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Protoss: Because there are also no custom (private) WoW servers! Great!
Anti-piracy fail!

Even better! If I pay for a game, should I be disallowed to play on any server I want? Would it be for example wrong to play WoW on a private server? I say no!
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KavazovAngel: Your license says that you are allowed to play on Blizzard's servers only.

Private servers are crap anyway, filled with bugs and stuff.
Their license does not matter because it was not printed on the box I bought! So it is void by German law.
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oldschool: Ok, true enough. I always considered D1 and D2 to be singleplayer games with an online componant.
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KavazovAngel: Yea, that's the whole point of this. Providing consistent user experience, by allowing people to transfer from solo play to co op immediately.
They already had a method for this and no one really had a problem with it. In fact they had fans lining up to dump their toons and gear whenever a new ladder came out. It sounds like pure misdirection, essentially finding a minor "benefit" for players in order to have an excuse to do something that a lot of folks will have an issue with.

Diablo 2 used to warn you offline characters wouldn't be allowed on Battle.net, I'm not sure people have gotten dumber since then.
Honestly, I feel dirty just seeing all of that added together. Diablo 2 was a wonderful experience for me that provided me and a good friend a lot of fun for a good long time, outside of Battle.net where we could mod our games and no one would care. This? God this really doesn't make me feel good.

Although, part of me wonders, if they're doing this shit just to see what people will allow if they have something like this dangled in their faces. Just to see how far they could go before people actually hit the point of outrage and don't buy it.
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oldschool: Subscription based games that require a persistant online connection is fine, but bringing that to a single player model is just wrong. I cannot believe that this 'you have to be connected to our servers' model didn't die a very painful death. This just proves the Activision/Blizzard is all about gouging their very loyal fanbase.
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KavazovAngel: What single player are we talking about? The game seems to be multiplayer only, judging by the info that these news sites post.

We'll have more info at BlizzCon, can we just wait a dozen days before making decisions? :)
If the information is accurate what will waiting do? I'm sure they can drum up even more excitement, it is BlizzCon after all, by definition anyone attending or tuning in will already be fine with whatever Blizzard decides. Maybe if they wanted to join the rest of the gaming fanbase at PAX or something...
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Protoss: Their license does not matter because it was not printed on the box I bought! So it is void by German law.
It's not just Germany it's anywhere really. EULA's are not worth the paper they are printed on (if you even get a paper copy these days) simply because you can only read and agree to them after you have purchased the game. The publishers know this only too well and are banking on the fact no one is going to challenge it in court over a $50 game.
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KavazovAngel: Gotta 'love' some of the responses here. :)
You mean like the guy who says that the game will have local save game and then 2 hours later says that the game will be multiplayer only so it doesn't matter.
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Protoss: Their license does not matter because it was not printed on the box I bought! So it is void by German law.
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Delixe: It's not just Germany it's anywhere really. EULA's are not worth the paper they are printed on (if you even get a paper copy these days) simply because you can only read and agree to them after you have purchased the game. The publishers know this only too well and are banking on the fact no one is going to challenge it in court over a $50 game.
EULAs for commercial software have occasionally had stipulations upheld. You're technically correct, though (the best kind of correct!) in that a EULA is a contract of adhesion and de facto illegal. No one's had the balls to put a stop to it though.
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Protoss: Because there are also no custom (private) WoW servers! Great!
Anti-piracy fail!

Even better! If I pay for a game, should I be disallowed to play on any server I want? Would it be for example wrong to play WoW on a private server? I say no!
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KavazovAngel: Your license says that you are allowed to play on Blizzard's servers only.

Private servers are crap anyway, filled with bugs and stuff.
Umm, I played on Battle.net with D2 and I can say your comment is laughable, Blizzard's official servers were filled with cheaters, exploiters, and dupers and Blizzard refused to commit resources to patch in a reasonable timeframe.

