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StingingVelvet: You keep throwing Dark Souls at me as some kind of proof of something. It has literally nothing to do with my statement.
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SimonG: You said the Dark Souls port is better than the console version. Which is BS.
Did you play Blighttown at 10 FPS on PC? I don't think you did. The PC version is much more fluid (and consequently better, isn't it?), it's a fact. I don't where you got that idea that the PC version was identical to (or even inferior to???) the console version.
As of the netcode problems, they are the same on consoles.

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SimonG: I don't mind, as it was pretty much advertised as a shitty port. And a shitty port is better than no port. But it still is inferior, even after the mod, than the console version.
The PC port is superior to the console version, and especially with the mod. Every (honest) person who played both version will tell you that. It's more fluid, "sharper" (better resolution), more beautiful and more customizable (with the mod of course).
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SimonG: And you totally do not sound like some elitist PC gamer.
He definitely doesn't.
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StingingVelvet: I said most "bad ports" are still better on PC by a good margin.
No, a bad port is a bad port. By bad port i don't mean a straight console port like Dungeon Siege 3 or The Darkness 2, which are actually decent, but were heavily criticized for being straight ports with nothing added. By bad port i mean a game that either runs and works worse on PC than on consoles (SR2, Dark Souls, GRID) or has a hit and miss compability (like Prototype and The Saboteur). Some games are a fucking mess on PC, Rage was terrible at launch (probably fixed by now), Sonic Generations had slowdown issues even with very powerful riggs, LA Noire had performance issues at launch (don't know if it has been patched), GTA4 still has an awful performance on some PCs, and the list goes on.

PC ports are usually better than the console versions in most aspects, but some are just terrible thanks to lazy porting.

There are also some publisher choices that i don't understand. Alice Madness Returns, for example, comes bundled with a downloadable copy of the first Alice on consoles, but the PC version doesn't, even though the game was originally a PC-exclusive title. I'm not saying that Alice Madness Returns is a bad port, what i'm saying is that things like this makes the console version superior when it comes to content. If i were to buy it, i'd rather go for the console version so i wouldn't need to hunt for a copy of the first Alice on ebay. I'm avoiding getting Dead Space 2 for PC for a similar reason: the Severed DLC wasn't released on PC, and it looks like a decent chunk of content that i don't want to miss.
Post edited December 09, 2012 by Neobr10
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999888: As of the netcode problems, they are the same on consoles.
No, the netcode issue does not happen on the console version. You should do a bit more of research on google.


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999888: PC port is superior to the console version, and especially with the mod. Every (honest) person who played both version will tell you that.
No, it's partially broken. The online component is essential in this game, and it doesn't work that well on PCs.
What exactly makes the PC version worse than the Console version?
I played both the 360 version and the PC version for about 100 hours.
The framerate doesn't drop below 30 fps if your PC is good enough. If it isn't you will have drops in the framerate at the same points the console version has because the engine is poorly optimized for particle effects but if your PC isn't total crap it still doesn't drop as bad as the console version and is overall more consistent. The graphics are even slightly better by default because of the added anti-aliasing. Then there is the netcode it is kind of crap but so is it on the console versions. I'm pretty sure its the exact same as the 360 version because they could use the 360s code with GFWL hence the use of it for the game. What gave people more problems on the PC version is
1. There where less people overall playing than there where at the beginning with the console versions.
2. They where all beginners but unlike with the console verisons had informations on how online works but still made basic mistakes like passing through a fog gate while waiting for invaders or waiting for getting summoned.

The only thing that is left is the bad Keyboard and Mouse controlls. Which are only an issue if you actually use them and not a controller. Which gives you the exact same controls as you have on console and people that have played long enough with them said, that they got used to the KB&M controls quite well after a while and its not like you actually need some time to get used to the controls in general.

Then there is the mod. Which isn't a big hassle its just copying a file in the game directory and editing it a bit if you want different settings and it does way more than allowing different resolutions. It also allows better anti-aliasing, ambient occlusion, higher resolution for the DoF effect, aditional blur in the DoF effect because it gets to clear with higher resolutions, automatic AA disabling if your FPS fall below a set value, Supersampling, HUD scaling and transparency for HUD, Borderless Fullscreen, custom textures, intro skipping and screenshots.

I would say it was a bare minimum port without the mod and with it it became a nearly port that is better than most others and I when I chose which version is the best I don't care who gives me the content that makes it the best version. Whether it is a modder or the developer has no impact on how much I will enjoy the end product more than other versions of it.

It has an impact on how I view the work of the developer.

