keeveek: The major difference is, in Diablo 1 when you died, you loaded the game and it was all right.
Depends on how you look at it. In Diablo 1 when you died, well it means your dead! :D Game over! You lose - kind a like in roguelike games, except for you can load a save game and try again. And in Diablo II - you are like invincible, your character never really dies. I mean, it depends on how you look at it. But yeah, if you don't bother dying all the time, then Diablo 1 seems to be less painful.
keeveek: In D2 if you died, you had to pick up your body, or you lost money, xp, and your items, if somebody else picked it up (in multiplayer)
Never played MP. Really, that's not my cup of tea and also that's way I don't think buying Diablo III would be such a great idea.
keeveek: It made D2 much more challenging, at least for me, on higher difficulty levels.
Unfortunately I didn't get that far. I quit after Act II and moved to other games.
Maybe that's the reason we see it in a different way. I am interested in SP experience and I guess you were more focused on MP.