Not only that but they had the resources to sue the shit out of fans trying to do anything about it, see BnetD.
Post edited August 01, 2011 by orcishgamer
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KavazovAngel: Gotta 'love' some of the responses here. :)

From what I've read so far, the game would be multiplayer only, so what's up with the bitching about how it would be 'DRM-ed' so much?
Because someone of us have unstable internet? I would play the game by myself and being booted out of my SINGLEPLAYER game when my internet drops is ridiculous to say the least.
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Protoss: Their license does not matter because it was not printed on the box I bought! So it is void by German law.
Not only that, you don't have the DMCA, you're probably allowed to de-compile it and reverse engineer it if you want:)
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Protoss: Their license does not matter because it was not printed on the box I bought! So it is void by German law.
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orcishgamer: Not only that, you don't have the DMCA, you're probably allowed to de-compile it and reverse engineer it if you want:)
We were allowed that indeed, I think, but some recent changes in the Urheberrechtsgesetz (German version of the copyright, but more based on human instead material right) in the last 10 years (I think) have disallowed that.
Post edited August 01, 2011 by Protoss
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orcishgamer: EULAs for commercial software have occasionally had stipulations upheld. You're technically correct, though (the best kind of correct!) in that a EULA is a contract of adhesion and de facto illegal. No one's had the balls to put a stop to it though.
The media isn't interested enough or educated enough to know what is going on in gaming. I'm waiting for the day some publisher decides to go too far (and we all know it's going to happen) and there is a media shitstorm when the penny drops that publishers have children signing what they claim are legally binding contracts.
my VERY BIGGEST worry over this is as such

Blizzard has ALOT of fanboys, they may accept this DRM because of their fanboy nature and this could 'green light' as it were other companies to take this approach as well.

Could you imagine a future where all pc games required a permanent internet connection at all times during play, sintgleplayer or not?

at the very least if the game is a success Ubisoft will properly use that success to say thats why they do it and will continue to use always online DRM
Post edited August 01, 2011 by ShogunDarius
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ShogunDarius: at the very least if the game is a success Ubisoft will properly use that success to sat thats why they do it and will continue to use always online DRM
Ubisoft have already decided to go back to the always-online UbiDRM confirmed with Driver: San Francisco. They would have done this regardless of what Blizzard were doing. The amusing thing is as I said the torches and pitchforks were out for UbiDRM but because this is Blizzard people are more willing to accept it.
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ShogunDarius: at the very least if the game is a success Ubisoft will properly use that success to sat thats why they do it and will continue to use always online DRM
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Delixe: Ubisoft have already decided to go back to the always-online UbiDRM confirmed with Driver: San Francisco. They would have done this regardless of what Blizzard were doing. The amusing thing is as I said the torches and pitchforks were out for UbiDRM but because this is Blizzard people are more willing to accept it.
but they arent using it 100% of the time right now, From Dust is not using it and thats due in two weeks. They could going by the success of Diablo 3, and then say they will use it all the time since Blizzard did it, so can they
Post edited August 01, 2011 by ShogunDarius
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ShogunDarius: at the very least if the game is a success Ubisoft will properly use that success to sat thats why they do it and will continue to use always online DRM
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Delixe: Ubisoft have already decided to go back to the always-online UbiDRM confirmed with Driver: San Francisco. They would have done this regardless of what Blizzard were doing. The amusing thing is as I said the torches and pitchforks were out for UbiDRM but because this is Blizzard people are more willing to accept it.
Unfortunately yes.

Personally, I'm more against it because it's Blizzard and they used to be significantly less evil than the competition. I remember playing LAN games with a couple buds using just one copy because they allowed us to clone the disc without resorting to piracy.
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Delixe: It's not just Germany it's anywhere really. EULA's are not worth the paper they are printed on (if you even get a paper copy these days) simply because you can only read and agree to them after you have purchased the game. The publishers know this only too well and are banking on the fact no one is going to challenge it in court over a $50 game.
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orcishgamer: EULAs for commercial software have occasionally had stipulations upheld. You're technically correct, though (the best kind of correct!) in that a EULA is a contract of adhesion and de facto illegal. No one's had the balls to put a stop to it though.
lol Futurama FTW.
Post edited August 01, 2011 by hedwards