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Lorfean: This is simply incorrect -- they didn't ditch singleplayer any more than they did in previous Diablo games, where the single- and multiplayer experiences where absolutely identical in terms of story and content. In fact, for D3 they added a Follower system specifically for singleplayer (it's unavailable outside singleplayer) that allows the player to recruit a companion that has its own background, storyline, and will enhance the story elements of the game during the player's travels. Look here for more information.
I don't think you took my comment as intended. The point is you can only play online. The point is you are forced to socialize, as said by Blizzard themselves. The point is you cannot play traditional singleplayer.
lol Blizzard say there is no difference in a player and a gold farmer : Link
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Lorfean: This is simply incorrect -- they didn't ditch singleplayer any more than they did in previous Diablo games, where the single- and multiplayer experiences where absolutely identical in terms of story and content. In fact, for D3 they added a Follower system specifically for singleplayer (it's unavailable outside singleplayer) that allows the player to recruit a companion that has its own background, storyline, and will enhance the story elements of the game during the player's travels. Look here for more information.
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StingingVelvet: I don't think you took my comment as intended. The point is you can only play online. The point is you are forced to socialize, as said by Blizzard themselves. The point is you cannot play traditional singleplayer.
While I get the forced online part (and don't like it) where is the forced socialization?
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Delixe: lol Blizzard say there is no difference in a player and a gold farmer : Link
The way I understand; it, the confusion seems to be between players and cows ( as in milking the cow" )
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Tulivu: While I get the forced online part (and don't like it) where is the forced socialization?
Read the thread through, I posted the quote.
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Stuff: For me . . and everyone I knew. . . SP and LAN were the only way we played Diablo and StarCraft. EXTREMELY slow connection speeds along with no desire to climb ladders were the main reasons. SP during the week . . LAN parties on weekends. We often had Diablo and StarCraft games going at the same time since most of us brought servers with us. Loud music, drinks and good food made for a great time with good friends.

So removing SP and LAN removes the option to play the game the way we enjoyed it the most. There is definitely a group that enjoys the bnet experience. I myself never knew anyone that played on bnet and gave up the SP / LAN play afterwards. Simply no comparison to the party atmosphere we were used to. It's a non-issue now so . . . =)
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klaymen: This. There are people who don't like multiplayer, like my friend. And I had my best fun on LAN parties. KA's reaction seems to me like attempt to defend Blizzard at all costs (no offense).
I despise multiplayer but I played and loved Diablo 1 and I beat Diablo 2 (but didn't think it was all that).

Was going to buy Diablo 3 but I will not if there isn't a way to install and play it without requiring the internet. (If I can install and then crack it and back it up then that'll work)

but always online? F no. That's why I don't play SC2.

The only multiplayer I have ever enjoyed was years ago at LAN parties.
Post edited August 02, 2011 by DosFreak
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Lorfean: This is simply incorrect -- they didn't ditch singleplayer any more than they did in previous Diablo games, where the single- and multiplayer experiences where absolutely identical in terms of story and content. In fact, for D3 they added a Follower system specifically for singleplayer (it's unavailable outside singleplayer) that allows the player to recruit a companion that has its own background, storyline, and will enhance the story elements of the game during the player's travels. Look here for more information.
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StingingVelvet: I don't think you took my comment as intended. The point is you can only play online. The point is you are forced to socialize, as said by Blizzard themselves. The point is you cannot play traditional singleplayer.
I largely stopped playing FPS during that period where iD and the other folks decided that it was more interesting to devote themselves to death matches than to work on the AI necessary to make for a compelling single player experience.

They did back off on that, but I wonder how many folks just stopped playing those games as a result. Some people just don't want the stress of competing with other folks that might be griefers or trolls.
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Delixe: I didn't mean to imply that dumbing down meant the game wasn't deep I was using the term as people refer to streamlining.
Yeah, but that's not really dumbing down though, is it? Games like Oblivion were dumbed down as they removed a lot of content from their predecessors as well as streamlining and refining.

As you say, it's all still there, just in a way that doesn't require reading the manual to understand. It's the product of good design and that so often is mistaken for dumbing down when I really don't feel that's the case.

The problem is that a lot of the deeper games out there always used to be created by people who knew fuck all about design. Now things like interface design is a whole separate career path unto itself. The result of that should be games that are more easily understood.

Of course there are an ever increasing number of games focussing on mass market appeal as the foremost consideration. So these improvements have often gone hand in hand with actual dumbing down. I just think it's important to differentiate the two as even the most hardcore sim can learn a lot from modern big budget mainstream games.
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klaymen: KA's reaction seems to me like attempt to defend Blizzard at all costs (no offense).
No worries, none taken.. I do sound like a fanboy though... :(

I've not played a LAN game for 4-5 years now, maybe that's why I couldn't care less about it.
Bit off topic... but the fact that they are encouraging people to farm items/money to SELL to other people was the nail in the coffin for me. Waited such a long time for the game, but I have never been a huge fan of games that put you at a disadvantage if you don't pay extra.
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argottobob: Bit off topic... but the fact that they are encouraging people to farm items/money to SELL to other people was the nail in the coffin for me. Waited such a long time for the game, but I have never been a huge fan of games that put you at a disadvantage if you don't pay extra.
You'll be able to get everything in-game. It is like the WoW auction, but with real money. You never ever have to use it if you don't like. :p
Post edited August 02, 2011 by KavazovAngel
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argottobob: Bit off topic... but the fact that they are encouraging people to farm items/money to SELL to other people was the nail in the coffin for me. Waited such a long time for the game, but I have never been a huge fan of games that put you at a disadvantage if you don't pay extra.
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KavazovAngel: You'll be able to get everything in-game. It is like the WoW auction, but with real money. You never ever have to use it if you don't like. :p
I realize this, but it will make online multiplayer a lot less enjoyable for me. There was always a sense of competition.
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argottobob: I realize this, but it will make online multiplayer a lot less enjoyable for me. There was always a sense of competition.
That's true, I agree... Just saying that it is not mandatory, everything that would sell there would be drop-able in the game.

Oh, and rich, lazy gamers will use it, so you could make some money through it. :D

I agree with you, though. I also dislike microtransaction stuf, but the ability to sell doesn't seem bad at all.
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argottobob: I realize this, but it will make online multiplayer a lot less enjoyable for me. There was always a sense of competition.
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KavazovAngel: That's true, I agree... Just saying that it is not mandatory, everything that would sell there would be drop-able in the game.

Oh, and rich, lazy gamers will use it, so you could make some money through it. :D

I agree with you, though. I also dislike microtransaction stuf, but the ability to sell doesn't seem bad at all.
Been a blizzard fan for 10+ years now, and even I feel they will abuse that system. Though we will never truly know, but for me the only reason for me playing the game would be for online play, sadly.

I guess the thought of using the game as a second job just doesn't appeal to me.
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Tulivu: While I get the forced online part (and don't like it) where is the forced socialization?
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StingingVelvet: Read the thread through, I posted the quote.
When I find a 9 page thread I usually read the first couple pages and then jump in. I trust you, though. I was just curious.