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timppu: And in general, I disapprove your idea that I should be expected to resort to piracy (with all the inherent issues to it), just in order to play a game I have already bought legit. From my point of view, that should not be expected.
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StingingVelvet: I don't see it as "resorting to piracy," I see it as depending on the community to preserve games, which is what we already do. The excellent Blade Runner adventure game will never be sold again due to licensing issues. The existing release has a ton of problems on modern machines and requires ancient, dying CD ROMs to function.
Unfortunately, at the same time there are boatloads of other old games which don't get a similar treatment from the community, but at best exist as inferior CD-rips where no official updates have been applied to them.

I'd rather play my original full DRM-free version (with relevant official updates that I already have backed up), than an inferior CD rip (or with newer games, a version which is maybe missing some DLCs on top of the possibly missing updates). Sure there may be some obstacles, like if I don't have an old system where it runs without problems, but those obstacles don't make potential additional (DRM) obstacles irrelevant.
Disclaimer before starting to respond. We don't say that DRM'd Games are better than DRM-Free. We say that the time and effort required to find a crack is negligible towards the rest of the effort. A game that is out now and you can run with current hardware has a crack that's less than 5 minutes away. A game that was out 20 years ago and requires quite a bit of fiddling also has a crack less than 5 minutes away (15 minutes if it's a really obscure one).
So the DRM part of the game isn't the bigger hassle, getting it to run is.

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JMich: Steam skeleton keys exist. You wish to deny that, feel free.
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timppu: Obsolete keys which depend on which game you want to use it on. At least the last time I checked for pointers on that. A skeleton key which works only a few doors, or is already obsolete and doesn't work on any doors, is a rather poor skeleton key.
At least you changed your mind, since last time you were of the opinion that skeleton keys didn't exist. And I haven't had the need to look for such skeleton keys in the last 5 years or so, thus I haven't kept current with the developments. But considering the time from release to crack, it is a skeleton key. Individual cracks require much more time, as evidenced by Starforce.

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timppu: Yeah, you just "have to know where to look", invite-only pirate FTP sites, join relevant IRC channels or maybe even old usenet binary groups, right? Sorry if I fail to see that easier than just getting the DRM-free version of the game from my external HDD.
Good for you. If you already have a DRM-Free copy of the game, you don't need to spend any time at all. If you have a DRM'd version of the game, you need to go looking. First time you need to spend some time finding a proper source, after that it requires ~5 minutes. Getting my Monkey Island disks to work takes me longer than that, assuming I can read them.

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timppu: It is ridiculous for you to come up with "if you don't have the original DRM-free installers, you'll have to pirate them from somewhere anyway". That is completely irrelevant to this discussion, as is saying that you can't watch the Robocop DVD you bought ten years ago only if you have already thrown it to trashbin.
I have some lovely VHS tapes. I cannot access those anymore, due to lack of VCR. There is no technological means preventing me from watching them, other than lack of hardware.
You do have access to the DRM-Free installers, thus you want need to spend any time looking for cracks. You may need to spend time looking for solutions on how to play them (16-bit installers, weird timing issues, expecting a specific keyboard layout etc). If you have a DRM'd installer, the time spent on solutions would be the same, plus an extra 5 minutes for the crack.
If you don't have the installers, you will also need to get the game.
So, as I've been telling you in other threads as well.
1) Have the game files? If yes, 5 minutes for crack, if needed
2) Don't have the game files? Find the game files, plus 5 minutes for crack, if not included with them.

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timppu: Cracked updates. Ie. all the unofficial stuff you need in order to play your DRM'ed game. If you try to use the official update with a crack, there's a good change they are not compatible, unless the crack was specifically made for that version.
Sorry, you are mistaken. You install the legit game. Then you install the update. Then you go to crack it.
If the update process requires authorization (cd-key, account, steam), then and only then do you need to look for the updates themselves. Official patches work fine on non-cracked games, even if the games themselves don't run.

