Posted June 16, 2013
Well I didn't either, but I got the chance to try it out for two hours. It's awesome. Now I'm not really trying to review the game, it's just I was utterly unable to tell what the game actually is from either reviews or game page, so I'll just give you a list of mechanics.
Short story: It's King's Bounty series set in 15th century, with survival elements, great writing and meaningful RPG aspects. Buy it.
Long story:
It's King's Bounty series
- You get a 'hero' (on a horse, even!) that you command around, collect stuff and meet various NPCs - be it quest givers, opponents or anything in between.
- Your hero leads a group of soldiers / medics / scouts / scholars / other guys who, in case of battle, fight on a tactical screen. Of course, different professions have different uses. Now just so it's not too simple, every single follower also has a personality, and will agree / disagree with your choices, so you'd better build a group compatible with your playstyle - lest they'll lose morale and screw you over. And just as an icing on the cake, while camping, some of those people can actually strike conversation with you.
- Focus of the game is very much exploration, but you do get to collect traditional chests with loot and stuff like that.
Set in 15th century:
- Yes. 15th century. Flintlock guns, bows and arrows, swords and shields, halberds. No magic nonsense.
With survival elements:
- Exploring the map works like this: you run around and lose action points during the process (so it's not limitless like in King's Bounty.) Now the action points effectively mean time spent exploring - and when you run out, it means night time. At night time, you have to break a camp and assign various tasks to your followers - tasks like hunting, research, exploration, anything that needs to be done at the moment. As a result, in the morning, you get/lose stuff, depending on how well did you allocate your resources (and a bit of luck.) Also, every night, your soldiers need to eat and spend rations, so you need to be careful and actually have enough to feed everyone, or morale starts to suffer.
Great writing and meaningful RPG aspects
- Great writing is quite self explainatory - there's a lot of text, and it's quite well-written text as well.
- RPG aspects - while reading trough all that text, you actually get to make choices. I don't know what about consequences as I have not played enough of the game to see any, but the immediate ones are obvious - morale changes depending on the party I have built in the beginning (or people that have joined me later on.) You also get to choose replies and so on and so forth. And as an addition, while camping, a random event can occur - including actual interaction with your party members, based on their personality. This is a small miracle by itself, given how many you can choose from at the beginning. Of course, there are other events as well, but I'll allow you to discover that by yourself :-P
- There's also skill points and shit, but I guess that's a given. Nothing really that crazy or original there, just run of the mill stuff. Well polished run of the mill stuff tho.
So, there, that's how it works. Now get it.
Short story: It's King's Bounty series set in 15th century, with survival elements, great writing and meaningful RPG aspects. Buy it.
Long story:
It's King's Bounty series
- You get a 'hero' (on a horse, even!) that you command around, collect stuff and meet various NPCs - be it quest givers, opponents or anything in between.
- Your hero leads a group of soldiers / medics / scouts / scholars / other guys who, in case of battle, fight on a tactical screen. Of course, different professions have different uses. Now just so it's not too simple, every single follower also has a personality, and will agree / disagree with your choices, so you'd better build a group compatible with your playstyle - lest they'll lose morale and screw you over. And just as an icing on the cake, while camping, some of those people can actually strike conversation with you.
- Focus of the game is very much exploration, but you do get to collect traditional chests with loot and stuff like that.
Set in 15th century:
- Yes. 15th century. Flintlock guns, bows and arrows, swords and shields, halberds. No magic nonsense.
With survival elements:
- Exploring the map works like this: you run around and lose action points during the process (so it's not limitless like in King's Bounty.) Now the action points effectively mean time spent exploring - and when you run out, it means night time. At night time, you have to break a camp and assign various tasks to your followers - tasks like hunting, research, exploration, anything that needs to be done at the moment. As a result, in the morning, you get/lose stuff, depending on how well did you allocate your resources (and a bit of luck.) Also, every night, your soldiers need to eat and spend rations, so you need to be careful and actually have enough to feed everyone, or morale starts to suffer.
Great writing and meaningful RPG aspects
- Great writing is quite self explainatory - there's a lot of text, and it's quite well-written text as well.
- RPG aspects - while reading trough all that text, you actually get to make choices. I don't know what about consequences as I have not played enough of the game to see any, but the immediate ones are obvious - morale changes depending on the party I have built in the beginning (or people that have joined me later on.) You also get to choose replies and so on and so forth. And as an addition, while camping, a random event can occur - including actual interaction with your party members, based on their personality. This is a small miracle by itself, given how many you can choose from at the beginning. Of course, there are other events as well, but I'll allow you to discover that by yourself :-P
- There's also skill points and shit, but I guess that's a given. Nothing really that crazy or original there, just run of the mill stuff. Well polished run of the mill stuff tho.
So, there, that's how it works. Now get it.
Post edited June 16, 2013 by Fenixp