Posted June 16, 2014
michaelleung: It sounds scary, to think that PC gaming, gaming on the thing you're reading this from (unless you're on a phone... but I digress) is dying. But is it really?
Around this time last year, a group of companies formed the PC Gaming Alliance, a consortium that was tasked with saving our beloved PC gaming industry. But it's not something that can be saved like that. There's no silver bullet that's going to "save" the PC gaming industry. But what if the industry doesn't need saving? What if it just looks like it's dying, but it's not? What if it was always this bad?
Obviously developers and publishers have forgotten about PC gaming. The golden age of PC gaming was back in the 90s, with games like Grim Fandango, Wing Commander, X-COM, and many other games that many regard as the pinnacle of gaming, and it best describes gaming as a passion, and something we enjoy. But ever since consoles were considered the best way to sneak gaming into the living room and to make a ton of cash from peddling games, PC gaming is seen as an afterthought. Anyone who plays Madden, NHL, etc. on PCs will find they are the PS2 ports. Why is that? We probably have a better system than any of the consoles. Why should we get shafted and be forced to play the watered-down version of a game, while 360/PS3 players are enjoying their fully-fledged version of the same game?
Obviously, this isn't the game plan for everyone. There are still many companies that deal exclusively with just PCs, but this is slowly diminishing. But the companies that still deal with PC games, we are loaded with tons of DRM. We're being treated like second-class citizens. Street Fighter IV still hasn't arrived for the PC, and it took months until Mirror's Edge finally came out for the PC. And don't even get me started about GTA 4.
PC gaming just isn't what it used to be. Every person who wants to be a "gamer" just buys a console to twitch and trash-talk. So please, developers and publishers, PC gaming isn't dead. But it's dying very slowly, and you guys are really good at making it sound like it is.
I don't think PC Gaming is dying personally. I think that broken business models used by big gaming companies within the PC Gaming industry are dying because they're anti-consumer-friendly, and at the same time new business models are coming to replace them. Some of the new models are consumer friendly such as GOG.com and others are anti-consumer such as the nickel and diming in some of the various free-to-play and other games, games with tonnes of 0-day DLC and a stream more DLC week after week after release, etc. Around this time last year, a group of companies formed the PC Gaming Alliance, a consortium that was tasked with saving our beloved PC gaming industry. But it's not something that can be saved like that. There's no silver bullet that's going to "save" the PC gaming industry. But what if the industry doesn't need saving? What if it just looks like it's dying, but it's not? What if it was always this bad?
Obviously developers and publishers have forgotten about PC gaming. The golden age of PC gaming was back in the 90s, with games like Grim Fandango, Wing Commander, X-COM, and many other games that many regard as the pinnacle of gaming, and it best describes gaming as a passion, and something we enjoy. But ever since consoles were considered the best way to sneak gaming into the living room and to make a ton of cash from peddling games, PC gaming is seen as an afterthought. Anyone who plays Madden, NHL, etc. on PCs will find they are the PS2 ports. Why is that? We probably have a better system than any of the consoles. Why should we get shafted and be forced to play the watered-down version of a game, while 360/PS3 players are enjoying their fully-fledged version of the same game?
Obviously, this isn't the game plan for everyone. There are still many companies that deal exclusively with just PCs, but this is slowly diminishing. But the companies that still deal with PC games, we are loaded with tons of DRM. We're being treated like second-class citizens. Street Fighter IV still hasn't arrived for the PC, and it took months until Mirror's Edge finally came out for the PC. And don't even get me started about GTA 4.
PC gaming just isn't what it used to be. Every person who wants to be a "gamer" just buys a console to twitch and trash-talk. So please, developers and publishers, PC gaming isn't dead. But it's dying very slowly, and you guys are really good at making it sound like it is.
I think there are a tremendous amount of "PC gamers" out there that will just continue to seek out the games and business models behind them that meet their needs. The players may change with some companies exiting the market or platform and others stepping in to replace them who have better business models and/or more consumer friendly plans.
Another thing is that "PC gaming" is generally synonymous with "Microsoft operating system running on an IBM PC derivative Intel based computer" and that has generally been the dominating truth throughout the life of what we know as the "PC", however a PC can run any operating system written to run on it and Windows has not been the only operating system in town for some time now. It's been the overwhemingly dominant OS, but definitely not the only one. The future of Microsoft operating systems running on traditional PC hardware is not clear, nor is it clear what the future of PC and PC based hardware will be in 5/10/20 years, but while the market continously has new platforms coming into existence such as all the mobile stuff, PCs still exist out there in large numbers and are very popular and I don't see that vanishing any time soon personally.
Valve's core business is currently dominated by both creating PC games and selling other people's PC games and they see that the future of the PC as we know it today is not clear, as is the future of Microsoft operating systems running on the PC. They do not like where Microsoft has been going and they're trying to plan to sever their reliance on Microsoft in the future by creating themselves other alternative options that allow them to have more independent control over their future. SteamOS and Steam Machines are a smart thing for them to experiment with now because if they're successful with them, they can carve out a future for themselves and other game companies that have one less variable (Windows) in the way. GOG is now planning on following the move to Linux on the PC platform as well, and I think we'll see other companies increasingly embracing this going forward too.
PC gaming in 5 years might very well be "Linux gaming on PC based devices" and very well could expand outside of the Intel/AMD architectures to ARM or other processors.
I don't think the PC or PC gaming is going to die. I think what we think about as a PC and what runs on it is going to evolve over time to meet the needs and expectations of the customers out there who prefer this type of platform.
Only time will tell.