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If you don't know who Tom Bissell is, he wrote an excellent book in defence of video games and the experiences they offer (including stories like doing cocaine while playing GTA 4, but you should buy the book to read more). He reviews the console version of The Witcher 2, after reading about the hype and the lack of any really negative review of the PC version. Is he being deliberately contrarian? I don't know.
Post edited May 03, 2012 by michaelleung
Your second link is still to the book.
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orcishgamer: Your second link is still to the book.
Argh, fucking hell. Fixed.
His criticism of the story seems more aimed at fantasy as a whole (i.e. everything is a derivative of Tolkein and why does everyone speak with an English accent or Scottish brogue?) and I don't think he experienced enough of the story to really justify applying those criticisms to The Witcher 2. Further, in fairness to fantasy, using English accents to denote class based societies is a favorite practice in movies, TV, and games - not just for medieval and fantasy societies either, but Romans and other such historical societies. That's also just the English localization of the game that does that and I imagine he could've had the game's characters speak in the original Polish with the subtitles turned on (or any of the other localizations) - though I don't know about how easily navigable the menu options would be at that point. Perhaps in Polish the game would've felt more slavic and less English high-fantasy to him. ;) Or does the XBOX version not allow you to pick your localization or subtitles? On the PC I've seen people play in the Polish voice actors and English subtitles underneath.

I tend to agree with him that fantasy is often too Tolkein-derived or often not written tightly enough to make the world believable which is why I am not often a fan of the genre myself. But I thought, that once I got into it, the game's story actually rose above many of the standard fantasy tropes fairly well, even if those tropes are where it is based on, and I give more credit to the story than he did. I agree the writing was mostly just good with occasional flashes of brilliance (and of cringe-worthy camp), but overall I think it was better than simply functional (i.e. there was actual characterization in the dialogue to flesh out even minor characters on top of the dialogue to simply keep the plot moving). All in all I thought it was a strong story with good characterizations/developments. So I actually give it two or three modest steps up from the standard fantasy story - especially the standard save the world/princess ones. :) Combined with as he said, the complexity in the moral choices and forcing choices based on incomplete information with possible unknown and tragically unintended consequences (or where no matter what you choose you simply can't save everyone), I think the game deserves most of the praise it received story-wise.

In the interest of disclosure, I have not read the books just as I infer Tom Bissell hasn't either, but I am fairly certain that the Empire of Nilfgaard is in the books (and extremely important in them) and so any fault Tom Bissell has with the name being dumb (or for that matter the presence of Elves and Dwarves in the story) lies with Andrzej Sapkowski. It seems unfair to ding the game's writers for their inclusion and prominence in the story except perhaps for the choice to adapt Sapkowski's works to a game in the first place.

However, since he hated the game's mechanics and the UI, the point about story is moot since he shouldn't have to endure them just to experience the story. I've not played the console version but his description of the meditation system for the PC version is wrong (you can meditate to any partial period of time) and I'm surprised the console version would be different in that respect. It could be though and that would be unfortunate.

I agree with his supposition that games should strive to balance depth with complexity and I do think there was some bad UI and poorly explained concepts in the game mechanics. But I didn't find it as complicated as he seems to have and I actually enjoyed the combat system a great deal. I do have some criticisms about the combat (the targeting system in particular), but insubstantial is the last word I would've used to describe it. Parts of it (the targeting system) are ropey though. But again, overall I thought the combat was a lot of fun with some actual tactics with how one combined various abilities and mechanics together just to survive combat never mind win it and yet it still fit in with the game's fast-paced, hard-hitting real-time action. In other words, it was refreshingly different from simply left clicking everything to death (though there is some of that).

Some of the character animations in cutscenes do feel a bit stiff, but not so much that I found them distracting (at least not as much as he did). For the environments I had to disagree about them feeling skin deep where Geralt simply glides over them, but again I haven't played the console version - though from gameplay videos I didn't see any difference in that respect. I thought the environments had a good amount of depth - even on my laptop which barely ran the game at the lowest settings.

In short, he didn't like what little, too little, he saw of the story and disliked the mechanics. I can certainly understand not liking the mechanics as they were not perfect and I can see what flaws there are irritating someone to the point of dismissing the game entirely even if overall I enjoyed the mechanics.
Post edited May 04, 2012 by crazy_dave
Pretty horrible review I find. Indeed, his review is really about blaming the game for NOT being utterly different and original. Say what? Baldur's Gate was a huge classic and wasn't original either in its setting. At least the Witcher doesn't put evil and good in nice square boxes.