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timppu: If you have to resort to redownloading the whole game again (because your original game, that has the DLC already, came with DRM), then the question about missing DLCs etc. comes relevant, as the pirate version you are downloading may be missing them. Similarly like how many old CD games seem to exist only as rips, with no music, FMV or latest updates.
1) Most of the recent releases also included any day-1 DLCs. Hell, Bonetown was released with the pre-order DLC.
2) Music, FMVs etc was also released, as add-ons, from the DOX divisions. That was done that way due to bandwidth (and HDD) limitations, which do appear to have been removed.

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timppu: Good that there are such exceptions, even if the idea of joining a pirate community just to keep playing my legit games doesn't sound too enthralling.
What about a preservation community? Is ResidualVM a pirate community, for trying to get Grim Fandango running on modern systems? Is System Shock Portable the result of pirates or not? Would you feel shame for being part of such a community?

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timppu: Why would I have to redownload the whole game from a scratch, if I have it already DRM-free? With DRM'ed games it may be different as hunting down for the correct cracks may be much more tiresome than just redownloading the whole game ("a scene release") from the scratch, even though you already have the original game (but with that DRM). After all, you have said yourself that the individual cracks are not as widely available as the scene releases.
If you do have the DRM-Free installer, you don't need to download anything. I said it time and time again.
With DRM'd releases, you are still unlikely to have to download anything, if you already have the installer (or iso). You just need the latest crack.

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timppu: As for "knowing already exactly what version of the crack you are looking for":

- First I have to check manually which version of each game I have. I haven't learned them by heart for all my games. What version of Arkham City or GTA IV I have on Steam? The heck I know, same goes for the rest of my Steam games. I'd have to check the exact versions first for each game.
If it is steam, then it's the latest one. You don't care if the latest version is 1.0.47 or 1.0.48, you see the time of the last crack. If your game got updated today, you may not be able to find it. But we are not talking about cracking current games, but the effort needed to get cracks for older games.

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timppu: - Then finding a working crack for that specific version, also if it depends on the language/country version.
Again, language/country specific cracks have been going out of style. Unlikely to encounter this.

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timppu: Sorry, but that is a lot of work for hundreds of games, compared to not having to do it at all, but just running the original DRM-free versions.
And again, good for you. Having DRM-Free installers available is the optimum, but finding a crack isn't the big problem you assume it is.

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timppu: Yeah, except for the "looking for the cracks (and make sure they are malware free)"-part. So they are not equivalent at all.

Not needing something vs. needing something and having to search for it and validate it, are not equivalent things.
Love how you cut the quotes.
Equivalent =/= equal.

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timppu: In the same sense as having lost your Robocop DVD is equivalent to not having the Robocop DVD. Maybe so, still completely irrelevant.
Yeap. Wanting to watch Robocop and not having it is the same as wanting to play System Shock and not having it.

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timppu: You sure make invite-only and limited-connections pirate FTP and BBS sites, or binary pirate Usenet newsgroups, sound easy. I wonder why people didn't just keep using them, instead of moving to p2p networks?
Because any idiot can use a torrent.
FTP servers require you to look for them, BBS sites required you to find the needed phone, Usenet requires your ISP to support them. Usenet is still used, FTP servers are also used, BBS are less likely, due to modem decline.
And P2P does offer an increase in transfer speed, but as you keep saying, only for recent items. FTP/BBS/Usenet don't suffer from that. Speed is the same no matter the age of the release.

