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It's Xbone's DRM, not CDPR's. Microsoft decided to put that DRM in their console, and producers (CDPR included) don't have a say in this. What's so hard to understand ?
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Snickersnack: GOG is not CD Project Red. They are sister companies.
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jamyskis: That's another thing that's bugged me - the use of the term "sister company". Is that used to somehow disassociate GOG.com from whatever CDPR does, or is it a mistranslation from Polish? Because GOG.com is a subsidiary of CDPR, plain and simple.
I took a look at wikipedia's pages for CDP and CDPR to try and sort out CD Project but soon fled in terror. I think GOG originates from a different branch than the one that makes the Witcher games but there have been mergers and renames since then to confuse things.

http://en.wikipedia.org/wiki/CD_Projekt
http://en.wikipedia.org/wiki/CD_Projekt_RED

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Snickersnack: GOG is not CD Project Red. They are sister companies.
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Pheace: CDPR is not GOG's sister company. CDPR is GOG's parent company. GOG's a subsidiary of CDPR.
"Software Engineer

We are looking for Software Engineers to enhance our extraordinary team. Join us in building the best online services and desktop features for our sister game-development studio CD Projekt RED and other partners. This position will allow you to shape the future of the GOG.com."

http://www.gog.com/work#software_engineer
Post edited June 19, 2013 by Snickersnack
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Pheace: CDPR is not GOG's sister company. CDPR is GOG's parent company. GOG's a subsidiary of CDPR.
CD Projekt RED (the developer of The Witcher) and GOG are sister companies. The parent company is CD Projekt (without RED!).

@topic
The retail version of The Witcher 2 had DRM as well. It was forced on CDPR by the publisher (they removed it a few days after release, because of performance problems caused by the DRM). You need a publisher for some things. Even Valve needed EA for retail games. So what should CDPR have done? Make the game GOG-only? That's not the way to make money. That's only a way to piss off your customers without good internet connection and bandwith cap. But it would have been truly anti-DRM not to allow people without good internet to play the game.

Same goes for XBone. It is a customer unfriendly DRM-box, but people will buy it to play games on it. It might be a sign against DRM not to release the game on XBone... But it wouldn't be nice for your customers.
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timppu: You basically said: "People don't care about DRM... except when they care about it.". Errr, right.

Yes, many people find installation caps, or always online, quite fine, while many others don't. I personally find e.g. multiplayer CD keys fine.
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amok: And that is how people work. People do not care as long as it do not bother them. DRM in general do not bother them, so they do not care until extreme cases comes along ( From Dust and Sim City, comes to mind - but there is a reason why it was more of an uproar for Sim CIty that Diablo 3, even though they use more or less similar scheme)
So which XBone game refused to work to make people and media complain about its alleged DRM? Or when people and media complained about Ubisoft's always-online DRM schemes, which caused Ubisoft to change it?

Also to give more recent example, as Valve quietly changed its DRM from "always offline" to "you have to authenticate your Steam games every two weeks", many content people reacted in the Steam forums.

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amok: There is no DRM-free revolution, only complaints if a single game do not work for some reason. If there where, we would not see Steam, Origin and all the other schemes, the game would not sell. They sell because people do not care.
Wrong logic. I have 175 games on Steam, so according to you I don't care about DRM.

"Being annoyed" and "not caring" are not the same thing. That's what the pro-DRM people seem to forget over and over again.
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amok: And that is how people work. People do not care as long as it do not bother them. DRM in general do not bother them, so they do not care until extreme cases comes along ( From Dust and Sim City, comes to mind - but there is a reason why it was more of an uproar for Sim CIty that Diablo 3, even though they use more or less similar scheme)
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timppu: So which XBone game refused to work to make people and media complain about its alleged DRM? Or when people and media complained about Ubisoft's always-online DRM schemes, which caused Ubisoft to change it?

Also to give more recent example, as Valve quietly changed its DRM from "always offline" to "you have to authenticate your Steam games every two weeks", many content people reacted in the Steam forums.

