Posted December 11, 2011
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Aaron86
Adam We
Registered: May 2010
From Canada
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-Mithridates-
Benevolent
Registered: Sep 2009
From Norway
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hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted December 11, 2011
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Selecting your hero class just changes the way you grind the shit out of everything....err...play your role.
:P
trollface.jpg
OTOH, The Sims would be precisely as you've described Diablo. You can choose any role for yourself, but in practice nobody picks any other role than a deranged serial killer.
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If Diablo is not a CRPG, what is it? An Action game? I would say no. Hack and slash is not a genre , just a way of describing gameplay. And what about, I'm sure they do exist Rougelikes that are as basic in stats as Diablo. They are surely not action games.
As for RPG, that's really easy to identify. There needs to be meaningful customization of the character, more than just equipment typically, meaningful character development and for decisions you make to actually effect the game world.
Diablo at best allows for some character development in terms of skills and equipment. Stats are extremely flat and in practice nobody really bothers with anything other than the standard skill path as they tend to get murdered otherwise.
Honestly, I'm not really sure what's so complicated about that. It's a standard definition and one that's not going to leave out any important games, nor include ones that should be RPG games either.
Post edited December 11, 2011 by hedwards
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-Mithridates-
Benevolent
Registered: Sep 2009
From Norway
Posted December 11, 2011
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Selecting your hero class just changes the way you grind the shit out of everything....err...play your role.
:P
trollface.jpg
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OTOH, The Sims would be precisely as you've described Diablo. You can choose any role for yourself, but in practice nobody picks any other role than a deranged serial killer.
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klaymen
Just as planned!
Registered: Sep 2008
From Slovakia
Posted December 11, 2011
Actually, there is little difference in your role, whether you play Barbarian, Sorceress or Druid. You still kill hordes of enemies and grind for new items. You only do it with hacking and slashing (barb), spamming spells (sorc) or anything else.
Compare it to, say, Fallout. There is a difference in playing a low CHA and INT moron who is good only for smashing and shooting and speech and thieving based character. That is the role difference.
Compare it to, say, Fallout. There is a difference in playing a low CHA and INT moron who is good only for smashing and shooting and speech and thieving based character. That is the role difference.
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Jekadu
Not a lake
Registered: Jun 2009
From Sweden
Posted December 11, 2011
It's a roleplaying game. Compare it to Nox and you'll see.
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-Mithridates-
Benevolent
Registered: Sep 2009
From Norway
Posted December 11, 2011
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If Diablo is not a CRPG, what is it? An Action game? I would say no. Hack and slash is not a genre , just a way of describing gameplay. And what about, I'm sure they do exist Rougelikes that are as basic in stats as Diablo. They are surely not action games.
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Hack 'n' Slash is a way of describing the gameplay, often in CRPGs and Action Games, but not a genre.
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Strength, agility, vitality, wisdom and willpower compared to Diablo's four:
Strength, vitality, dexterity and magic. I don't think you can develop the classes very differently through the game though I could be wrong since it is a long time since I played it. A Black Wizard played by different people will usually end up the same way in the end of the game just like a Sorcerer in Diablo will end up much the same too. Infact I think there is a greater variance in how the character end up in both Diablo I and Diablo II compared to Final Fantasy IV.
There is strong character development in the game story (compared to next to none with Diablo's nameless wanderer) but it is all linear. You don't have any choice how it develops. I don't think this makes it any more RPG. All you do that effect the gameworld is likewise scripted. You just have to show up at the right place at the right time and the story progresses. The exception is that I think that there were one or two side missions that you choose to do or not.
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If I understand your definition correctly then many games usually considered CRPGs would need to find new genres.
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Obviously
Maverick
Registered: Jun 2011
From United States
Posted December 11, 2011
That's sort of why Japanese and Western RPGs have come to be considered different genres. They both use the blanket term "RPG" but are at heart very different types of games.
That said I definitely feel Diablo is an RPG, it's an action RPG with an emphasis on the action and dungeon crawling and has sort of become a genre in its own right given the amount of Diablo clones out there. Personally I'm not a fan of the "clicky clicky collect loot" game style but that doesn't make it not a roleplaying game.
That said I definitely feel Diablo is an RPG, it's an action RPG with an emphasis on the action and dungeon crawling and has sort of become a genre in its own right given the amount of Diablo clones out there. Personally I'm not a fan of the "clicky clicky collect loot" game style but that doesn't make it not a roleplaying game.
