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A real successor to Thief and Deus Ex has finally come. Your opinions about it?

Freedom of choice and endless exploration is fantastic in this game \o/

Only thing I don't like is that Corvo is voiceless. And I'm not big fan of the visual style either but at least the game world doesn't feel empty and dead like in Half-Life 2 although there is some HL2 in the air thanks to same art director.
people have been discussing it here:

http://www.gog.com/en/forum/general/dishonored_sic_review

this guy is doing a walkthrough competition:

http://www.gog.com/en/forum/general/dishonored_gameplay_walkthrough_review_hd_free_game_giveaway

Enjoy discussing (I don't have it, but it sounds like people are really liking the game)
Post edited October 11, 2012 by crazy_dave
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lettmon: A real successor to Thief and Deus Ex has finally come. Your opinions about it? Freedom of choice and endless exploration is fantastic in this game \o/ Only thing I don't like is that Corvo is voiceless. And I'm not big fan of the visual style either but at least the game world doesn't feel empty and dead like in Half-Life 2 although there is some HL2 in the air thanks to same art director.
I'm not following the game very closely but yeah, it sounds like it's among the most interesting ones currently in development although I'm kinda having a déja vu from five years ago when there was this huge hype for BioShock - this feeling really keeps me from getting excited at all.
Isn't Bioshock just an FPS? Dishonored is a lot more than that, as I said - a successor to Deus Ex. I played about 3 hours so far and only started 'buying' the superpowers and upgrading weapons and gadgets.
Preordered, but it will be out yesterday, so... I am pretty pissed at North America players and pirates :P
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lettmon: A real successor to Thief and Deus Ex has finally come. Your opinions about it? Freedom of choice and endless exploration is fantastic in this game \o/ Only thing I don't like is that Corvo is voiceless. And I'm not big fan of the visual style either but at least the game world doesn't feel empty and dead like in Half-Life 2 although there is some HL2 in the air thanks to same art director.
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F4LL0UT: I'm not following the game very closely but yeah, it sounds like it's among the most interesting ones currently in development although I'm kinda having a déja vu from five years ago when there was this huge hype for BioShock - this feeling really keeps me from getting excited at all.
In development? The game is already released in the US.
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gyokzoli: The game is already released in the US.
Well, that proves that I'm not following it closely. :P
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lettmon: Isn't Bioshock just an FPS? Dishonored is a lot more than that, as I said - a successor to Deus Ex. I played about 3 hours so far and only started 'buying' the superpowers and upgrading weapons and gadgets.
Well, and BioShock was a successor to System Shock. And before and after the release many reviewers treated it like some sort of RPG just because of the upgrades and the "oh so deep ethical dilemma" concerning the Little Sisters. And as I said, some analogies between these two projects kept me from really getting excited although I honestly believe that I'll enjoy Dishonored once I get my hands on it.
Post edited October 11, 2012 by F4LL0UT
How similar is this to Assassin's Creed? I hope it isn't one of those games that dazzles you with many "options" in the first two hours of gameplay, and then you realise you do no more than five activities for the entire game that are always the same – the way it was in Assassin's Creed (where you essentially only had assassinations, fights against guards, and climbing towers, with very little variation).
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F4LL0UT: Well, and BioShock was a successor to System Shock.
Bioshock has nothing to do with System Shock other than 'shock' in their name and Ken Levine who worked on both games? I mean Dishonored is the first game since Deus Ex that gives you freedom of choice like that, and exploration, that's why I called it a successor. Please don't bring Human Revolution in to discussion, I dislike that game lol

I can't say about Assassins Creed, never played those games.
Post edited October 11, 2012 by lettmon
I'm 7 hours in, and yes... it's a very worthy successor to Thief and Deus Ex, as well as Dark Messiah (same studio). Same sort of "linear nonlinearity," where each level is its own self-contained sandbox full of different ways to do things and many different paths. Same sort of focus on sandbox stealth, but with some deliciously fun combat options if things get out of hand (it just costs more resources to be violent). I believe that it's even possible to get through the entire game without killing anyone, including your targets (every one has had a nonlethal way to dispose of them so far). Combat is quite punishing as well, and it doesn't take more than 2 or 3 hits to kill you. So you have to be creative with your powers, and actually use stealth and strategy.