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timppu: Are you still trying to convince me how laughably easy it is to find cracks for hundreds of my original PC games, compared to just running the (legit) DRM-free versions I already have? Seriously?
No. I'm trying to convince you that finding a crack for a game isn't that big of an effort. You compare it to climbing mount Everest with no gear, I compare it to changing a lightbulb. If you know what you are doing, it's a 5 minutes job. If you don't know what you are doing, you risk electrocuting yourself.
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timppu: Unfortunately, at the same time there are boatloads of other old games which don't get a similar treatment from the community, but at best exist as inferior CD-rips where no official updates have been applied to them.
Examples? Or examples of your steam games you can't find cracks for?
Post edited July 09, 2014 by JMich
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StingingVelvet: The simple fact is companies will never preserve their games, ever, because there is no money in it. Even Hollywood can barely be bothered to preserve movies, you think EA is going to invest millions to preserve some ancient game? No. We have to do it ourselves, and this is true whether the challenge is DOS, discs, 16bit installers, Windows or yes, DRM. It's all the same thing, a hurdle the community will jump over to keep those of us who care playing the classics we loved.
Precisely, and this is why pressure needs to be put on the companies to stop using DRM. The more hurdles there are, the more difficult it becomes to preserve a game, and the less likely it is to actually be preserved.

Sure, today's DRM can be circumvented with 'relative' ease (I say relative because the average person can't crack a game - when you say it's easy, what you mean is that ready-made cracks are readily available for the time being), but companies are going to extreme lengths to prevent their games from being preserved. They don't want you playing your old stuff - they want you buying the latest stuff for $60 and spending hundreds of dollars on microtransactions and cosmetic DLC.

The optimum for them is for you to spend all your money on stuff you don't enjoy and then feel the urge to spend more money on similarly useless stuff by giving you the vague sense that you will enjoy it if you do. And sadly, people are actually pathetically stupid enough to fall for this. When I see the success of such business models, I can only hang my head in shame that I actually engage in the same hobby as those people.

The flaw with your argument regarding system obsolescence being as much a danger as DRM is that, 20-30 years down the line, a game without DRM will still work on the same system it was designed for. I have a Commodore 64, that, with the care I have given it, still works 25 years later, as do the games. The duty of care in that regard falls upon me. Heck, I've even gone into a computer museum near where I come from and played Colossal Cave Adventure on a PDP-10 terminal, and that thing was older than I am. It still works because everything needed to run it is there, not on some remote server that I have no control over.

If, on the other hand, I take a game from Steam 25 years down the line, either as a Steam backup on a hard disk or DVD-R or a boxed retail copy (which essentially amounts to the same thing, except DVD-Rs are less reliable than a proper pressing, hard disks are even less reliable still), and try to play it on its contemporary PC (much in the same way that people keep old DOS/Win95 machines for old games today), the chances are very high that it will not work, regardless of the care and attention lavished upon preventing its failure, because it is dependent on the services of a third-party provider that will probably no longer exist.

We're already seeing signs of this - the DLC for Need for Speed 3: Hot Pursuit from the late 1990s, for example, is irrevocably lost, because it was only downloadable through the game itself. There are numerous games from the 2000s that can no longer be patched because they used proprietary delta updaters.

Now as I said, I agree that circumventing the DRM of some of these games is easy at this time, but that presupposes that the relevant crack is available. If it's not, you're pretty much fucked. And we're seeing an increasing number of games with 'intrinsic' DRM - Diablo 3, (formerly) Sim City, Destiny, Titanfall - that, when their servers go offline, will be lost to history, simply because their respective publishers were greedy cunts whose sole interest was money.

You say Hollywood can't be arsed to preserve films, and that's very true. But if you look at the countless amounts of 35mm stock out there that various institutions have archived and restored, there's nothing preventing other people from taking on that task. Hollywood, unlike the gaming industry, at least doesn't make a concerted effort to prevent such preservation, even if they're rather lazy in enabling it.
Post edited July 09, 2014 by jamyskis
To me DRM is that thing that lowers enjoyability of normal users, and have totally no impact on pirated games as pirates can always surpass DRM systems.
Where the heck to people get the idea that you can find a malware free, fully functional crack for any arbitrary game in 5 minutes?
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Kristian: Where the heck to people get the idea that you can find a malware free, fully functional crack for any arbitrary game in 5 minutes?
Specific sites that do supply them?

