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Sachys: I am sick and tired of being approached by these guys wanting me to basically do all the design work that others on the team will eventually build upon - be it level design, modelling - whatever - for free! - or because it would be "good exposure". NO.
Amen. I did some web design work for a while and the number of people who told me it would be "good exposure" to work for nothing was unreal. "Experience" was the other one they sometimes cited. Trying to con students into working for nothing is a dick move.
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Sachys: Of course, this could go for pretty much anyone needing an artist - but I find it particularly sickening when so many flaws in games are there because they DIDN'T HIRE A CONCEPT ARTIST! - they're the people that work these flaws out BEFORE the level designer does!
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IAmSinistar: Thanks mate, that's a sterling example of what I'm talking about here. I don't want people to think I'm jumping on tiny-team developers (because I am one myself), but rather I want to expose the penny-wise-pound-foolish shortcuts that some take. You do a good job of illustrating that - if you don't bring in someone to help you get it right at the start, the product suffers all down the line.
As does the bacon industry! ;)

But yes - you have it right. Thing is - thats the general case where artists are concerned - people dont want to pay someone to work in a pivotal role in creative media. A friend is a writer - and he almost always gets paid. He's now started to refuse contracts though if he finds out others in central creative roles are getting jibbed - which is kinda nice.
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ChrisSD: Trying to con students into working for nothing is a dick move.
And usually makes for a shitty end result as well.
One thing getting them as interns and utilising their abilites across the board to benefit both them (in experience and for future references - the whole point of being an intern) and the project so the bolts get tightened (and occasionally spruced up I will add - some students are of course inspired and talented beyond their experience / academic credentials), but to abuse that and have them replace a paid, skilled and experienced worker is not only damn ugly, but detrimental to the broader industry as a standard - I suppose that goes for all types of work as well.

And yeah - you'll no doubt be familiar with those "ten things not to ask a graphic designer" kinda weblists - they've become a part of the basic screening process for me in dealing with new clients.
Post edited June 02, 2014 by Sachys
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Potzato: Dear developers, please hire a STORY DESIGNER
[..] Too often I find myself starting a game, seeing clean and cleverly crafted introduction to games ... and the more it goes, the more it becomes sloppy. In my opinion a great game has to be well balanced in content between the start and the end, without going completely nonsensical.
[..] Bottom line : Too much glitter, not enough glider.[..]
I agree with this, we need great stories not only great looks!

for me: gameplay>story>graphic>sounds (even if I love good effects\music)
usually: graphic>sounds>gameplay>story
Post edited June 02, 2014 by phaolo
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Sachys: But yes - you have it right. Thing is - thats the general case where artists are concerned - people dont want to pay someone to work in a pivotal role in creative media. A friend is a writer - and he almost always gets paid. He's now started to refuse contracts though if he finds out others in central creative roles are getting jibbed - which is kinda nice.
That's interesting that your experience is the reverse of what many folks would expect. Conventional wisdom (which is nearly always wrong) states that artists would the ones who would always get paid, because that's a skill where one can clearly see different levels of expertise, and visuals are so often a vital part of game. Whereas writers are almost an afterthought, because most developers go "I CAN WORDS MAKE!". So the presumption is that anyone can bang out a couple lines of game dialogue, but only the select few can properly render an H. R. Giger Tyrannosaurus, thus the artist should be the one you pay for first.

Glad to hear your friend is able to make a living at it, and even moreso that they take an ethical stand with regards to fellow artists. That is highly commendable.
Post edited June 02, 2014 by IAmSinistar
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IAmSinistar: Glad to hear your friend is able to make a living at it, and even moreso that they take an ethical stand with regards to fellow artists. That is highly commendable.
I wouldn't say its a living as he's not full time with it (still needs a day job), but he certainly gets more income than I (international costs of living / wages etc dont help on that).
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Sachys: Yours, Artist Without Bacon!
That's really sad, now I want to buy you . Or [url=http://www.amazon.co.uk/gp/product/B007A3ECWM]this, or this.
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Maighstir:
http://www.baconfreak.com/
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IAmSinistar: So your point is what? That if something can't be done properly, go ahead and half-ass it? If the developer is a lousy artist then shit graphics are fine? Or if they aren't a musician one should overlook the grating chiptunes?

