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summitus: I have been very tempted by this game over the weekend , after reading this thread I'm considering waiting for a Bargain bucket ! :-) Also for some strange reason I'm getting an urge to fire up Deus Ex again ... And who needs reviews when we have gog threads :p
Despite what some are saying, Human Revolution was a far better game. As linear as it was, there was more interesting game play.
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lowyhong: So story and stealth/action games are mutually exclusive. Okay.
And you think that those games that you linked have better story because? It's funny cos in most of those games the plot is very similar to Dishonored's - Spoiler alert - the protagonist gets framed for things he/she didn't do and the good guys turn out to be bad or vice versa.
Post edited October 15, 2012 by lettmon
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lettmon: And you think that those games that you linked have better story because?
Did I say or imply that? No.

Also, a spoiler warning would be lovely. Not everyone who reads this thread has played it. Be considerate.
Post edited October 15, 2012 by lowyhong
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jefequeso:
Just completed it. I have to say I disagree with RPS' writeup about the last few levels. I quite enjoyed all the missions, save for the Flooded District. The first half of is quite awful, but the later part is fun.

Actually the whole game is pretty damn fun. The biggest issue I have with going stealth, having weighed everything, is the existence of invisible ceilings and objects with no collision mesh. Very irritating when you think you can mantle up a certain spot, only to have a big 'oops' moment as you plummet to your death.

The overall premise of the story is good, but I still maintain that the delivery is terrible. Great ending though. I got the 'Good' one, since I think I only killed 3 people in the entire game (1 was the HO because at that time I didn't know there's a non-lethal method to get rid of him)

Anyway, this game should be played on Very Hard with all markers but the Health and Mana bars turned off. It really makes the game a lot more challenging as you try to discover new things on your own. I only used the Objective marker twice - one was to hide the guard captain in a safe spot (because obviously everyone can guess that the rubbish chute nearest to the guard post is the safest spot), and the other was to find the Grease Refinery in Flooded District.

Also, did anyone else notice the reference to the Thief training mission in Flooded District? That made me smile.
Post edited October 15, 2012 by lowyhong
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lowyhong: Did I say or imply that? No. Also, a spoiler warning would be lovely. Not everyone who reads this thread has played it. Be considerate.
Yes, sorry, I got too carried away defending this game lol Not that I'm awed by it, it doesn't make my top 10 or even top 20, I just think it's unfair to call this game boring and short. I think dishonored is the best action/stealth game since Batman Arkham Asylum in 2009.
Personally, I really enjoyed the game. It's probably one of the better new IP games I've played in the past few years. I found the story to be pretty easy to predict, yet I still was really drawn into it, which I can't really say about a number of others (Skyrim, for example). I believe, in part, it has to do with the length. I've found that lately a lot of the new games with lots of content and that last for 30+ hours seem to have a story that's dragged out and hard to get drawn into. For me, a game that is short, sweet, and to the point is far more enjoyable and has a higher replay value than games that take me weeks to get through to the end. The fact I feel this way may have a lot to do with the amount of time I have to play, as well. I'm far more likely to be able to focus on a story that lasts for 10-15 hours than one that lasts for 30+ and is drawn out across several weeks. This is obviously a personal observation.

The Low Chaos ending felt really complete to me as well, I think they tied it off really well and didn't leave me feeling like a sequel was necessary to finish the story. The High Chaos ending was kindof 'meh' to me, but again, that's probably personal. It also seems that some of the atmospheric storylines change, either randomly or based on your decisions. I haven't figured out which, but I noticed some of the dialogue between characters changed pretty dramatically between my first and second playthrough.

The gameplay is fun, that's been hammered out by other folks. I wish they had some sort of progress check you could do on the missions to check for deaths or alerts, I found out the hard way that dropping corpses kills them and had to replay a mission as a result. That was frustrating and it's easy to accidentally kill KO'd guards. I'd also like to see more NPC interaction outside of the pub, but I can see running around trying to kill someone in a plague infested city being a reasonable excuse for that not being there.

For the purpose of the game, I think the length is perfect. If it had been too much longer, I think it would have gotten repetetive (see Assassin's Creed), if it were too much shorter, it'd be too short. The fact that most of the interesting content is in side quests, allows you to blow through at your own pace during several replays. If you want to blast through a mission just killing everyone, it'll take less time than if you go explore and find all the non-lethal ways of finishing the game. Had the game been too much longer, the replay value would start to diminish IMO.

