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Hello, Backers of Adventure!

Those of you who have been following along in the documentary know about the design vs. money tension we’ve had on this project since the early days. Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.

I think I just have an idea in my head about how big an adventure game should be, so it’s hard for me to design one that’s much smaller than Grim Fandango or Full Throttle. There’s just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.

So we have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc. But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.

We looked into what it would take to finish just first half of our game—Act 1. And the numbers showed it coming in July of next year. Not this July, but July 2014. For just the first half. The full game was looking like 2015! My jaw hit the floor.

This was a huge wake-up call for all of us. If this were true, we weren’t going to have to cut the game in half, we were going to have to cut it down by 75%! What would be left? How would we even cut it down that far? Just polish up the rooms we had and ship those? Reboot the art style with a dramatically simpler look? Remove the Boy or Girl from the story? Yikes! Sad faces all around.

Would we, instead, try to find more money? You guys have been been very generous in the tip jar (thanks!) but this is a larger sum of money we were talking about. Asking a publisher for the money was out of the question because it would violate the spirit of the Kickstarter, and also, publishers. Going back to Kickstarter for it seemed wrong. Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games. That actually makes a lot of sense and we feel good about it. We have been making more money since we began self-publishing our games, but unfortunately it still would not be enough.

Then we had a strange idea. What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access? Backers would still have the option of not looking at it, of course, but those who were sick of waiting wouldn’t have to wait any more. They could play the first half of the game in January!

We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.

Yep, that's right folks, DF have blown over 3.2 million dollars and couldn't even complete the first part of their game. The rage when this hits Steam Early Access to going to be truly massive.
Post edited July 02, 2013 by Crosmando
You HAVE to be Fucking shitting me
I already gave them $15 during Kickstarter, mostly cause of GF nostalgia. They aren't getting any more of my money.


They better finish this. And it better be EFFING good.
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AND they conveniently waited 5 days after their other Kickstarter (Massive Chalice) ended to go public with this.
Interesting reading.
Not a backer, but reading this makes me happy the Shadowrun returns team had someone in charge of what was in and what was out of scope of the budget.
Makes me wonder how many KS projects have proper budget planning.
I am so glad I didn't back this up. This is bullshit.
Funny thing was that I had this feeling that something was going to go wrong with this project, coincidentally something did happen. It is a shame that Double Fine did not deliver what they wanted but this is a good example of how Kickstarter isn't always the raging success it is built up to be.
Haven't backed anything but indeed if that's true.. Worst miscalculation ever!
Much smaller than Full throttle..? That was pretty short adventure.

No one spends millions in few puzzles.
for a supposedly professional studio this is starting to be an ongoing joke.like what the fuck.I feel really sorry for people who keep backing their projects.get real double fine!!!!!
financial miss management in the extreme. its not as if they are making complex games.these are adventure games.I would have thought considering this costs would have been much less compared to RPGs ks like wasteland 2, project eternity
Post edited July 02, 2013 by nijuu
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HAHAHAHAHAHAHAHAHAHAHAHHAAHAHHAHAHAHAAHHAHA!
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SpooferJahk: Funny thing was that I had this feeling that something was going to go wrong with this project, coincidentally something did happen. It is a shame that Double Fine did not deliver what they wanted but this is a good example of how Kickstarter isn't always the raging success it is built up to be.
The guys who made the Takedown kickstarter only broke even with their goal $200,000 and their game is still coming out this fall.

Big budgets means nothing.
Hahahahaha! That's some really epic fail indeed! I wonder what they would do if they had achieved just the "necessary" 400k with their kickstarter? Would they have gone bankrupt?
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Roman5: You HAVE to be Fucking shitting me
That's exactly what I was thinking.

Tim Schafer should know better than to have subpar budget management. The whole reason so many people backed the Kickstarter was because "In Tim Schafer we trust. He won't fuck it up."
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Elenarie: HAHAHAHAHAHAHAHAHAHAHAHHAAHAHHAHAHAHAAHHAHA!
http://www.youtube.com/watch?v=0gpP4zieZ9g
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Roman5: You HAVE to be Fucking shitting me
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thelovebat: That's exactly what I was thinking.

Tim Schafer should know better than to have subpar budget management. The whole reason so many people backed the Kickstarter was because "In Tim Schafer we trust. He won't fuck it up."
So is this the end of broken age?
Post edited July 02, 2013 by Elmofongo
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Yeah? Well I'll make my OWN adventure game... with blackjack... and HOOKERS!

Is that where the money went? Millions of dollars and they're STILL asking for more?!?