Posted March 10, 2011
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With the changes in Diablo 2 and the size of the individual maps that reset with each re-load that aspect was just gone. You had to finish a segment within one gaming session if you didn't want to explore and make your way through it again for the next, from the very start, hoping you'd be able to invest enough time to make it all the way. I.e. with that switch they changed the game from a nice little diversion to something that was an annoying time drain that forced you to play on even if you'd preferred not to.
Sadly, from what I hear, Diablo 3 isn't going back to persistent worlds (and if only for single player) either.
Post edited March 10, 2011 by Mnemon