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Hmm... my download earlier was a success, but I have not checked/installed the file (I'm at work currently). My md5 checksum is 8f8ea4aec0cf7c112715b936f53dfec9. What's yours?
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tarangwydion: Hmm... my download earlier was a success, but I have not checked/installed the file (I'm at work currently). My md5 checksum is 8f8ea4aec0cf7c112715b936f53dfec9. What's yours?
That is the md5 I got for the installer from GamersGate. I gave up on downloading from their site. Yours should be good, or at least my installer ran (did not install yet), whereas before, the installer would not run at all.
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Neobr10: Hmmmm i remember when Gamersgate had this game on pre order not too long ago. For them to make it free so soon it must have sold terribly.
They have a post mortem on their homepage, where they explain why the company folds. Extremely slow sales were one factor. They attribute it to bad design decisions (game too hard, too few rewards for the players, too little variety in the first levels) and to not having a good marketing strategy.

When the game was on sale during the holiday, I looked at it and thought "might be interesting, but not interesting enough to buy it".
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Psyringe: They attribute it to bad design decisions (game too hard, too few rewards for the players, too little variety in the first levels) and to not having a good marketing strategy.
Given that:

1. I gave up on beating level 3, and

2. I'd never even heard of the game before this thread

I'd say that's a pretty accurate assesment.
Tried this edition. Still horrible.
I've played 4 levels. Boo-ring!
The 1st boss is insane. The next levels are even worse. You get easily cornered and you can't shoot or swing your sword fast enough.
I can't even past the first stage. There are too many zombies.
Ah, this is the game where swinging a giant sword feels tragically ineffectual, right? Pretty bad.
"Everyone said I was daft to build a shooter on a swamp, but I built it all the same, just to show 'em."
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keeveek: I've played 4 levels. Boo-ring!
Well that confirms it for me. I watched some youtube vids of this to see if it was even worth downloading it and looked incredibly boring. One dude chopping away at the same zombies for about an hour straight.
How does gameplay differ between this and, say Alien Shooter 1 and 2 that are somewhat highly rated on here. Both seem like mindless kill-everything-that-moves action and isn't overwhelming odds and somewhat repetitious gameplay expected in this sort of game? I ask this seriously. I haven't played either one ( I don't own either Alien Shooter and haven't had the chance to play this game yet).
After few hours of gameplay, i don't think this is boring. It's just too punishing for me. The giant sword is really underpowered for first few levels. But i like the premise and graphic. It's a freeware, so i can't complain much.
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adambiser: isn't overwhelming odds and somewhat repetitious gameplay expected in this sort of game?
Well, it's not the question of overwhelming odds but of the player's ability to deal with them. Manage the crowd, move tactically, carefully use limited ammo, get the enemies to attack each other if possible etc. It's fun, IF DONE RIGHT.
DML basically gives you a melee weapon the use of which is limited to standing on one spot and swinging monotonously building rage that makes attack animation faster, and a gun, which needs ammo, which is very rare. There are several weapons of each type but swords are barely different and guns don't make much of a difference, since some maps have no ammo at all and some definitely don't have enough for the crowds they throw at you. So, the combat goes like this - you find a good spot and hold the attack button, making sure the character is facing the weakest or the most dangerous enemies.
The enemies include zombies and more zombies, zombie dogs that kill you in 2 seconds if you don't shoot them or whack them before they bite (hard to do if there's 10 of them), zombies that throw a net over you from a distance and make the character immobile (can't be dodged AFAIK) and shamans that don't need to come up to you, since they use ranged area spells. Now, I personally gave up on the game, when I was led into a courtyard featuring both the ranged immobilizing zombies and the ranged shamans, after finding next to no ammo. If I wanted I measure every single move/shot, I would've played Deadly Rooms of Death and actually enjoyed that.
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grviper: (...) and guns don't make much of a difference (...)
On the contrary, they make a big difference. The only problem with them, is what you said : you don't get ammo where you need it. Those are quite rare, which doesn't make more sense. When you fight the 1st boss you don't even the possibility to use your rifle.

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grviper: (...) zombies that throw a net over you from a distance and make the character immobile (can't be dodged AFAIK) (...)
Those are pain in the butt. There are way, way too many of those. Specifically during the mission with the 50 sec timer. It took me a while to get that done.