Etdn: Which means you don't just instantly attack everything the instant you come across it but observe, dodge, block, backstab, and parry/riposte.
If you don't learn the basics very early on or don't make an effort to master them you won't get very far in the game.
Yeah, apart from that you need to die at each enemy before you know if you can block and how they fight. And the block, riposte thing is quite broken. It simply is the normal attack. Blocking is useless, a jump back is faster, less draining and has the same.
Oh, and the "left stick plus rbt/trigger = kicking? Well not for me. The char swing his sword like an amateur. No grace, no control (and I did take the warrior).
Fenixp: Oh god yes, Dark Messiah's got the best meele combat system that I've ever seen in a videogame.
Nirth: Indeed. I had such a great experience with that game. I've been meaning to replay it but my current backlog needs a shredding.
Yes, that game is perfection in many ways. Brilliant!
Etdn: Dark Souls probably has the least amount of artificial difficulty out of any modern RPG game since it's mostly all based on a players hand/eye coordination and reflexes. You can beat the entire game with all of the items that you start with and without leveling at all solely based on your reaction timing.
The game is like the old NES games. Long areas with no checkpoint. HIgh damage attacks by the enemy, low damage attacks by you, environmental hazards everywhere, combat, forced on you in this environmental hazards because enemies hardly move and spawn sometime out of nowhere, Boss fight are "pattern learning" at its worst, unresponsive controls, bad hit connection (Shield bash? Nope, proper riposte? Nope). And so on...
I'm just not sure if the game is badly designed or just pretentious ...
A shame really, as the rest is promising