Gundato: So, in essence, their "stricter" nature makes them more prone to anger from the community (not to sound like a tinfoil hat, but I suspect that much of the animosity and horror stories will spawn from the warez scene), which in turn makes them less likely to be used in NA/EU (nobody cares about you, Australia :p), which in turn makes them viable alternatives for Eastern Europe.
I think that a lot of it is down to people putting two and two together and getting five. Fact 1: my old unbranded CD drive finally broke. Fact 2: Some game I bought had DRM. Conclusion: DRM be killin' ma drives!
That said, there have been DRM implementations that have been outright malware. Retail Bioshock was a trojan. No two ways around it, that shit was virused up to the eyeballs. It was even detected by many AVs as having a virus. So because 2K had intentionally distributed it with said malware, rather than recall it, they had to coax AV devs to overlook it in future updates.
Yet, technically that used SecuROM which can also be used for completely non-invasive disc checks or completely transparent DRM used for DD titles. Neither of which I have a problem with (typically. But Crysis had to be cracked after months of EA's attempts to sort it out including giving me an EA store version which also didn't work).
Gundato: As for the second half of your post: That is where we disagree ideologically, and I am not really in the mood to argue against "But, DRM is evil. It is all a conspiracy of the evil corporations to force us to not give them money" and you probably don't want to argue against what you perceive as "Give Kotick oral sex!"
I don't see DRM as evil. Partly because I don't live in some comic book world where evil exists. Partly because it's just software. But mostly because I just don't give that much of a shit to get all righteous about it. I will avoid any title that contains anything detrimental (either to the game or my system) and I will voice my opinions on it where relevant. But generally that's all it amounts to. I don't have an anti-DRM agenda like some people here. I just see it for what it is.
As for Kotick, I've got no love for the guy. That much is true. But I don't consider Activision to be at the forefront of shitty DRM schemes. But maybe that's because nothing they've done of late has been interesting enough to me for me to look further into it.
BoxOfSnoo: I've had to do way too much maintenance on my iTunes libraries these days... good thing I know a trick about how to rebuild the database, after hand-editing the XML...
I think I'll stick with Foobar...
jimthev: SO DRM free can work on a large scale, but you can usually make even more money by squeezing the paying customer by adding DRM. Hence DRM works 'more better' from the publishers view.
It depends on whether or not they're going to get more from people who would have bought it second hand than they're losing from people who would have bought it first hand had it not been for all the bullshit they had to deal with piecing the jigsaw puzzle of a game together from all the 0 day cut content. If a game starts out at £35 and can go down to £10 within a year, I'd say they better be damn sure it's worth the sacrifice.