Posted May 12, 2013
(I know this was mentioned briefly in a dead thread, but I thought it deserved its own thread. It's big news.)
Guido Henkel, the mastermind that brought us Planescape: Torment and who worked extensively on Realms of Arkania, is hard at work on a new first-person RPG, codenamed Deathfire. The beautiful artwork by Thu-Lieu Pham is reminiscent of Baldur's Gate. "“We decided early on to try and capture the look of Golden Era role-playing games. The covers by Larry Elmore, Clyde Caldwell, Brom, and Jeff Easley come to mind, right away. Call me old-school, but to me this kind of vivid imagery and paintbrush work is much more inspirational and engaging than a rendered 3D character.”"
And a bit about the gameplay, in Henkel's own words: "The vision I had seen in my mind’s eye was a role-playing game game that was electric and right in your face with action. Instantly, I knew that the only way to make this happen was with a first-person view, where the player is right in the thick of things…Like reading a good thriller, my idea is to create a real-time game in which the player is fully invested, where (s)he feels the environment, where (s)he feels the pressure, the suspense and the menace. It may not give the player the opportunity to strategize and analyze a situation in too much detail before on ogre’s spiked club comes smashing down on [their] head. Instead, it replaces the moment with an incredibly visceral experience that can range from startling the player all the way to downright frightening [them] when foreshadowed properly."
And see those "disadvantages"? It's straight out of Arkania! So far, the Unity Engine game is shaping up to be colorful and ambitious, and I personally can't wait to see more.
Want more info?
Guido Henkel's project blog about Deathfire
PC Gamer's Article
Polygon's Article
My own lengthy Tumblr post about the game
Guido Henkel, the mastermind that brought us Planescape: Torment and who worked extensively on Realms of Arkania, is hard at work on a new first-person RPG, codenamed Deathfire. The beautiful artwork by Thu-Lieu Pham is reminiscent of Baldur's Gate. "“We decided early on to try and capture the look of Golden Era role-playing games. The covers by Larry Elmore, Clyde Caldwell, Brom, and Jeff Easley come to mind, right away. Call me old-school, but to me this kind of vivid imagery and paintbrush work is much more inspirational and engaging than a rendered 3D character.”"
And a bit about the gameplay, in Henkel's own words: "The vision I had seen in my mind’s eye was a role-playing game game that was electric and right in your face with action. Instantly, I knew that the only way to make this happen was with a first-person view, where the player is right in the thick of things…Like reading a good thriller, my idea is to create a real-time game in which the player is fully invested, where (s)he feels the environment, where (s)he feels the pressure, the suspense and the menace. It may not give the player the opportunity to strategize and analyze a situation in too much detail before on ogre’s spiked club comes smashing down on [their] head. Instead, it replaces the moment with an incredibly visceral experience that can range from startling the player all the way to downright frightening [them] when foreshadowed properly."
And see those "disadvantages"? It's straight out of Arkania! So far, the Unity Engine game is shaping up to be colorful and ambitious, and I personally can't wait to see more.
Want more info?
Guido Henkel's project blog about Deathfire
PC Gamer's Article
Polygon's Article
My own lengthy Tumblr post about the game
Post edited May 12, 2013 by AbbieCarrington