Posted February 23, 2013
Just thought I'd get this out here in case anyone is interested, the "beta" for DaggerXL, the port of The Elder Scrolls II: Daggerfall to the XL engine, is coming soon:
http://xlengine.com/new-xl-engine-release/
As many of you probably know, Bethesda released Daggerfall as freeware a while ago, so technically this project is about as legit as it comes without being an official port. There's still a way to go, but the project promises to make Daggerfall playable in high-resolutions with an OpenGL render, similar to GZDoom or eDuke do for Doom and Duke Nukem 3D. Meaning no blurry pixelated resolutions in DOSBox.
You can check out some screenshots here:
http://daggerxl.wordpress.com/screenshots/
http://xlengine.com/new-xl-engine-release/
As many of you probably know, Bethesda released Daggerfall as freeware a while ago, so technically this project is about as legit as it comes without being an official port. There's still a way to go, but the project promises to make Daggerfall playable in high-resolutions with an OpenGL render, similar to GZDoom or eDuke do for Doom and Duke Nukem 3D. Meaning no blurry pixelated resolutions in DOSBox.
You can check out some screenshots here:
http://daggerxl.wordpress.com/screenshots/