About the online beeing better on console, here is a discussion from the Xbox version which is about the exact same problems the PC version has: http://www.gamefaqs.com/boards/608635-dark-souls/60813709
Post edited December 09, 2012 by Darkcloud
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Neobr10: No, it's partially broken. The online component is essential in this game, and it doesn't work that well on PCs.
Really? Online is essential? I never once had any sort of multiplayer experience on the PS3 version.. Perhaps I did not get far enough.
Post edited December 09, 2012 by Tiefood
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Neobr10: No, it's partially broken. The online component is essential in this game, and it doesn't work that well on PCs.
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Tiefood: Really? Online is essential? I never once had any sort of multiplayer experience on the PS3 version.. Perhaps I did not get far enough.
Good Luck with soloing smough and ornstein (It's possible, I've done it, but it's insane.) Or gravelord nito for that matter.
I like it how there's no word or even mentioning of a WiiU version....
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Neobr10: ...
You just have a vastly different idea of what makes a bad port than I do. You mention GTA4 because of performance problems but the console versions ran at like 640p with massive blur filters and sub-30fps framerates. What kind of shitty PC would it take to have that kind of performance problem?

To me bad port means it's better to play it on console. That is not at all for the games you listed because except maybe Alice, due to extra content, but the game itself is still better on PC so that's an outside the game decision.

I'm not saying consoles suck, I'm not saying console gamers are stupid. You and Simon are like defensive kids in this thread refusing to hear that one thing might be better than another. PC versions, in general, look and perform better and have more control options. There are exceptions of course, and they tend to take a lot more money or effort to get running correctly which is why consoles are more popular, but nothing can change the fact the games themselves are generally better experiences on PC.
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Tiefood: Really? Online is essential? I never once had any sort of multiplayer experience on the PS3 version.. Perhaps I did not get far enough.
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Nroug7: Good Luck with soloing smough and ornstein (It's possible, I've done it, but it's insane.) Or gravelord nito for that matter.
Nito is one of the easiest bosses and S and O are very much doable... I have played through most of the game alone.
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StingingVelvet: You just have a vastly different idea of what makes a bad port than I do. You mention GTA4 because of performance problems but the console versions ran at like 640p with massive blur filters and sub-30fps framerates. What kind of shitty PC would it take to have that kind of performance problem?
In the first few months? Everything that wasn't a high end quadcore because the performance was shit in the first few months.
Post edited December 10, 2012 by Darkcloud
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Darkcloud: In the first few months? Everything that wasn't a high end quadcore because the performance was shit in the first few months.
On lowest settings? Console versions were 640p with massive blur filters and still ran at 20fps half the time. The PC version was nowhere near that bad.

GTA4 is actually the perfect representation of what I am talking about. Judging by my rep the last 12 hours a lot of console gamers are pissed at me, and that's fine, I don't care. The end point cannot be argued that even a poorly performing PC version is better than a console version like GTA4 had.

Again, not saying playing on console is bad at all. Just saying on pure gameplay fronts PC versions are better 90% of the time.
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Darkcloud: In the first few months? Everything that wasn't a high end quadcore because the performance was shit in the first few months.
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StingingVelvet: On lowest settings? Console versions were 640p with massive blur filters and still ran at 20fps half the time. The PC version was nowhere near that bad.
From what I know from general reports was, that the game was so poorly optimized that it needed high end hardware to run at all. At least with the cpu.
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Nroug7: Good Luck with soloing smough and ornstein (It's possible, I've done it, but it's insane.) Or gravelord nito for that matter.
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Darkcloud: Nito is one of the easiest bosses and S and O are very much doable... I have played through most of the game alone.
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StingingVelvet: You just have a vastly different idea of what makes a bad port than I do. You mention GTA4 because of performance problems but the console versions ran at like 640p with massive blur filters and sub-30fps framerates. What kind of shitty PC would it take to have that kind of performance problem?
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Darkcloud: In the first few months? Everything that wasn't a high end quadcore because the performance was shit in the first few months.
What weapon and armor did you use for nito? I smashed most of the other bosses but found him ridiculously challenging. Maybe it's because all the enemies draw my attention.
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Nroug7: What weapon and armor did you use for nito? I smashed most of the other bosses but found him ridiculously challenging. Maybe it's because all the enemies draw my attention.
The trick with Nito is not to move past the initial area. Most of his attacks are rather laughable (I was, however SL 80 and had good gear +4 Chaos Greatscythe ). If you aggro the giant skeletons you are done for.

S+O are those I am currently stuck at with my NG+ playthrough. I needed help the first time, and I probably need help now :-(.
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Darkcloud: From what I know from general reports was, that the game was so poorly optimized that it needed high end hardware to run at all. At least with the cpu.
Nah. I mean I wasn't in the room with those people, but from my understanding the game just needed to be on low settings if you had a dual core. Low settings are still higher than consoles though.

And honestly performance isn't really related to my point either. That's kind of like DRM and content bonuses and other such outside the gameplay stuff. There are a TON of reasons to play on console. TONS! I am just saying the core gameplay experience is better on PC if you can deal with all the financial and technical hassles to get it that way.