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Gersen: Also unlike WoW there isn't a monthly fee (at least not yet) so it's not like they needs peoples to continue playing it, unless of course they expect the money they will get from the auction house to make up for the lack of monthly fee.
That's the whole point, to get the singleplayer folks buy items. There isn't another WoW so they are trying out different sale models, how to keep that revenue coming without a subscription. In today's market it's almost like cosmetic DLC.

Same thing is planned for Starcraft 2 with the inclusion of Arcade, where you pay for premium maps and mods.
Post edited April 21, 2012 by DodoGeo
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Pheace: I do believe they'd promote continued play for several reasons. Viral marketing being one of them. Maybe cross game promotional stuff between WOW/Diablo and whatever new MMO they're planning as well. Things like that. And yes, the auction house I think is a really relevant argument there. Especially with the real life currency thing. It's going to be quite the experiment.
IMO If anything that would make them even much bigger assholes than if the removal of the offline capability was solely for DRM purposes. Similar tricks than free to play except without the free to play part.
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DodoGeo: Same thing is planned for Starcraft 2 with the inclusion of Arcade, where you pay for premium maps and mods.
Where did you read that? I don't recall reading anything about paying for content and I seriously doubt it.

As for people complaining about the lack of a skill tree with points which would lead to a lower number of builds, for a wizard you get C(25,6) ways to pick skills, C(15,3) ways to pick passives, 5^6 ways to pick runes which gives 1.26 trillion possible builds. Well, a bit less since not every skill can be in every skill slot, even in elective, but still.
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DodoGeo: Same thing is planned for Starcraft 2 with the inclusion of Arcade, where you pay for premium maps and mods.
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AndrewC: Where did you read that? I don't recall reading anything about paying for content and I seriously doubt it.
http://www.vg247.com/2011/10/24/blizzard-arcade-to-replace-marketplace-monetise-mods/

Same thing like AH, sucker them in with promise of earning money and then take a cut out of everything sold.
This will probably make someone very rich, just imagine the next DOTA inventor or better yet imagine how much more money would Blizz make if every DOTA for Warcraft was actually sold.
The only thing good about the drm need to be online is that your character doesnt get erased when you take a break from the game like diablo 2 where you will lose your character forever.
Latest news:
We're in the process of bringing down the beta service for a brief time and will be bringing it back up with gradually increasing concurrency caps. When attempting to log in you may see a variety of errors, and we recommend you keep trying. Thank you for your patience and continued help during this stress test.
Edit: Almost forgot how much i loved 'Fullscreen Windowed'. They really should make that standard for games.
Post edited April 21, 2012 by Pheace
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retro_gamer: I would like to play this beta but I won't create an account just to play the game for couple of hours. I'll pass.
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Pheace: You'd need the account if you had intention to play anyway but I guess you weren't from the sound of it :)
I admitt I don't wany to buy Diablo III, not now at least. I would just like to see "how it plays" because I never really played any Diablo game, but to create an account just to play for 2 days is just pointless. :)
Post edited April 21, 2012 by retro_gamer
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Neobr10: No, the beta is NOT that big. It used exactly 4,76GB on my HD.
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keeveek: Hm... the installer said I need at least 15 GB free on my HDD... this is why i skipped.
Yep, it does, but its a lie, lol. If you want to get it, you have to be fast though, the download speeds were terrible for me, since everyone is trying to get it. But its very far from being 15GB, maybe the final version will be that big.
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HampsterStyle: Technically Blizzard did put thought into the singleplayer experience by tweaking online solo. Because of this it just reinforces the "true" intent of the always-on-connection (DRM). If Blizzard was only concerned with protecting the AH, cheating, etc., then the obvious choice would have been to just set a demarcation between singleplayer and multiplayer like was done in the past (i.e. separate chars for each with no item transfer from sp to mp, and no AH in sp, etc.) There's really no excuse other than DRM for not having this option since singleplayer (online solo) was actually tweaked and developed alongside mp.
I dont really believe their "true intent" was to make a new DRM. I think they really wanted the game to be as focused as possible on multiplayer, and to make the transition between MP and SP easier. And in fact, they did achieve it. As a Diablo veteran, i have to say that it was a pain the ass not being able to use my char from SP on MP mode. I loved the idea of not having to make separate chars for MP and SP. And in order to do that, the only way was to make the always-online requirement. Thats the only way they could keep control of the game and avoid cheating and hacking.
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HampsterStyle: Technically Blizzard did put thought into the singleplayer experience by tweaking online solo. Because of this it just reinforces the "true" intent of the always-on-connection (DRM). If Blizzard was only concerned with protecting the AH, cheating, etc., then the obvious choice would have been to just set a demarcation between singleplayer and multiplayer like was done in the past (i.e. separate chars for each with no item transfer from sp to mp, and no AH in sp, etc.) There's really no excuse other than DRM for not having this option since singleplayer (online solo) was actually tweaked and developed alongside mp.
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Neobr10: I dont really believe their "true intent" was to make a new DRM. I think they really wanted the game to be as focused as possible on multiplayer, and to make the transition between MP and SP easier. And in fact, they did achieve it. As a Diablo veteran, i have to say that it was a pain the ass not being able to use my char from SP on MP mode. I loved the idea of not having to make separate chars for MP and SP. And in order to do that, the only way was to make the always-online requirement. Thats the only way they could keep control of the game and avoid cheating and hacking.
The problem back then was that there were a lot of cheaters who had weapons that did a miljon damage, it destroyed the fun for me in diablo 1 and i was glad that diablo 2 resolved it a bit to my knowledge.
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hercufles: And to make things worse what if the server goes down because blizzard stops supporting it you got a copy of the game on your shell wich will be there only to fill your collection.
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kavazovangel: They are still supporting Diablo, so I doubt that will happen with a newer game... but yea, I get your point.
I'd be more concerned if Diablo was online only. But, I don't believe that they're still selling the original game, or at least not a part of the bundle, so I suspect that at some point they'll decide to discontinue providing the servers.