I really resent your trollish attitude that I should be paying for their writer, because if I'm buying the game, I fucking well am already.
Very true, Sinister. I buy a few games from an indie developer, who is a one-man development team, and he hires writers, aside from graphic artists, as he knows that he can't write well, and acknowledges that short-coming.

The budget excuse thus doesn't really float. Also, if the developer wants to make back the loss, he/she is certainly free to price their games accordingly upon release. Like in my example above, his games don't come cheap due to all the hiring he does.

I guess it depends, on the pro quid quo of the situation.
Post edited June 02, 2014 by Nicole28
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Maighstir:
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Sachys: http://www.baconfreak.com/
Sure, but "We are only able to ship to the USA and Canada".
Post edited June 02, 2014 by Maighstir
can't be real bacon then!
I AM OFFENDED BY WEBSITES WITH LIES IN THEIR ADRESS!
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IAmSinistar: So your point is what? That if something can't be done properly, go ahead and half-ass it? If the developer is a lousy artist then shit graphics are fine? Or if they aren't a musician one should overlook the grating chiptunes?

I really resent your trollish attitude that I should be paying for their writer, because if I'm buying the game, I fucking well am already.
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Nicole28: Very true, Sinister. I buy a few games from an indie developer, who is a one-man development team, and he hires writers, aside from graphic artists, as he knows that he can't write well, and acknowledges that short-coming.

The budget excuse thus doesn't really float. Also, if the developer wants to make back the loss, he/she is certainly free to price their games accordingly upon release. Like in my example above, his games don't come cheap due to all the hiring he does.

I guess it depends, on the pro quid quo of the situation.
in which case the dev should offer a % of the ownership to the cretive force involved. really, in any project, thats how it should be done - the artists (broad category there) and writers for instance - both of them contribute to the final product in a manner in which the initial developer could not, therefore they should be able to take a slice of the final pie - without them, the dev would likely be up shit creek with a waffle for a paddle.
this kind of thing (thinking about it a little more) really stems from the US "Work for hire" ideology behind contracts - a direct result of a dispute i have right now with a client from the US (i dont do work for hire - never have, never will and its very much discouraged in the UK - to the point of parlimentary debate on its legality). but it seems rife where people do pay for creatives to work on a project - the meployer expects it, even when without those people, the project would be null.
sure, i do expect that from the bigger players where choices are made by people with no fotting in the real world outside of sales figures and "buzz" for example, but an indie dev doing that (as I said after further thought since my last post) is not only unpleasant, but insulting and more degrading.

gagh!

*rant
Post edited June 02, 2014 by Sachys
Dear Developer Asking for Our Money via Kickstarter,

Hire someone to teach you how to wisely use the money you've raised, money we gave you based on the promise of you giving us something awesome in return.

Love,

The Supporters
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IAmSinistar: I don't want people to think I'm jumping on tiny-team developers (because I am one myself)
Well, it sure sounded like that from the first post, which is what got on my nerves.

Anyway, have you taken your own advice and hired a writer?
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IAmSinistar: if I'm buying the game, I fucking well am already.
Well, you might think so, but in practice you're paying for the devs to pay their bills and telling them that they have a good game and should continue the same way.
Post edited June 03, 2014 by ET3D
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StingingVelvet: Dear Bethesda, please hire a fucking writer. Actually just hire Michael Kirkbride back. Thanks.
Amen. TES lore wouldn't be half of what is without MK. But whatever, even if they can't entice MK back, at least try to live up to his stuff. I hope they listen to all the feedback about Skyrim, and blow us away with next installment.
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cmdr_flashheart: Amen. TES lore wouldn't be half of what is without MK. But whatever, even if they can't entice MK back, at least try to live up to his stuff. I hope they listen to all the feedback about Skyrim, and blow us away with next installment.
At least Skyrim was a modest improvement. Maybe in like 6 more games they'll be back to Morrowind quality lore and writing.
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StingingVelvet: Dear Bethesda, please hire a fucking writer. Actually just hire Michael Kirkbride back. Thanks.
I think you're jumping the gun. I wish they'd hire somebody to do something about all those bugs that they're famous for.