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It is confirmed but only with GFWL. A new petition already started for using Steam instead of GFWL:

http://www.change.org/petitions/namco-bandai-and-from-software-release-dark-souls-pc-edition-without-games-for-windows-live
This will be a pretty tough petition.
Dissapointing. I've already had enough of gfwl after having to mess with it for GTAIV and Batman: AA. It's the major reason of why i skipped batman: AC too.

Don't know if i want to get Dark souls, if gfwl stays.
As long as it doesn't use GFWL for DRM like Arkham City I'm fine with it. There are plenty of GFWL games that allow you to play without ever connecting to the GFWL servers and just setting up a profile, and as cumbersome as GFWL can be, I don't have a huge problem with it.

If it does, I'll just buy the PS3 version, which by that time will be cheaper.
Using GFWL may as well mean their isn't going to be a PC port at all.
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jamyskis: As long as it doesn't use GFWL for DRM like Arkham City I'm fine with it. There are plenty of GFWL games that allow you to play without ever connecting to the GFWL servers and just setting up a profile, and as cumbersome as GFWL can be, I don't have a huge problem with it.
All of them do that actually, there are no exceptions, even Arkham City. GFWL is not DRM on its own, you have to add the "zero day piracy prevention" system to it. That requires an activation during the install process though, and the in-game system is still not DRM.

I have never had a problem with GFWL but I play singleplayer games. From my understanding it seems most people who hate it hate the way it functions online.
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StingingVelvet: All of them do that actually, there are no exceptions, even Arkham City. GFWL is not DRM on its own, you have to add the "zero day piracy prevention" system to it. That requires an activation during the install process though, and the in-game system is still not DRM.

I have never had a problem with GFWL but I play singleplayer games. From my understanding it seems most people who hate it hate the way it functions online.
Well, much like Steamworks, GFWL does have DRM features but these manifest themselves in different ways, from a serial that is not bound to your account to a key that is bound to account to constant online authentication. I've only played online with two GFWL titles - Quantum of Solace and Street Fighter 4 - and I must say that I've never really had a problem with it. Its tendency to force updates upon you is irritating to say the least, but this isn't anything unusual. Steam does it as well, as does PSN on PS3.
Post edited April 12, 2012 by jamyskis
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jamyskis: As long as it doesn't use GFWL for DRM like Arkham City I'm fine with it. There are plenty of GFWL games that allow you to play without ever connecting to the GFWL servers and just setting up a profile, and as cumbersome as GFWL can be, I don't have a huge problem with it.
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StingingVelvet: All of them do that actually, there are no exceptions, even Arkham City. GFWL is not DRM on its own, you have to add the "zero day piracy prevention" system to it. That requires an activation during the install process though, and the in-game system is still not DRM.

I have never had a problem with GFWL but I play singleplayer games. From my understanding it seems most people who hate it hate the way it functions online.
Gears of War, Batman: AA and FO3 here, and never had any complaints... I prefer GFWL over Steam.
Reading the comments on this article it seems there is speculation that GFWL will be used on the German or European releases only

link
Post edited April 12, 2012 by Stuff
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Stuff: Reading the comments on this article it seems there is speculation that GFWL will be used on the German or European releases only

link
That would only fracture the player base, so I doubt it.
I don't mind GFWL, frankly, for primarily single player-oriented games, I prefer it to Steam since its offline mode actually works - which can't be said about Valve's client.
i can only wonder why they decided to go with GfWL now that almost every publisher has abandoned it. WTF? GfWL is almost dead.
Post edited April 12, 2012 by Fred_DM
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Fred_DM: i can only wonder why they decided to go with GfWL now that almost every publisher has abandoned it. WTF? GfWL is almost dead.
The 360 version netcode is already in place, GFWL makes porting pretty easy.
Why everyone is so surprised (shocked, even) is beyond me, it was almost certain they would take advantage of what GFWL has to offer instead of re-writing parts of the game code from scratch.
Post edited April 12, 2012 by Phaidox
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Fred_DM: i can only wonder why they decided to go with GfWL now that almost every publisher has abandoned it. WTF? GfWL is almost dead.
Far from dead, look at AoE Online and Flight. If anything it is expanding.
Wow! What a great choice! GFWL or Steam? Whats the lesser evil?

Guess I'll just wait till it appears here...
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Fred_DM: i can only wonder why they decided to go with GfWL now that almost every publisher has abandoned it. WTF? GfWL is almost dead.
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StingingVelvet: Far from dead, look at AoE Online and Flight. If anything it is expanding.
The only reason that AoE Online and Flight are so busy is because they are F2P. I see very few people actually playing full GFWL games these days, and third-party GFWL titles are getting increasingly rare.