Luisfius: Edit: Using keyboard or pad? Because honestly, the game was DESIGNED for a gamepad.
SimonG: I'm using a gamepad.
And the combat feels to me as if it was designed exactly not with one-on-one. Parry and blocking is pretty much pointless. So only dodging remains. Roll, attack, roll, attack, roll, attack, roll, drop in chasm.
Most of the time you ARE going to go one on one, or at least TRY to. If you get an enemy behind you, you are going to get back stabbed. Then again, you can do the same. Whatever the enemies can do, YOU can do. And you are amazingly wrong about the blocking. Blockin is absolutely vital. Of course you are not being able to block the first boss's attacks, since he is ABSOLUTELY enormous and its attacks are very, very forceful. Bad idea.
SimonG: And most of the time, they put enemies into pairs. So far I haven't seen any mechanic that allows some sort of crowd control. No stunning, no "shield bash". Eg, the skeletons. The only viable tactic has been to hard attack, they fall apart, hard attack, they fall apart, hard attack, they fall apart. Any further tactic is pointless. You cannot really move, as the gravestones restrict all movement or make it flunky. If you miss a skeleton, it has enough time to surround you. Which means some rolling until you get both in a swing again.
Again you are supposed to draw them out. The skeletons are more or less a "Yeah. Don't come here. You are going to get SLAUGHTERED" thing. If you are good at the game you can handle them (that, or use spells. Spells work). You need to get better at the game and understand its mechanics before goingto the cemetery/catacombs.
It used to be worse though. Skeletons used to not give souls, and before a patch, if you did not kill the catacomb skeletons with a Sacred weapon, they came back to life. I miss that.
SimonG: I bought the game because I was hoping for challenged, interesting combat. It is the complete opposite. The combat is boring and frustrating. I see or feel no difference in hitting the enemy or thin air (apart from him losing health, which I meant by dice roll). Only if he parries or I hit some architecture the weapon reacts. Oh, and the world architecture does nothing to a weapons swing. It blinks, but that's it. I can still do that bloody pirouette inside a small corridor with no restriction or reduction of damage. And the shield bash is the best. It just GOES THROUGH THE ENEMY. No hit detection what so ever. Also, the fabled kicking and jump attacks. I don't know where they are mapped, but not where the tutorial has put them. Oh, and the manual is useless. "The game was designed for the XBox 360 pad" (which I have) but the instructions ARE FOR KEYBOARDS CONTROLS ONLY.
Kick and jump are kind of confusing yes, if you have played Smash Bros. it becomes easier, it is pretty much just like performing a smash Attack in those. I agree that kick and shield bash can be a bit fiddly, but not with the rest of your complaint. There is hit detection, but they were not going to change the way timing works if it connects. That's the thing about it, if you did it right, the enemies WILL stagger, but your animation will go as if it was through thin air to allow you to REACT. You will stagger if the enemy blocks OR ripostes you (yes, they can do that)
SimonG: What I expected was that when the enemy attacks, in a window of opportunity you can either a) parry/riposte or b) quick attack to get the enemy of balance.
The souls games do not play like Devil May Cry or Bayonetta. Parry/riposte is hitting block thew VERY instant you are going to get hit by a humanoid enemy. You can then execute. You are not a sidestepping thing. You can ALSO take advantage of enemy windup/windback animations between attacks but they are not instant kills or anything, you just attack them when they are not blocking. I fail to see how the way it handles is not good.
SimonG: Then either keep the pressure until he makes a parry or wait for another attack. Also, non standard attacks to take the enemies of balance and follow up upon. That would be good combat!
Again, combat in the Souls games is more of a puzzle. Find out what works, what doesn't wht openings the enemies have.
SimonG: Dark Souls however, is just some shoddy mess. The original Prince of Persia (the one from the eighties) had better combat than this.
hYPERBOLE MUCH?
In any case, I really do not know where you are coming from and what you were expecting. It's not like the game hasn't been out for a while, you could've seen a video of HOW it handles.
Sounds to me like you were wanting to be able to mow down scores of enemies easily, eventually, one can. But it takes KNOWING the damn game's in and outs, and how to exploit the enemies' openings. You are not going to know that the first few hours you play the game.