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amok: Noticed Cortex Command just got released on Steam, so I looked at my Humble account and found that it had a new build uploaded today - seems like it is finally got a release build!
Yep, it's got an actual intro now. A great, great intro.

Complete campaign! Finally!
Post edited September 28, 2012 by Fenixp
It's awesome that it's come out and all, but I was still hoping for networked 4-player modes.

I'll still play it, and it's still a great game, but that's a bit of a bummer that it might never have networked multiplayer.
Post edited September 28, 2012 by johnki
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amok: (now whatever is happening to Splot...)
Splot's scheduled to be released later this year. I believe they were focusing their attention on Trine 2 before trying to finish Splot.

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amok: Edit - and if you go back and open up Humble Bundle #2 you will find a steam key there, if you want it. Nice.
Edit - thanks for pointing that out :)
Post edited September 28, 2012 by Barefoot_Monkey
Spent ages trying to remember which email I bought HIB2 using but glad I remembered.
Game looks great
Obligatory 'GOG release pl0x?' comment here.

Also, just redeemed my Steam key. Yay. After nearly half a decade (I don't even remember when I pre-ordered the game), they've finally finished the game.

Wishlist!
http://www.gog.com/en/wishlist/games/cortex_command
Post edited September 28, 2012 by lowyhong
I played a bit of it, but I wasn't impressed. Naturally, my friend who let me play on his computer screamed "heresy!" and tried to burn me at the stake.

I do have a really good reason for not liking it; it's all been done before, in a better way, with better controls, and using GameMaker.

To stem the ridicule, I do not have anything against independent game development. However being independent isn't an excuse for retreading old ground that has already been razed, burned, salted, sacrificed to the devil, and the resulting desert nuked to glass.

I don't think catering to lowered expectations is a good thing.
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ThomasPierson: I do have a really good reason for not liking it; it's all been done before, in a better way, with better controls, and using GameMaker.
Huh? Link or name of the game would be nice
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ThomasPierson: I played a bit of it, but I wasn't impressed. Naturally, my friend who let me play on his computer screamed "heresy!" and tried to burn me at the stake.

I do have a really good reason for not liking it; it's all been done before, in a better way, with better controls, and using GameMaker.

To stem the ridicule, I do not have anything against independent game development. However being independent isn't an excuse for retreading old ground that has already been razed, burned, salted, sacrificed to the devil, and the resulting desert nuked to glass.

I don't think catering to lowered expectations is a good thing.
there are also only seven story archetypes in the world, so there is no point writing any more...

What game (made in Gamemaker) is better though? I can't remember any other game on the hoof right now.
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amok: there are also only seven story archetypes in the world, so there is no point writing any more...
This statement is like saying "if they can put a man on the moon, why can't I buy a hover car?" One has almost nothing to do with the other. The narrative for a game, especially the typical platform shooter, is rarely longer than a few paragraphs, the average novel is somewhere between 80,000 and 120,000 words and is the entire creation of the authors imagination unhampered by the limitations of a computer.

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amok: What game (made in Gamemaker) is better though? I can't remember any other game on the hoof right now.
Just take a look for platform shooters, you'll find quite a few, many of them are spectacular, though few have the scope of Cortex. Then again, all scope is in video games is development time. I will acknowledge that it's hard to build a 2D platform shooter and make it truly unique because it's a 2D platform shooter. Even the inclusion of multi-player and defense structures don't really make the whole thing riveting.

NOW.... if I had my way, I would 1) have the game redesigned with the models from the trailer, they actually had character and 2) I would give the game the functions of a 2D platformer, but make the levels be be rotatable 3 dimensional spaces ("solid" platforms on a rotatable, invisible cylinder controlled by the player). That's what I thought when I played it and I still think it would make both the offensive and defensive aspects more exciting and strategically more dynamic.

EDIT: edit for spelling and grammar... yep, still terrible.
Post edited September 28, 2012 by ThomasPierson
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ThomasPierson: ...
But... What is it copying? I want to see that game god damnit, I can use all games similar to Cortex Command!
Just a note, anyone who has purchased the Humble Indie Bundle #2 will have a Cortex Command Steam key added to their page.
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ThomasPierson: This statement is like saying "if they can put a man on the moon, why can't I buy a hover car?" One has almost nothing to do with the other. The narrative for a game, especially the typical platform shooter, is rarely longer than a few paragraphs, the average novel is somewhere between 80,000 and 120,000 words and is the entire creation of the authors imagination unhampered by the limitations of a computer.
no it was a reference to the fact that nothing is created in a vacuum and everything is inspired by something else. It is pointless saying "it has been done before", because everything has been done before. It is the execution which is important. Cortext Command does ok there, better then many more.

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ThomasPierson: Just take a look for platform shooters [...]
umm... why would I look at platform shooters, CC is more in the realms of an action RTS.

And seriously - which Gamemaker game is it that has done this before, but better.
Post edited September 28, 2012 by amok
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amok: umm... why would I look at platform shooters, CC is more in the realms of an action RTS.
Yeah, that game is not brilliant for the shooting and physics bit alone, you can do matches where you first design your bases, and when you're done with that, you're ordering units, giving out orders, and on top of that controlling one and shooting shit. And launching chainsaws, because why the hell not.
The only 3 games I can think of that are remotely to similar to CC are the Clonk series, Worms and Terraria, and even so I use the word "similar" in the loosest sense.

Anyway I'm very impressed with the Campaign. AI still needs a lot of work done, but it's light years ahead of the last beta. All in all, I paid $15 when the game was in beta, and I have no regrets now seeing the game in its current state.
Post edited September 28, 2012 by lowyhong
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amok: Noticed Cortex Command just got released on Steam, so I looked at my Humble account and found that it had a new build uploaded today - seems like it is finally got a release build!
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Fenixp: Yep, it's got an actual intro now. A great, great intro.

Complete campaign! Finally!
Really? Neat! Mayhaps it's time to give it another try.