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silly question. It all depends on the game, not the publisher.
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Crosmando: ...
You still seem to be quite confused about the entire concept of different people looking for different things in videogames.
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Crosmando: ...
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Fenixp: You still seem to be quite confused about the entire concept of different people looking for different things in videogames.
If someone wants to watch a movie, they should watch a movie.
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Fenixp: You still seem to be quite confused about the entire concept of different people looking for different things in videogames.
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Crosmando: If someone wants to watch a movie, they should watch a movie.
So by your logic, Planescape:Torment is a bad game, because it is basically a book. And people shouldn't bother with it, because they should rather read a book.

Interesting...
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Crosmando: If someone wants to watch a movie, they should watch a movie.
Yes, thinking for others, that's exactly your problem. Thank you for elaborating :-P
Well, Crosmando, I'll keep playing the games I like, and you can keep whining about how the games I like are terrible, and we can both be happy!
Post edited October 22, 2012 by BadDecissions
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Crosmando: Lol, pretty sure I haven't been a teenager in quite a while, and why do you bring up BG in particular? It was a solid game but you bring it up out of nowhere. I just don't think that anyone who thinks low-brow cinematic "gangsta" rubbish like Sleeping Dogs or button-masher action games like Batman, or hell even gay-sex fan-fiction simulators like ME, really deserves to have an opinion on anything.
I'd appreciate it if you took your hate speech elitist bullshit out of my thread.

Thanks.
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Crosmando: If someone wants to watch a movie, they should watch a movie.
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SimonG: So by your logic, Planescape:Torment is a bad game, because it is basically a book. And people shouldn't bother with it, because they should rather read a book. Interesting...
How so, you might have a point with that new Inquisitor game because it basically does just drop text without any checks, PST does drop any more than a few paragraphs without giving the player a choice, usually with some kind of skill check involved. In addition, the dialogue in PST is dependent on TNO's stats like charisma. So yeah, PST is a great example of a functional gameplay system built into the dialogue system. A tad different I saw than modern games which are just cinematics intercut between combat mini-games.

Also, I've heard the "PST is a book" thing many, many times, it's always by the same immature troll types on the internet.
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Crosmando: Also, I've heard the "PST is a book" thing many, many times, it's always by the same immature troll types on the internet.
You mean like the immature troll types from Obsidian

http://www.facebook.com/obsidian?ref=ts&fref=ts

(For those without facebook, this is what Obisidian was recommending:

http://www.wischik.com/lu/senses/pst-book.html )
I pretty much have, mostly playing oldies and adventure games, which rarely (if at all anymore) have big publishers behind them (if indeed we're talking only about the 'big guys').

I sure wouldn't pass up a brand spanking AAA point'n'click from EA or whoever else though, so get to it!
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MoP: I sure wouldn't pass up a brand spanking AAA point'n'click from EA or whoever else though, so get to it!
Depending how that Double Fine game does, I can see that as an emerging market. It certainly is big in Germany (as the Daedalic catalogue shows).
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Crosmando: immature troll types on the internet.
Oh, because you're not an immature troll type on the internet, with your ability to look at an issue from other people's perspective and getting involved in open, not at all single-minded discussions. Oh wait...
Post edited October 22, 2012 by Fenixp
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Crosmando: Also, I've heard the "PST is a book" thing many, many times, it's always by the same immature troll types on the internet.
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SimonG: You mean like the immature troll types from Obsidian http://www.facebook.com/obsidian?ref=ts&fref=ts (For those without facebook, this is what Obisidian was recommending: http://www.wischik.com/lu/senses/pst-book.html )
It's a novelization which uses Avellone's/McComb's writing compiled in a novel format by that author, what's your point? Anyone who uses that one-liner obviously hasn't played PST, because the gameplay mechanics relating to dialogue choices are the core of the game, if it were "just a book" it would read like one, without the choices.
what is the deal with this binary internet logic? ... everything or nothing.
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donpixel: what is the deal with this binary internet logic? ... everything or nothing.
computers are taking over our brains