StingingVelvet: I think Netflix and similar services like it for movies, music, books and games all show that we are headed to a place where the idea of owning media will be seen as ridiculous by my children or grandchildren. Assuming the free internet still exists companies could circumvent that and offer games as a "retro" download or something, but I'm not sure if even an indie would place much emphasis on this. I would assume there would be an indie channel or service which would provide that to the people who want it. I am also guessing the internet as it exists today won't be around forever and will end up much more controlled.
I guess we're going to have to agree to disagree on where things are going. I think there will always be a substantial amount of people who want to own their media, and that either companies will cater to this or a black market for it will grow until things come to a head and we see a partial collapse of economic system surrounding media, followed by a new system appearing that actually caters to what people want. But it'll probably take several decades to prove which of us is right.
Gersen: - More and more peoples using always online, streamed and cloud based services, means that computer will need to be less and less powerful and have less and less local memory/storage.
- If means that the demand for "powerful" computer will shrunk which means that the prices will most probably rise.
- As the price of "real" computers will rise even more potential buyers will hesitate and will instead buy a cheap could based Chrome book like computers, which will even further lower the demand for real PC, lowering their market share and increasing their prices, etc...
- In the end the main market left for "real" computers will be companies, data center, etc... but no longer the average customer.
And yet what we're actually seeing, and what we've been seeing, is hardware becoming both more powerful as well as cheaper, and although I think this will slow down as we run into certain physical limits to the microprocessor technology, I really don't see it regressing at any point. Additionally, thin clients and the SaaS model is not something new; businesses already went through this phase back in the 70s and 80s, and although certain elements have been kept where it makes sense, there was a move away from the SaaS model because of certain issues inherent to that model (data security, latency, control and accountability, etc), coupled with hardware becoming significantly cheaper. Right now I think we're just seeing a repeat of history, and that although adoption of thin-clients and SaaS will continue to rise for maybe 5-10 more years, people will end up rediscovering the same problems that moved most businesses away from that model decades ago.
orcishgamer: That's not always true, I assure you there are exactly zero companies providing cell phone service in a way that people like in the US. A void in good service doesn't automatically mean someone like Runic will show up and give you the game you want. It can happen that way, clearly it can happen the other way as well.
A void in the kind of service people desire is a necessary but not sufficient condition for competition to fill that void. It also requires a sufficiently low barrier to entry and a market that is sufficiently open to competition. For cell phone service the barrier to entry is astronomical, not to mention the huge amount of regulatory capture that has occurred in that market, which basically ensures no new entrants to the market. With video games, on the other hand, the barrier to entry is very low, and the market is quite open to competition (the rise of multiple digital distribution channels has ensured that no one is in the position to act as a gatekeeper to the market).