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I am currently upgrading the server to the latest PHP, the installation made some mistakes on the Server configuration... I will have a look into it later
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csmith: This link is not working for me, but it could be "user error" on my part. (or even blocked by my work)
Not just you, I'm getting a 404 Error as well.

As for the game development... I'm still trying to come up with ideas and working my way around Construct 2.
If using the Unreal Development Kit were allowed, I'd probably just make a really simple game with some GOG and DRM textures planted all over the place. Too bad anything made in UDK tends to be fairly large, filesize-wise.
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csmith: This link is not working for me, but it could be "user error" on my part. (or even blocked by my work)
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Garugo: Not just you, I'm getting a 404 Error as well.

As for the game development... I'm still trying to come up with ideas and working my way around Construct 2.
If using the Unreal Development Kit were allowed, I'd probably just make a really simple game with some GOG and DRM textures planted all over the place. Too bad anything made in UDK tends to be fairly large, filesize-wise.
Sorry, no download is allowed... only HTML5 :)
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Ubivis: Sorry, no download is allowed... only HTML5 :)
Aww, then again I'd only want to use UDK since I have experience with it. Just means if I end up making something with Construct it'll be... well, simple since I don't have any idea what I'm doing in it :P
Server upgrade finished... all the files are available again! :)
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Ubivis: Sorry, no download is allowed... only HTML5 :)
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Garugo: Aww, then again I'd only want to use UDK since I have experience with it. Just means if I end up making something with Construct it'll be... well, simple since I don't have any idea what I'm doing in it :P
Give it a try... it is simple and you can do funny stuff without any knowledge... the learning progress with Construct is really good, but you can also use other tools... the important thing for the contest, the result must be in HTML 5 ;)
Post edited March 13, 2012 by Ubivis
My total lack of graphical skills is holding me back :( The results are not even funny bad, they are just plain old bad
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AFnord: My total lack of graphical skills is holding me back :( The results are not even funny bad, they are just plain old bad
Don't let that stop you! I'm not going to let it stop me!
(Plus they include some frreebies on the Construct 2 site... only space themed though.)
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AFnord: My total lack of graphical skills is holding me back :( The results are not even funny bad, they are just plain old bad
Just have a look into the two examples I posted... I have no graphical skill at all, but it still looks quite nice :)

The good images are from images.google.com ;)
I figured out a workaround. But now I'm addicted to drawing ugly space bugs, and no game is currently being made, I'm just mass producing the buggers, in the hope that at least some will turn out alright
Could someone lend me a hand? I have two objects that bounces between two other objects. Each time they meet, I want them to spawn another randomly selected object. I know how to set a "spawn object" command, but I don't know how to tell it to spawn a random object.
And for that matter. I can't seem to set the angle which I shoot in. When I hit space I want the main controllable object to shoot. Currently it only shoots to the right. I've tried to "set angle of motion", which had no effect. I've also tried to set "move at angle" or "move forward" (with different angles set to the object that is supposed to be shot out), but it just keeps shooting to the right.
Post edited March 13, 2012 by AFnord
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AFnord: Could someone lend me a hand? I have two objects that bounces between two other objects. Each time they meet, I want them to spawn another randomly selected object. I know how to set a "spawn object" command, but I don't know how to tell it to spawn a random object.
And for that matter. I can't seem to set the angle which I shoot in. When I hit space I want the main controllable object to shoot. Currently it only shoots to the right. I've tried to "set angle of motion", which had no effect. I've also tried to set "move at angle" or "move forward" (with different angles set to the object that is supposed to be shot out), but it just keeps shooting to the right.
Where do you want the projectiles to aim for? If you want them to aim for a specific object on the screen, you can do: "set angle to"> projectile.X, projectile.Y (replace the word projectile with the name of the object you want them to aim for).

If I've misunderstood what you meant, explain again and I'll do my best to help.

For everyone else moaning about not having graphic skills or experience with the editor, I think we're all in the same boat with that, so let's just have fun and see what we come up with.

I started off with a bunch of grand ideas, but I've had to simplify things a lot along the way as I don't yet have all the skills to implement the ideas. I finished the main part of the game itself last night. It's a single level shoot 'em up called Geralt in Space. It looks terrible because like everyone else, I have limited graphics skills, and it's a bit boring because I'm still working out how to do more complicated stuff, but....... IT WORKS. :P Still more to be done before it's ready for entry though.
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AFnord: Could someone lend me a hand? I have two objects that bounces between two other objects. Each time they meet, I want them to spawn another randomly selected object. I know how to set a "spawn object" command, but I don't know how to tell it to spawn a random object.
And for that matter. I can't seem to set the angle which I shoot in. When I hit space I want the main controllable object to shoot. Currently it only shoots to the right. I've tried to "set angle of motion", which had no effect. I've also tried to set "move at angle" or "move forward" (with different angles set to the object that is supposed to be shot out), but it just keeps shooting to the right.
There is a difference in "angle of motion" and "angle" the overall angle will also have an impact on the angle of the bullet item you shoot.

If you like, you can send me your capx and I will have a look into it to point out what to do.

For the random spawn, this is a bit more difficult. At the moment, Construct2 does not allow a random selection, you have to work around of this.

Example:
Create a global variable: spawn
When something has to be spawned, calculate a random number (one number for each different spawn object you have).
Create Events based on the number, you have generated... on 1 spawn this item, on 2 spawn that item, and so on.

Main problem with this, you will need to use some events, that are limited in the free edition.

What you can also try is to look into the Forum of Construct and look for a plugin, that may help you. Or develop your very own plugin (all you need to know is JavaScript *gg*)
Thanks, I think that solved the problem I had. The game seem to be doing roughly what I want it to do, so now it is time to make it actually worth playing, and not a simple thing spawning... thing.
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Ubivis: Or develop your very own plugin
I'm attempting to do this, but it's a bit of a pain to refresh changes made to your plugin's code. Do you know of any way to refresh this without exiting Construct 2 and restarting it?
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Ubivis: Or develop your very own plugin
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adambiser: I'm attempting to do this, but it's a bit of a pain to refresh changes made to your plugin's code. Do you know of any way to refresh this without exiting Construct 2 and restarting it?
I am sorry, I have not started looking into that myself... :)