I've seen text+graphics ranging from the abysmal Mystery House to the brilliant Eric the Unready. I've seen many glorious ways people screw up this design. I've seen good art-text synch and really bad one, when the author actually expects the player to see and identify things on a bad picture, and there's no way to get the same info via the text interface. So I'm sorry, I'm not jumping for joy upon seeing various pictures, a guy from Andromeda, the feelies and the cinematic briefcase opening.
Remember what came to be, when Douglas Addams tried to bring IF back in his Starship Titanic, and chose the most awkward part of text adventures (NPC communication) as the main throwback to the good old days? Ugh...
I understand all that (I do not agree on a single word, but I understand what you're saying). It's just that trashing the game like you did.... mmmmmm.
Anyway, the game is up and people is buying it. We'll continue doing games, and probably new text adventures in the future. In fact, we're working on the second game right now. ;-)
Have a nice Sunday!