Edit: How long do you think it takes?
Post edited July 09, 2014 by JMich
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Kristian: Where the heck to people get the idea that you can find a malware free, fully functional crack for any arbitrary game in 5 minutes?
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JMich: Specific sites that do supply them?

Edit: How long do you think it takes?
Well you are making the claim for any and all games without exception. Personally I would expect to spend a couple of hours on it depending on the game and even failing entirely to do so.
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Kristian: Well you are making the claim for any and all games without exception. Personally I would expect to spend a couple of hours on it depending on the game and even failing entirely to do so.
The 5 minutes is average time. There may be a few games that require a bit longer, but those are fringe cases.
And if you can't find a working malware-free crack within 2 hours, you really aren't looking.
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Kristian: Well you are making the claim for any and all games without exception. Personally I would expect to spend a couple of hours on it depending on the game and even failing entirely to do so.
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JMich: The 5 minutes is average time. There may be a few games that require a bit longer, but those are fringe cases.
And if you can't find a working malware-free crack within 2 hours, you really aren't looking.
I have spent a lot longer than that on similar tasks and still failed.
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Kristian: I have spent a lot longer than that on similar tasks and still failed.
Couldn't find a crack or couldn't find a malware free one?
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Kristian: I have spent a lot longer than that on similar tasks and still failed.
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JMich: Couldn't find a crack or couldn't find a malware free one?
I said similar tasks. I am not sure I am comfortable mentioning potentially illegal things like that out in the open. I can PM you if interested more details.
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Kristian: I said similar tasks. I am not sure I am comfortable mentioning potentially illegal things like that out in the open. I can PM you if interested more details.
I am interested, even though similar tasks do quite probably require more time. It is similar to looking for a joint or a crate of .50 BMG rounds. Both sold by similar people, but while the first ones are easy to find, the second ones aren't.
DRM-free means that I get an installer when I purchase the game. I can install, reinstall or patch the game without using a platform, website or "service". That means GOG, GamersGate and Humble are my main choices.
My definition of DRM free is similar to the OP's in most respects, but the following: one time activation/unlocking of installer by use of a cd key, and having cloud storage of data being available upon registering the game but optional like with desktop dungeons are not true DRM in my book.

The Cd key thing can be a bitch if you want to reinstall the game if you lose the key but some companies such as Blizzard addressed this via optional (at least for the older games) registration of keys to their online services such as battle.net so if you lose your disk or keys you can just install a simple installer with your key already uploaded. This also removes the disk requirement.

I realize that the cd key thing is a little bit of a stretch for some, but since it is only one time, at point of installation and could be bypassed to an extent via the method above of by finding a key dump online I see it as less of a hassle then learning the combo for a locker at school or work and having to use it every time you want in. The use of cd keys also predates the internet and, for the older games at least, could still be installed and played on internet free computers as the key was more or less a password to access a file.
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Necross: I realize that the cd key thing is a little bit of a stretch for some, but since it is only one time, at point of installation and could be bypassed to an extent via the method above of by finding a key dump online I see it as less of a hassle then learning the combo for a locker at school or work and having to use it every time you want in. The use of cd keys also predates the internet and, for the older games at least, could still be installed and played on internet free computers as the key was more or less a password to access a file.
Most games and programs that had CD keys also required you to have the Disc in the drive at the time to play. Although not horrible, it makes it annoying when you don't want to use the original disc (to keep it from scratching or something). Ones that take that as DRM hide special codes in the CD/DVD that can't be replicated using (At that time) virtual drives, like drive/crc errors. The ones that assume files are on the disc due to the data was too large to copy will quietly be happy and work as long as the files are accessible. (Tomb Raider 1 was like this, a very simple virtual CD/Redirection TSR program could get it to work)

A lot of the protection methods predate the internet, which means online activation for some software like M$ Windows would give you a phone number and you had to enter a special code they tell you to unlock the system. Having it 'internet ready' just meant it was seemingly less hassle while in the background it was no different.

But i think i've talked about about DRM for now...