rather a lot of evidence that their enlarged corporate bulk is preventing them from making a multimillion dollar game. Stay focused. There's plenty to talk about without getting your foundation wrong.
You can get as personal as you want man, but I don't see anything you wrote that contradicts what I am saying. From the beginning it has been: "wow they mismanaged this." You're saying the same thing, just in more apologetic language.

The only difference between us seems to be I'm pissed at them for mismanaging the money everyone gave them while you're more forgiving.
Wow what a load of poop
low rated
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Cormoran: Enjoy your very own -1.
Thanks for being straight forward. Like I wrote in my reply, they all are linked to a backer-only post. I would also neg him if he shared a full script to a game's screenplay while the net was full of reports about leaked screenplay. Same situation. A higher amount of duplicity doesn't make it less of dick move.

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Crosmando: Double Fine hipsters, Double Fine hipsters never change
Whatever floats your boat.
Post edited July 03, 2013 by Mivas
Hmh, can’t say that this is of any concern to me. I knew that I’ll take a big risk when I put my money down on this or any other Kickstarter/Indiegogo project, so I’m not really shocked now when something isn’t working out as originally planned. Heck, when DoubleFine asked for the money in the first place, they haven’t had even the slightest clue of what they want to do (except some kind of “Adventure”, obviously). So this was a very risky business right from the beginning. If I don’t want to take that risk, I have to consequently only buy finished games.

Of course, I won’t shell out my money for another project by this company/team in the future though. In fact, I haven’t backed any project up in long time now ‘cause this whole crowdfunding-thing has lost its attractiveness to me. I think in the end I simply prefer to buy games after they’ve been finished instead of giving my money away and then wait for what might come out of it.
I got it!



DOUBLE FAIL
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OneFiercePuppy: ...They've not been shy pointing out that scope creep is the biggest part of this failure. Have you ever done project management with a changing scope? There's a reason people who can modify project features or size and stay within budget and time deadlines get paid well. It's not trivial. There's no reason to believe that their corporate bulk, as you say it, would have prevented them from making a $300k game. There's rather a lot of evidence that their enlarged corporate bulk is preventing them from making a multimillion dollar game. Stay focused. There's plenty to talk about without getting your foundation wrong.
But that's what gersson said, that with a big team you must make big games to employ them all. What do you suggest DF should do with all their people? Fire them?

Surely management skills are very important and not easy to have at the same time. But in this case, when the product is already paid (by the backers) it would have been rather easy to stay within budget, just make a honest calculation and then include a big safety margin. In the end the scope would/should have been much smaller, but the backers anyway didn't bid on a specific volume of the game. There wasn't any of the considerations of for example will larger scope increase revenues or not involved. It was rather simple. You have a budget and time must more or less stay withing both. I think you can expect serious businesses to meet these ends, especially if there is no hard/specific requirement of how big the end product must be.

It was just unprofessional behavior of DF. Sign of a badly managed company.
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Bloodygoodgames: Personally, I think Kickstarter will eventually collapse under projects like this that, because of the idiots running them who can't deliver on what they promised.
Unlikely, people have short memories. Look at the stock market, there are high profile scams all the time, people still invest.
And rightfully so, the failure of Doublefine does not mean David Braben will mess up, too.
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CatShannon: ...Heck, when DoubleFine asked for the money in the first place, they haven’t had even the slightest clue of what they want to do (except some kind of “Adventure”, obviously). ...
I had hoped that they have a rather good idea, but it seems they started designing the game only after they collected the money. Maybe this is the wrong way. That way it was just a popularity contest and the popularity of DF seems to be declining.
As a Baker, I'm not seeing any problem here.

The game will get bigger without additional costs for me, but I have to wait longer, but I'll get a part of the game earlier.

As long as I'm getting the game and it may be ever better than I expect it, than there is really nothing to complain about.
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Crosmando: Double Fine hipsters, Double Fine hipsters never change
I wanted to continue my Scamstarter series with the same news you originally posted and giving it the name of "Scamstarter 3" but it looks like you beat me to it, I'll try to be faster next time