Posted April 01, 2012
hedwards: The thing is that now that they've also done away with their pricing scheme there isn't any reason why anybody should be buying from GOG rather than directly from the developer.
Assuming that the developer sells. This might be true for Indy, but not for other games.
Either way, I don't feel this is related to a fixed 6$-10$ pricing scheme, but rather whether the developer sells for a lower price.
hedwards: Most of the indie games I've bought over the last few years were DRM free and where the developer got pretty much all of the money.
Good point. However, GOG does go a step further and works on support for future OSes AND store a copy of your game on their servers. Whether that is worth the extra cost of not really depends on how much GOG puts in it's pocket I suppose.
hedwards: Indie games aren't likely to get any cheaper here than they are already available from many developers or through the ridiculous number of bundles.[
There are already enough of them at bargain prices due to the glut on the market that you're not likely to see them any less expensive or any more convenient by being brought here.
Less expensive, probably not (some bundles allow you to get the content for free after all, though I've never felt comfortable remunerating the devs such a low amount for their labor so I've abstained from buying the bundles as I didn't feel comfortable paying a decent price for those games either without doing some research and having a decent guarantee concerning their stability). There are already enough of them at bargain prices due to the glut on the market that you're not likely to see them any less expensive or any more convenient by being brought here.
More convenient, I'd say probably.
By offering the titles on GOG, they can be conveniently added to a centralised repository of DRM-free titles associated with your GOG account and GOG provides a stronger support guarantee for the title (I might not know the Indy dev, but I know GOG and the stronger support guarantee for the present and the future that they provide).
Furthermore, the Indy devs probably appreciate the visibility that this web sites provide for their titles, as opposed to the erratic bundle deals that I mostly hear of through forum posts in here or through one of my friends.
hedwards: Now, retro games, many of those are hard to get DRM free or otherwise and it's really where they ought to be focusing. Burying the games under what's likely to be a substantial number of indie releases isn't something that I would expect to help that aspect of their business.
Retro games are also a high maintenance mistress. Beyond the need to secure the labyrinthine IPs, they need to make it work for modern OSes and even if it seems to work out of the box, they need to do some testing on it before they can even start selling it.
In contrast, they need to get permission from 1 developper to sell the Indy game and the game should work on a modern machine so there is no overhead for GOG there. There might be overhead in the future, but at that point, GOG's version will become more desirable, because it will work out of the box on a modern OS while the original version that was sold by the Indy dev won't.
So, I doubt that securing Indy games will divert much of their available man-hours from old games.
That would be cool :).
Post edited April 01, 2012 by Magnitus