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Actually, 100+ wishlist votes isn't bad (disagreeing somewhat with Ghorpm, because Turnipslayerr has said they do use wishlist votes to help judge what should and shouldn't come [obviously there are many other factors, this is just one]). It has more to do with who owns the rights and how well the game can run on today's machines. (If there was a Glide option, GOG could apply nGlide and probably make some other adjustments.)

Anyway, OST is good, too. https://www.youtube.com/watch?v=8PI2K0AIWMM

Like Tzar, bring it for 5.99 with Redbook Audio OST. :)
My wish has less than 10, and it's been around a few years. Now You can feel better about it all. ;)
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s23021536: I don't think I have ever come across another person that played those games
I think this is one of the unavoidable game for old mac players :)
The Macintosh UI of that era fit really smoothly with deadlock 1.

For the sake of racial equality let's mention ThoseS Chht'tcht (didn't check the right 'lettering' ), the greedy humans, the nerdy re'lu, as you said hippie uva mosk ..... and the untrustworthy others ....

The ressource management in those games is so well done ... it's sad it didn't get more fame.


Edit : For the sake of remaining on topic, even if I may end up fuelling your heartache ..... I never herad of outwars :(
Post edited July 21, 2013 by Potzato
.... you have no idea what the topic is about from its title?
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Aver: I had the same feeling when I found out how many votes have Resident Evil 1-3. Especially considering how well known this franchise is.
It could be because most of the RE games were bad ports of Playstation games. I would love to see a RE game on the PC that didn't require me to have a gamepad. Let me use my superior mouse and keyboard combo. With the option for those that despise the KB&Mouse use the less precise gamepad.
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Potzato: Same feelings for Deadlock (1 & 2). One of a kind game, with really great background.

Edit : just checked, it reached the 300-ish votes in fact, which despite deserving way more is actually not that low.
I just researched that. Apparently Deadlock was made by Accolade, who was acquired by Infogrames/Atari. Now that Atari has gone away, I wonder what happened to THESE rights.

The game apparently won PC Gamer's "EDITORS' CHOICE", so unless it has aged like ass (looks kinda neat, for those into this genre: https://www.youtube.com/watch?v=E3FKgfdxWrg), maybe it didn't appear because it didn't pass all of GOG's testing?
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Aver: I had the same feeling when I found out how many votes have Resident Evil 1-3. Especially considering how well known this franchise is.
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jjsimp: It could be because most of the RE games were bad ports of Playstation games. I would love to see a RE game on the PC that didn't require me to have a gamepad. Let me use my superior mouse and keyboard combo. With the option for those that despise the KB&Mouse use the less precise gamepad.
Resident Evil ports were good (the same thing that you have got on console, but with slightly better graphics of 3D objects). I have 2 and 3, but they doesn't work on my PC anymore.

I can't imagine playing RE 1-3 with mouse because on consoles it didn't use analog sticks, only d-pad + buttons, so playing it on just keyboard felt perfectly fine. I didn't feel like I needed pad to fully enjoy it.
Post edited July 22, 2013 by Aver
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tfishell: I just researched that.
Wow, you are indeed checking rights as I read on some other thread ! This is really some nice dedication. Thanks for the information :)

Even for the *lore* only this game is a must try, then visually I put it in the same category as AOW1 ... you know, those games where the animations really improve slightly outdated graphics and make the whole 'artistic vibe' feel fantastic.
I won't start a whole analysis of the game mechanics, but I never played a game where auto-combat is so fun and awesome and cleverly implemented : It is really immersive.

.... Now I definitely have to gather knowledge on outwars, in order to share the pain.
Post edited July 22, 2013 by Potzato
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Potzato: Edit : For the sake of remaining on topic, even if I may end up fuelling your heartache ..... I never herad of outwars :(
Its kind of like starship troopers with jetpacks! :

http://www.youtube.com/watch?v=X0D4rdTJzXw
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tfishell: I just researched that. Apparently Deadlock was made by Accolade, who was acquired by Infogrames/Atari. Now that Atari has gone away, I wonder what happened to THESE rights.