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Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
Posted December 11, 2011
You get off to a good start by going back to the pen and paper games. But to be honest with you I think you're missing the point. Stats and dice rolls are merely due to the limitations of the pen and paper game. There was no other way of making the game work without making it too unfair and unbalanced. Leaving the decision to a die roll was better than leaving it up to a possibly biased DM.
You've got to look past these limitations. RPGs shouldn't be defined by these limitations but rather by what they are trying to do. The ad-libbed stories they're trying to tell. The characters that change, adapt and grow, or fall by the wayside during this story. The impact they have on the world as it changes, both as a result of their actions and the actions of others around them.
What CRPG adheres to this? None, to my knowledge. Not completely. I think that's where you're misunderstanding me. You know what I don't consider to be an RPG. But you didn't first ask what I did consider to be one before writing your lengthy reply.
A lot of D&D CRPGs don't really fit my definition of RPG. I think that the failing there is that WotC are now more concerned with their ruleset than they are with the free-form stories that can be played out within them.
The JRPGs you mentioned aren't RPGs by any margin. The only reason I don't dispute their genre is that JRPG has pretty much taken on its own meaning. If you see a JRPG you know what it is and what to expect.
I don't see how you can really be said to be playing a role unless you have choice and those choices have impact beyond simply how you go around hacking shit up. I think that it's perfectly possible to have a roleplaying game devoid of stats and killing so long as there is character development, choices and consequences. Comparitively, Diablo is no more an RPG than a SHUMP that lets you chose your space ship and lets you buy weapon upgrades at the end of each level.
Strategy games often have the same problem. There aren't that many that actually require strategy - just tactics. It's just the way that a lot of genres are. They've taken on their own meaning based more on the limited experiences found in the first games of that genre, rather than something more based on what the words in that genre description actually mean.
So, personally, I'd rather see roleplaying and strategy used as things to aim for rather than genres to pigeon hole games into. The problem with the latter is that we just wind up with a lot of games that do the same damn thing and contain the same failings. That way we might see more games that break the mould.
You've got to look past these limitations. RPGs shouldn't be defined by these limitations but rather by what they are trying to do. The ad-libbed stories they're trying to tell. The characters that change, adapt and grow, or fall by the wayside during this story. The impact they have on the world as it changes, both as a result of their actions and the actions of others around them.
What CRPG adheres to this? None, to my knowledge. Not completely. I think that's where you're misunderstanding me. You know what I don't consider to be an RPG. But you didn't first ask what I did consider to be one before writing your lengthy reply.
A lot of D&D CRPGs don't really fit my definition of RPG. I think that the failing there is that WotC are now more concerned with their ruleset than they are with the free-form stories that can be played out within them.
The JRPGs you mentioned aren't RPGs by any margin. The only reason I don't dispute their genre is that JRPG has pretty much taken on its own meaning. If you see a JRPG you know what it is and what to expect.
I don't see how you can really be said to be playing a role unless you have choice and those choices have impact beyond simply how you go around hacking shit up. I think that it's perfectly possible to have a roleplaying game devoid of stats and killing so long as there is character development, choices and consequences. Comparitively, Diablo is no more an RPG than a SHUMP that lets you chose your space ship and lets you buy weapon upgrades at the end of each level.
Strategy games often have the same problem. There aren't that many that actually require strategy - just tactics. It's just the way that a lot of genres are. They've taken on their own meaning based more on the limited experiences found in the first games of that genre, rather than something more based on what the words in that genre description actually mean.
So, personally, I'd rather see roleplaying and strategy used as things to aim for rather than genres to pigeon hole games into. The problem with the latter is that we just wind up with a lot of games that do the same damn thing and contain the same failings. That way we might see more games that break the mould.
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Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted December 11, 2011
untill this is <$20.00 i wont be bothering with it. Ever since blizzard got bought there expansions and games have been nothing but honeypots. . .
i hate honey, i like long brewed mead thats made with love and care, years of experience and no care if you make profit since the mead will sell it self to all who taste its sweet nectar..
Diablo 3 = a machine to literally print money for them....
thanks I'll pass...
i hate honey, i like long brewed mead thats made with love and care, years of experience and no care if you make profit since the mead will sell it self to all who taste its sweet nectar..