Unlike Bioshock, Dishonored feels like the games it emulates rather than just copying some of their mechanics and plot points. It doesn't take long to slip into the same sort of mindset. Although it does do the Bioshock thing where instead of giving you a nice simple RPG inventory, it divides everything up into a bunch of different menu screens and quickuse slots. I could have done without that. Oh, and there are objective markers. You can turn them off, and the game usually does a good job of giving you enough information to find your objectives without them, but there are a few cases where it's obvious that they were expecting you to use them (for instance, you're expected to go talk to one guy, but nobody ever tells you where he is).
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Charon121: How similar is this to Assassin's Creed? I hope it isn't one of those games that dazzles you with many "options" in the first two hours of gameplay, and then you realise you do no more than five activities for the entire game that are always the same – the way it was in Assassin's Creed (where you essentially only had assassinations, fights against guards, and climbing towers, with very little variation).
Really not similar at all. The only major similarity is that both games are about assassination. And in that respect, it's a lot closer to Hitman than Assassin's Creed (at least judging from what I've played of Assassin's Creed).
Post edited October 11, 2012 by jefequeso
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jefequeso: I'm 7 hours in, and yes... it's a very worthy successor to Thief and Deus Ex, as well as Dark Messiah (same studio). Same sort of "linear nonlinearity," where each level is its own self-contained sandbox full of different ways to do things and many different paths. Same sort of focus on sandbox stealth, but with some deliciously fun combat options if things get out of hand (it just costs more resources to be violent). I believe that it's even possible to get through the entire game without killing anyone, including your targets (every one has had a nonlethal way to dispose of them so far). Combat is quite punishing as well, and it doesn't take more than 2 or 3 hits to kill you. So you have to be creative with your powers, and actually use stealth and strategy. Unlike Bioshock, Dishonored feels like the games it emulates rather than just copying some of their mechanics and plot points. It doesn't take long to slip into the same sort of mindset. Although it does do the Bioshock thing where instead of giving you a nice simple RPG inventory, it divides everything up into a bunch of different menu screens and quickuse slots. I could have done without that. Oh, and there are objective markers. You can turn them off, and the game usually does a good job of giving you enough information to find your objectives without them, but there are a few cases where it's obvious that they were expecting you to use them (for instance, you're expected to go talk to one guy, but nobody ever tells you where he is).
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Charon121: How similar is this to Assassin's Creed? I hope it isn't one of those games that dazzles you with many "options" in the first two hours of gameplay, and then you realise you do no more than five activities for the entire game that are always the same – the way it was in Assassin's Creed (where you essentially only had assassinations, fights against guards, and climbing towers, with very little variation).
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jefequeso: Really not similar at all. The only major similarity is that both games are about assassination. And in that respect, it's a lot closer to Hitman than Assassin's Creed (at least judging from what I've played of Assassin's Creed).
Assassin's Creed is a huge open world but incredibly linear missions and ways to do the various objectives in the games. Dishnored is a set of missions but each mission gives far more freedom of how you go about doing the objectives. In Assassin's creed you have this huge vast city but only really one "right" way to get to and take out a target. While In Dishonored you have pretty large distinct levels but various ways of getting in and out of areas and various ways of taking out a target.

But I feel the game while playing it is often feels to me like Bioshock in a less cool city and similar style of story telling but with Deus Ex's style of level design and an option to be stealthy. That is just what the game feels like to me.
Post edited October 11, 2012 by marcusmaximus
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marcusmaximus: Assasin's Creed is a huge open world but incredibly linear missions and ways to do the various objectives in the games. Dishnored is a set of missions but each mission gives far more freedom of how you go about doing the objectives. In Assian's creed you have this huge vast city but only really one "right" way to get to and take out a target. While In Dishonored you have pretty large distinct levels but various ways of getting in and out of areas and various ways of taking out a target.
Basically, yeah. That's why I say it's closer to Hitman than AC.
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marcusmaximus: But I feel the game while playing it is often feels to me like Bioshock in a less cool city and similar style of story telling but with Deus Ex's style of level design and an option to be stealthy. That is just what the game feels like to me.
Yay, so I'm not the only one who is having some BioShock déja vu!
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marcusmaximus: But I feel the game while playing it is often feels to me like Bioshock in a less cool city and similar style of story telling but with Deus Ex's style of level design and an option to be stealthy. That is just what the game feels like to me.
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F4LL0UT: Yay, so I'm not the only one who is having some BioShock déja vu!
Yeah, I don't understand that at all. The two games play out so differently.