The game apparently won PC Gamer's "EDITORS' CHOICE", so unless it has aged like ass (looks kinda neat, for those into this genre: https://www.youtube.com/watch?v=E3FKgfdxWrg), maybe it didn't appear because it didn't pass all of GOG's testing?
http://www.youtube.com/watch?v=mrk7R5mSgzI
In this video, GOG's Marcin answers why it takes so long for games from publishers that are already on-board to come to GOG. Essentially, it's because the rights to parts of the games (music, distribution, art, etc.) can be messily divided up and GOG needs to secure these first. Which makes sense when GOG wants to, say, be able to release a soundtrack with an old game.
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tfishell: I just researched that. Apparently Deadlock was made by Accolade, who was acquired by Infogrames/Atari. Now that Atari has gone away, I wonder what happened to THESE rights.

The game apparently won PC Gamer's "EDITORS' CHOICE", so unless it has aged like ass (looks kinda neat, for those into this genre: https://www.youtube.com/watch?v=E3FKgfdxWrg), maybe it didn't appear because it didn't pass all of GOG's testing?
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SCPM: http://www.youtube.com/watch?v=mrk7R5mSgzI
In this video, GOG's Marcin answers why it takes so long for games from publishers that are already on-board to come to GOG. Essentially, it's because the rights to parts of the games (music, distribution, art, etc.) can be messily divided up and GOG needs to secure these first. Which makes sense when GOG wants to, say, be able to release a soundtrack with an old game.
Nothing personal man, honestly, but I've been linked to this video so many times I'm pretty sick of it. I occasionally send game suggestions to GOG support (to get them a little attention) and almost always get a link to this in response. (Of course, they probably don't know I realize how messy some rights can be; it's not like my rep appears in the email. :-P)
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tfishell: Nothing personal man, honestly, but I've been linked to this video so many times I'm pretty sick of it. I occasionally send game suggestions to GOG support (to get them a little attention) and almost always get a link to this in response. (Of course, they probably don't know I realize how messy some rights can be; it's not like my rep appears in the email. :-P)
Do you send game suggestions to the welovedevs address? I once sent a game suggestion to GOG support and very quickly got what appeared to be a form response (that included the video) which suggested that they didn't read the message. ;) But when I sent something to the welovedevs address, I got a more personalized (and positive) response.
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tfishell: Nothing personal man, honestly, but I've been linked to this video so many times I'm pretty sick of it. I occasionally send game suggestions to GOG support (to get them a little attention) and almost always get a link to this in response. (Of course, they probably don't know I realize how messy some rights can be; it's not like my rep appears in the email. :-P)
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SCPM: Do you send game suggestions to the welovedevs address? I once sent a game suggestion to GOG support and very quickly got what appeared to be a form response (that included the video) which suggested that they didn't read the message. ;) But when I sent something to the welovedevs address, I got a more personalized (and positive) response.
I use http://www.gog.com/support/contact/other_questions_issues, with "game dev/offers for GOG.com". You're using an actual email address?
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SCPM: Do you send game suggestions to the welovedevs address? I once sent a game suggestion to GOG support and very quickly got what appeared to be a form response (that included the video) which suggested that they didn't read the message. ;) But when I sent something to the welovedevs address, I got a more personalized (and positive) response.
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tfishell: I use http://www.gog.com/support/contact/other_questions_issues, with "game dev/offers for GOG.com". You're using an actual email address?
Well, I only used it once, and the message seemed to go straight to their business development department.
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tfishell: I use http://www.gog.com/support/contact/other_questions_issues, with "game dev/offers for GOG.com". You're using an actual email address?
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SCPM: Well, I only used it once, and the message seemed to go straight to their business development department.
Huh, interesting. Thanks. Could you post the full email here or PM it to me?