tinyE: Anyone have any thoughts on this or do I need to get a life and stop thinking about stupid shit like this? :P
Well, I never played the Outcast demo but some games just need more time to develop for their full effect, some seem incredibly dull even if one of the best parts from the whole game is taken out of context.
Other demos that had the opposite effect for me were those of Project Snowblind and Darksiders, in both cases I still trusted the reviewers, bought the games despite the horrible demos and got some brilliant games. In case of Darksiders the reasons for the bad demo are obvious. It just is one of those extensive action adventure games where the beauty of the world, story and the gameplay need to develop over multiple hours and a short demo just can't grasp you the way the full version does. Project Snowblind (a mostly forgotten Deus Ex spinoff) on the other hand is just a linear FPS and oddly enough when I finally got to the part from the demo in the full version it didn't seem bad to me at all but I must admit that it was just a badly chosen level for a demo. The problem is probably that they had to choose a level which presents most of the features you get access to later on but doesn't spoil too much of the story so the demo seemed like a totally generic FPS with a few gimmicky features thrown in. Without the spectacular introductory sequences everything just seemed dull.
JudasIscariot: I find the worst offenders to be the demos that take place in a wholly different area that does not exist in the full game.
Can't say that I agree. I remember a few demos that used custom levels not found in the final game but used it to their advantage. The Populous - The Beginning demo comes to my mind. IIRC it consisted of two or three levels, one (or two?) of them was specifically created for the demo and it was a great idea. The level did a better job at presenting the overall game experience than any particular level from the full version would have. It included just the right amount of features only available in the later levels of the full version while skipping others. So you could get a great impression of the game without the need to spend too much time with it and without feeling like "dafu? I already played that level, don't wanna do it again" when you finally got the full version. Oh yeah, not to mention Half-Life Uplink which did a great job at presenting the Half-Life experience without spoiling any part of the full game for you. Not to mention that it allowed some people to play earlier versions of Counter-Strike for free. :B
I LOVE YOU! Well, sometimes. IMHO a demo with exclusive content just is the best decision a developer can make.