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amok: There is no DRM-free revolution, only complaints if a single game do not work for some reason. If there where, we would not see Steam, Origin and all the other schemes, the game would not sell. They sell because people do not care.
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timppu: Wrong logic. I have 175 games on Steam, so according to you I don't care about DRM.

"Being annoyed" and "not caring" are not the same thing. That's what the pro-DRM people seem to forget over and over again.
yes, and you alone make a revolution...
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timppu: So which XBone game refused to work to make people and media complain about its alleged DRM? Or when people and media complained about Ubisoft's always-online DRM schemes, which caused Ubisoft to change it?

Also to give more recent example, as Valve quietly changed its DRM from "always offline" to "you have to authenticate your Steam games every two weeks", many content people reacted in the Steam forums.
Proves my point. There is no revolution, just complains when single cases do not work.
Post edited June 19, 2013 by amok
The reality is making a game the scope of The Witcher 3 costs a lot of money. To make sure they can recover the costs and fund development of future games like Cyberpunk 2077, they need to port it to as many viable platforms as possible to increase possible sales. If they decided to not release it here, that would be a far more legit complaint than it appearing on any console.
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amok: Proves my point. There is no revolution, just complains when single cases do not work.
I was arguing your claim that "most people don't care about DRM", not whether there is a "DRM-free revolution" or not.

For the latter: Are most PC games released DRM-free? Definitely not.

Do people and media now discuss and object to different DRM schemes more than before? Yes. So maybe someone sees this increase of "DRM-awareness" as a sign of the "revolution". I personally wouldn't talk about a revolution.
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amok: Proves my point. There is no revolution, just complains when single cases do not work.
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timppu: I was arguing your claim that "most people don't care about DRM", not whether there is a "DRM-free revolution" or not.

For the latter: Are most PC games released DRM-free? Definitely not.

Do people and media now discuss and object to different DRM schemes more than before? Yes. So maybe someone sees this increase of "DRM-awareness" as a sign of the "revolution". I personally wouldn't talk about a revolution.
And they only care when it goes wrong. As I said :)

So not sure what we are arguing about, to be honest.
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zacattack458: Just because you live in a world of DRM( so to speak) doesn't mean you have to join it
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Vestin: "I would rather die than live in a world with DRM !" ?
CD Project/CD Project Red/GOG are the good guys. Some time ago Google was also the good guys. When do the good guys lose their ways? I don't agree with the OP at all and I think he has an extreme and not very pragmatic way of looking at things but when it come to our brave new technology world it can be useful to reflect upon these things.

I like GOG's policy against DRM and I think their firm yet pragmatic approach (including selling their games on XBox and selling games with antiquated DRM technology like M&M 3 and 4) is a good one.

In the future I suspect your relationship with DRM will influence your relationship with The Man as DRM an DLM (Digital Life Management) becomes more entangled.
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real.geizterfahr: CD Projekt RED (the developer of The Witcher) and GOG are sister companies. The parent company is CD Projekt (without RED!).
No they are not, CDPR is the parent company now.

"After the international success of The Witcher, CD Projekt changed its focus to game development. In 2008, CD Projekt group companies became part of a newly created holding company, CDP Investment Sp. z o.o. Soon thereafter, in what is known as reverse takeover, CDP Investment merged with Optimus S.A., a public company listed on the Warsaw Stock Exchange. In October 2011, CD Projekt RED Sp. z o.o. merged with CD Projekt RED S.A. and became the dominant part of the group.[1]"

And from GOG's Wiki:

Parent CD Projekt RED S.A.
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zacattack458: If GOG(CD project) is against DRM, why is the witcher 3 going to the Xbox one? In my opinion that a bit hypocritical. That's not to say that the PS4 won't have some sort of DRM in the fine print.
Good news! CDPR gave Microsoft an ultimatum ("Witcher 3 or DRM, pick one!"), and now Microsoft complied and agreed to strip the DRM away from XBone!

http://www.gog.com/forum/general/xbox_one_removing_drm/page1

;)
As long as they remain committed to providing a drm-free option wherever possible then I don't see the problem. The issue here is that not everyone wants what CDPR wants the way CDPR want it. All they can do is provide people with the choices they want while providing the option they believe to be the optimal.