Posted December 04, 2008
hansschmucker: Your sarcasm aside, that's the kind of post I want :)
Just a little correction: Watermarks don't live in the code. They live in the data. Sometimes, they're added as resources to the EXE, sometimes they live in separate packages (for example a text file included in the download) or if the publisher is sneaky inside game ressources (images, sounds, dialog descriptions, config files,...) But as soon as they are evaluated by the software, nobody can call them "just watermarks" anymore.
I also like my games clean... Even including a watermark on its own is definitely not something that I would consider if there wasn't the potential gain of having more games available without active DRM. It's just that I'd rather have a hundred games to with watermarks to chose from than ten without.
Edit: PS: About the second hand game market... You're right that's a problem I hadn't thought of and that would undoubtedly appear once newer games are added to the catalog. I simply didn't look beyond the current situation where we just buy classics for which the resell value is close to 0 anyway. I'll think about it, right now I can't think of any good solutions either.
Just a little correction: Watermarks don't live in the code. They live in the data. Sometimes, they're added as resources to the EXE, sometimes they live in separate packages (for example a text file included in the download) or if the publisher is sneaky inside game ressources (images, sounds, dialog descriptions, config files,...) But as soon as they are evaluated by the software, nobody can call them "just watermarks" anymore.
I also like my games clean... Even including a watermark on its own is definitely not something that I would consider if there wasn't the potential gain of having more games available without active DRM. It's just that I'd rather have a hundred games to with watermarks to chose from than ten without.
Edit: PS: About the second hand game market... You're right that's a problem I hadn't thought of and that would undoubtedly appear once newer games are added to the catalog. I simply didn't look beyond the current situation where we just buy classics for which the resell value is close to 0 anyway. I'll think about it, right now I can't think of any good solutions either.
Now talking about semantics: You separate the game code, from the game data (voice info, images, art, music,etc), am i right? In my point of view I include that on the gaming code because they are part of the game and some of that data is "merged" with the game code. And in all effects, in my point of view is part of the game.
You said " I'd rather have a hundred games to with watermarks to chose from than ten without" well im am on the oposite side. Of course that they can exist and I wouldn't do anything about them other then not buying. It is what i am doing now with current DRM'd games. (yes i know, i can be very thick skulled sometimes). :) Plus i am now going "Cold Turkey" out of not playing recent games. ;)
Post edited December 04, 2008 by Ghostfromthepast