Especially the part where he asks why more options are a good thing, makes me wonder if he really understands gaming at all. Options are what create depth, mister Bissell - or should I shorten that to M. Bissell (get it?). If you want the console approach of "three buttons to do everything" go ahead, but pardon us "lording" PC gamers for wanting a little more than that.

Seriously, his entire review is one giant winge about insignificant flaws. "Oh no, the safe zones are close to the danger zones! It would have been so much better if the player had to walk ages and it would really really not annoy gamers at all .... oh wait, it would. I'm just an idiot who likes to talk big but clearly has no idea how games should work so I'll just continue wabbling on as if I'm an expert".

Honestly, I know way more about games than this twerp if I can go by his review.
He sounds like a victim of hype. It's the same as when your friends ruin an otherwise enjoyable movie by making it out to be much more than it is to you. Then you see it, it underwhelms you, but only in comparison to the ridiculous expectations placed upon it.
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orcishgamer: He sounds like a victim of hype. It's the same as when your friends ruin an otherwise enjoyable movie by making it out to be much more than it is to you. Then you see it, it underwhelms you, but only in comparison to the ridiculous expectations placed upon it.
Hype is indeed bad, but I don't think TW2 was overhyped. It received good scores but not the "OMG ITS PERFECT !!1!!! 1000000%!!!!!!!" crap you get from console reviews and most reviews weren't blind to its flaws. And to then slam the game for the ridiculous points raised in that "review" ... dear lord. He could apply most of his points to Baldur's Gate I & II and look what kind of classics those games are! "OMG you have to click so much to get anything done! OMG, dwarves! OMG, generic fantasy setting! etc. etc. etc."

Seriously, ignore the idiot. Saying PC gamers don't know the difference between complexity and depth while he clearly doesn't get it himself ... wow.
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crazy_dave: I tend to agree with him that fantasy is often too Tolkein-derived or often not written tightly enough to make the world believable which is why I am not often a fan of the genre myself.
It's really a shame you have only so few Sapkowski's books translated to english - you might find that Sapkowski's world is quite different from Tolkien's one (even thou they're using the same races,) and is VERY tight and thought-out. The game adds to this a lot, but you need to know the original material.
An unfavorable review of TW2? Someone oughta start a petition...

XD
I condensed his review a bit:

"I didn't like the Witcher 2. The difference to classical fantasy rpg's are caused by the soviet system. The people that grew up in that system are thieves and cheats, so the usual American morally superior black and white story structures are unwelcome there.
*some immature joke on Milfgaard*.
Then again, it's not Polish enough! Many options confuse me! I'm glad to be a console gamer! PC gamers are silly for liking complicated things as these are inferior."

Hard to see anything he says is of value. He contradicts himself, is bigoted against slavic culture, and can only make black/white distinctions.
Post edited May 04, 2012 by Gromuhl
The review reminded me the most of a die-hard PC RPG gamer reviewing e.g. a Final Fantasy game. "Are they for real? Just look at that Cloud character in FF7: a kid with a spiky hair-do and ridiculously big and cumbersome sword. This is just so stupid, is this what console gamers really like?".

Maybe Witcher 2 XBox is still very much a PC game in its heart, and for a console-only gamer the quirks and nuances of PC gaming may be too alien to stomach.

Still, it seemed a bit he wanted to be extra-harsh to the game because it was on PC first, and got lots of praise there. The normal "Soooo, this is what those PC-elitists praise so much? Doesn't seem that great to me, console gaming is where it's at.". As always, when someone complains about "PC-elitists", they quite often sound console-elitists themselves.

Nevertheless, I may understand where the guy is coming from when he complains e.g. about the story. Maybe it just isn't what he favours. Quite often, when I'm playing some game that was supposed to have very interesting story, I don't see that much special in it. Many praised console RPGs I've played have felt that way (but I may have liked them for some other reasons), and also PC games. I think I dozed off on the walls of text while playing Betrayal at Krondor which was supposed to have such a great story by a professional book writer, and the same problem with Baldur's Gate.
Post edited May 04, 2012 by timppu
I haven't completed the game, and I'm still at the siege level in the beginning. Does the review contain any spoilers?
That reminds me: does the XBox version get good reviews elsewhere, or is it panned widely? Maybe there is really something wrong with the console version(s)?
Post edited May 04, 2012 by timppu
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lowyhong: I haven't completed the game, and I'm still at the siege level in the beginning. Does the review contain any spoilers?
He claims to have played for ~6 hours, not sure how far you've gone. I somehow doubt there will be spoilers though.
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timppu: That reminds me: does the XBox version get good reviews elsewhere, or is it panned widely? Maybe there is really something wrong with the console version(s)?
They've been pretty good.

http://www.metacritic.com/game/xbox-360/the-witcher-2-assassins-of-kings---enhanced-edition