I want to try and play through without using any powers, to see how far you can get. It seems like a lot of the areas that require power use (outside of The Void), require it to access runes. If you aren't using runes, it almost seems like you could sneak through most of the game without using any powers at all. We'll see how that pans out ;)

I should also note that the INI files are very revealing and have a lot of interesting content in them, some of which looks like some form of network play. I was really amazed at how verbose and robust they appear, when I finish this playthrough, I want to fool with them some. I haven't seen a game with so many configuration files and fields before, it appears a large amount of the game is configurable, even down to AI components. There appear to be some really interesting developer/debugging type options as well.

There is also an empty "Editor" subdirectory in "bin/Win64", but I'd venture that the editor and the game are a part of a single build package and that just happened to be left over (based on the editor being a 64-bit build and the game 32)
Post edited October 15, 2012 by jkertz
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lowyhong: Also, did anyone else notice the reference to the Thief training mission in Flooded District? That made me smile.
Yeah, I saw that. Was like "hey, that looks familiar!"

I suspect I might be headed for the "bad" ending. I've done my fair share of murder.
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jkertz: I want to try and play through without using any powers, to see how far you can get. It seems like a lot of the areas that require power use (outside of The Void), require it to access runes.
Ghosting the last level without blink would be really tough, but I'm sure it's possible, especially when you have Agility 2. I may try playing without Blink on my next playthrough. Would be insane to try and get all the gold though.

I wish someone would tinker with the lighting system in this game, maybe make a mod where enemies are less sensitive to characters hiding in shadows.

Btw does anyone know what song is it that the guards keep whistling? I can't get the tune out of my head now.
Post edited October 15, 2012 by lowyhong
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lowyhong: Btw does anyone know what song is it that the guards keep whistling? I can't get the tune out of my head now.
Song from Dishonored ? It's cover of [url=http://www.youtube.com/watch?v=S3UebW-dGPY]Drunken Sailor I am fool of course, dishonored OST is already at youtube - Drunken Whaler
Post edited October 15, 2012 by Bodkin
A more traditional version :

http://www.youtube.com/watch?v=qGyPuey-1Jw&feature=related

Not to be confused with this one

http://www.youtube.com/watch?v=iu4mheYT9og&feature=related
17 hours in and I'm havin' a grand ol' time with this so far.

Now I'm curious to see what the actual Thief 4 has to offer, because it's got strong competition all of a sudden.
The high chaos endng/level was much more interesting to me than the low chaos one.It seemed to be better done and more dramatic and just the overall effect of the level felt cooler. (SPOILERS the RAIN maybe. lol) Even though I don't exactly get how your actions cause such differences... I liked how different the last level felt was depending on your chaos leve
Post edited October 16, 2012 by marcusmaximus
Here's my final thoughts on the game:

http://videogamepotpourri.blogspot.com/2012/10/review-of-dishonored.html

I highly recommend it, even though some people in here weren't fans.
I'm surprised by these accounts, my friend (who is not a speed runner) said it was 6 - 7 hours play. He was disappointed that it was so short, and that ultimately the decisions were simply - kill or stun, no real branching. He enjoyed variety in killing people, but ultimately that was the path (I read that you could go the whole way without killing but I suspect that's similar to the postal way of being unfulfilling.
Post edited October 16, 2012 by wpegg
Hell no, real men play the game without killing or knocking anyone out, or alerting the guards. ;)

The decisions you make here are much more satisfying because of the way the game keeps track of them for you. I find this makes the completion of a mission in the way that I'd intended so much more fulfilling.

It's true that the game is too easy, but only if you choose to do anything combat-related. If you really ghost through (and by ghost I mean without knocking anyone out, as it should imply according to its origins), it becomes very challenging, and a lot more fun. And it's not just imposing an artificial difficulty on yourself either. There's a real sense of satisfaction to going through an entire mission without being detected once, and leaving every single person (save for mission exceptions) unharmed. After the bath house mission, my main score sheet only records 0's and ticks lol.

And like I said, the fact that the game keeps track of these things for you makes the decision to play it this way very satisfying. This is unlike, say, Bioshock, where your "choices" don't matter. Here in Dishonored, you set the objectives for yourself, and they matter in their own small ways.
Post edited October 16, 2012 by lowyhong