Posted June 18, 2013
I have to agree with Psyringe. I've never heard of this notion of ADD and now that I have, I'm disgusted. I think it's horrible that devs are sitting there deciding how challanging MY play gets to be and thinking it great. Over and over in life I've gotten pissed at people who mess with other people's lives "for their own good", "because we know what's best for you", "you'll thank us for it later".
I read some of those posts from the link and just.... ugh. As others have already expressed, devs don't know what kind of game I want to play. Maybe I'm in the mood for challenge tonight, the more the better. Maybe tomorrow I'll have a horrible shitty day and all I want is a super easy play where I pwn everything to make me feel a LITTLE bit better, and giving me challenge makes me feel worse. Taking away difficulty options, deciding difficulty behind the scenes without telling the players, limiting options... THAT is shoddy development Mr. Miller.
How many times have I played games and was incredibly confused when the difficulty of an area was vastly different from how I remember it? How many hours did I sit there wracking my brain, thinking there was something wrong with my memory? How many hours did I waste examining mods, installing, rearranging, and reapplying them? All the time I spent examining system settings or game versions or patches or online research to try to figure out what's wrong with my game? It was ADD! Thank you Mr. Miller, all that time wasted was completely enjoyable. I'll be sure to tell all my friends.
I read some of those posts from the link and just.... ugh. As others have already expressed, devs don't know what kind of game I want to play. Maybe I'm in the mood for challenge tonight, the more the better. Maybe tomorrow I'll have a horrible shitty day and all I want is a super easy play where I pwn everything to make me feel a LITTLE bit better, and giving me challenge makes me feel worse. Taking away difficulty options, deciding difficulty behind the scenes without telling the players, limiting options... THAT is shoddy development Mr. Miller.
How many times have I played games and was incredibly confused when the difficulty of an area was vastly different from how I remember it? How many hours did I sit there wracking my brain, thinking there was something wrong with my memory? How many hours did I waste examining mods, installing, rearranging, and reapplying them? All the time I spent examining system settings or game versions or patches or online research to try to figure out what's wrong with my game? It was ADD! Thank you Mr. Miller, all that time wasted was completely enjoyable. I'll be sure to tell all my friends.