Diablo 3 = a machine to literally print money for them....
thanks I'll pass...
Post edited December 11, 2011 by Starkrun
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overread
Hat Husky
Registered: Nov 2008
From United Kingdom
Posted December 11, 2011
Eh I don't care about the definition - most classifications are somewhat loose in their application to things like games because they apply a blanket statement about a varied array of items that don't all "fit" perfectly.
Heck in RTS games the term "RPG" has come to mean mostly that units gain experience with time/kills and that they can have selected upgrades (or fixed stat upgrades upon levelling up). Most of its just marketing to make you think its more than it is.
Anyway the only thing I hope now for Diablo 3 is that they see the light and take out the "you must be online to play" for the singleplayer part of the game. Otherwise I won't touch it. It's about the only limit I keep to with games; that I won't buy any singleplayer title that demands me to be online for the duration of play (onetime registrations and such are fine). Starcraft 2 works well - I just lose out on awards if my connection fritzes out halfway through or I'm not able to connect - so I can't see why diablo 3 singleplayer can't function without being connected to blizzard the whole time.
Commercially speaking this is the main concept behind the whole games industry once you leave people working on games in their spare time (ie the very opening stages of indy)
Heck in RTS games the term "RPG" has come to mean mostly that units gain experience with time/kills and that they can have selected upgrades (or fixed stat upgrades upon levelling up). Most of its just marketing to make you think its more than it is.
Anyway the only thing I hope now for Diablo 3 is that they see the light and take out the "you must be online to play" for the singleplayer part of the game. Otherwise I won't touch it. It's about the only limit I keep to with games; that I won't buy any singleplayer title that demands me to be online for the duration of play (onetime registrations and such are fine). Starcraft 2 works well - I just lose out on awards if my connection fritzes out halfway through or I'm not able to connect - so I can't see why diablo 3 singleplayer can't function without being connected to blizzard the whole time.
Commercially speaking this is the main concept behind the whole games industry once you leave people working on games in their spare time (ie the very opening stages of indy)
Post edited December 11, 2011 by overread
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
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klaymen
Just as planned!
Registered: Sep 2008
From Slovakia
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hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted December 11, 2011
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If I understand your definition correctly then many games usually considered CRPGs would need to find new genres.
Compare that with Neverwinter or Fallout which are much more heavily influenced and make use of RPG elements in nontrivial ways and it should be obvious that one of these things is not like the other.
As for Final Fantasy, it's a JRPG according to everybody I've ever met. It's legitimately a subgenre of RPG as that's where it ultimately evolved from. The genre itself traces itself back in a more or less direct fashion to Japanese table talk RPGs of the the '70s. They have different mechanics than the ones that evolved from the DnD set directly, but they've more right to be called a RPG than Diablo.
Ultimately, if Diablo was ever conceived of to be an RPG it was dumbed down to the point where there's no RPG left in it, you get a few skill points that get diviied up primiarliy based upon class and you can play any of the classes the way that you play the others.
By and large I agree with you there. I personally give JRPGs a bit of a pass because they're descended from tabletop games that were evolved themselves from the tabletop DnD games.
A lot of this is a bit like placing species into the appropriate genus, you really can't do it properly if you don't know the history of the species and how it came to being.
If you know that, then it becomes really obvious very quickly that Diablo has is a direct line descendent of Rogue ultimately rather than of any of the great cRPGs of the 80s or early 90s.
Post edited December 11, 2011 by hedwards
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
Posted December 11, 2011
Damn the GOG servers for forcing me to post this... short story...
You'd be able to get it for 30-35 EUR through Amazon or similar stores. Besides, the price is a good thing for the industry, because the indie bundles and Steam-like heavy discounts have done nothing but fuck up the prices for games (people nowadays pay only a few EUR for bundles, let alone for a game).
We're now hating expansions? :|
The AH will be purely optional, you'd never have to use it. :) Besides, some people will make real money through it.
You'd be able to get it for 30-35 EUR through Amazon or similar stores. Besides, the price is a good thing for the industry, because the indie bundles and Steam-like heavy discounts have done nothing but fuck up the prices for games (people nowadays pay only a few EUR for bundles, let alone for a game).
We're now hating expansions? :|
The AH will be purely optional, you'd never have to use it. :) Besides, some people will make real money through it.