But, OTOH, they might not, compared with the ridiculous amount of money they're making on new games and the damage that shutting the servers down would cause, they might just leave them up until the company goes bankrupt.
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HampsterStyle: Technically Blizzard did put thought into the singleplayer experience by tweaking online solo. Because of this it just reinforces the "true" intent of the always-on-connection (DRM). If Blizzard was only concerned with protecting the AH, cheating, etc., then the obvious choice would have been to just set a demarcation between singleplayer and multiplayer like was done in the past (i.e. separate chars for each with no item transfer from sp to mp, and no AH in sp, etc.) There's really no excuse other than DRM for not having this option since singleplayer (online solo) was actually tweaked and developed alongside mp.
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Neobr10: I dont really believe their "true intent" was to make a new DRM. I think they really wanted the game to be as focused as possible on multiplayer, and to make the transition between MP and SP easier. And in fact, they did achieve it. As a Diablo veteran, i have to say that it was a pain the ass not being able to use my char from SP on MP mode. I loved the idea of not having to make separate chars for MP and SP. And in order to do that, the only way was to make the always-online requirement. Thats the only way they could keep control of the game and avoid cheating and hacking.
The official explanation is basically that they don't think players are smart enough to know whether or not they want to play multiplayer and that they don't want people to start over with multiplayer if they started singleplayer. The comment was crass and condescending and came off as being a post hoc rationalization for the decision rather than the reason.

I think they figured out that WoW had extremely low piracy rates due to the model and wanted to do the same to Diablo. Or they figured out they could make a crapload of money from people playing online, but not so much from people that were just playing a singleplayer only game offline.
Post edited April 21, 2012 by hedwards
Finally got to play and I really want to buy now. I like the colors, graphics and atmosphere with the Glissando diablo music playing in the background. Checkpoints are annoying compared to quick saving but I can live with it. So far its been very easy maybe I will turn up the difficulty if its possible.
Post edited April 21, 2012 by Whitewraith
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hercufles: The problem back then was that there were a lot of cheaters who had weapons that did a miljon damage, it destroyed the fun for me in diablo 1 and i was glad that diablo 2 resolved it a bit to my knowledge.
You're looking at D2 through some rose-tinted glasses there, as it also had its fair share of problems with both duped items, as well as glitched/hacked items with stats far beyond anything normally available in game. What Blizzard ended up doing is basically resetting the servers (wiping the slate clean) periodically. Thus the two multiplayer options (open and closed bnet) ended up turning into three options- open bnet (characters hosted locally, pretty much anything goes in terms of cheating), closed bnet (characters stored on Blizzard's servers, but this is where all characters would end up getting dumped after all servers resets, and it ended up mostly infested with duped and cheated items), and closed bnet ladder characters (mostly free of cheated items, but only because they got dumped into non-ladder closed bnet periodically). On top of that, many of the exploits used to dupe or created cheated items involved glitching/overloading the servers, so even if you played on closed bnet mostly solo whenever a new exploit was discovered you'd have to put up the latency of 300+ ms until Blizzard got around to fixing the situation. Now with D3 you've got real money transactions provided an added incentive to try to dupe or create cheated items. I'm not terribly optimistic about how that situation will end up looking.
I got to play last night can't seem to play at all today.

I found more things I didn't like then I did like.

http://siecje.blogspot.ca/2012/04/diablo-iii-beta-first-impression.html
Logged in right away just now, looks like they upped the cap somewhat. If you wanna play this would seem to be a good moment to start ;)
Post edited April 21, 2012 by Pheace