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Landeril: Picking a Class is Key in Some RPG's, but it can not be one of the ONLY two basis to call a game an RPG.
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GameRager: I actually mentioned more than that:

Picking/Playing a class(or role in your mind of how that class plays out storywise/etc that's uniques to you even)
Inventory system with stat/ability altering items you can swap in/put or consume as you play to alter how you play.
A skills system/tree that affects how you play in some ways, as well as stats/elvelling that also does similar.
A fantasy setting of some sort(even post apocalyptic counts imo).
Mmm. Yes its an RPG, but still an aRPG.
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mystral: Hmm... and since when is a character class the same as a role exactly? The fact that your character is, say, a sorceress says very little about her personality (although the extensive background story of Diablo does give a description of classes that includes basic personality traits, but who reads games manual anymore?).

Diablo's classes is a gameplay choice to me, not a roleplaying one. It's like saying picking one plane over another in Flight Simulator is a roleplay choice.
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I've never really met people who played pnp for the combat, so I'll take your word for it.
The combat is imo the most boring part of most tabletop RPGs (what's fun about rolling dice dozens of times in a row, I wonder).
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Still I assume that even players who focus on combat have created an extensive background for their characters and want some choice about what to do, where to go and what to kill instead of being railroaded into slaughtering loads and loads of minions until you're finally presented with a challenge when you get to a boss.

But maybe I'm wrong and Diablo is actually an accurate representation of their sessions, in which case I'll say good for them if they enjoy that, but I don't consider that roleplaying either, pnp rules or not.
1. It is a role, just a broadly defined one. And that whole comparison to a flight sim and picking planes out is grasping at straws.....AT BEST.

2. Many actually like the combat in RPGs.....not just ARPG players either btw.

3. This is all in YOUR opinion...it doesn't make it a fact just because those are your beliefs though.
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Landeril: Mmm. Yes its an RPG, but still an aRPG.
I never said it wasn't, though.
Post edited May 30, 2011 by GameRager
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mystral: Hmm... and since when is a character class the same as a role exactly? The fact that your character is, say, a sorceress says very little about her personality (although the extensive background story of Diablo does give a description of classes that includes basic personality traits, but who reads games manual anymore?).

Diablo's classes is a gameplay choice to me, not a roleplaying one. It's like saying picking one plane over another in Flight Simulator is a roleplay choice.
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I've never really met people who played pnp for the combat, so I'll take your word for it.
The combat is imo the most boring part of most tabletop RPGs (what's fun about rolling dice dozens of times in a row, I wonder).
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Still I assume that even players who focus on combat have created an extensive background for their characters and want some choice about what to do, where to go and what to kill instead of being railroaded into slaughtering loads and loads of minions until you're finally presented with a challenge when you get to a boss.

But maybe I'm wrong and Diablo is actually an accurate representation of their sessions, in which case I'll say good for them if they enjoy that, but I don't consider that roleplaying either, pnp rules or not.
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GameRager: 1. It is a role, just a broadly defined one. And that whole comparison to a flight sim and picking planes out is grasping at straws.....AT BEST.

2. Many actually like the combat in RPGs.....not just ARPG players either btw.

3. This is all in YOUR opinion...it doesn't make it a fact just because those are your beliefs though.
1: Its not a role. Its what your "Profession" is....All it does is determine your skills.

2: aRPG's are mainly FOR Combat. Not true RolePlay.

and 3: Most people believe the same as Mystral
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Landeril: 1: Its not a role. Its what your "Profession" is....All it does is determine your skills.

2: aRPG's are mainly FOR Combat. Not true RolePlay.

and 3: Most people believe the same as Mystral
It's the role you are playing though...or do you not know the difnition of role?

As for me...I like to roleplay in my mind as I go through the areas, making up story/background as I go...so no, it's not JUST a way to determine your skills to everyone.

2. They are roleplay, stop being so closed minded.

3. Again, it's just your opinion...stop being so snobbish about it.
Post edited May 30, 2011 by GameRager
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orcishgamer: Are you saying not everyone is happy with mint chip ice cream?!! BLASPHEMY!
Yes unfortunately we have our favourites, in my case strawberry (cRPG's) and I look at Vanilla (jRPG's), Mint Choc (aRPG's) and Pistachio (tRPG's) with some scepticisim. I might enjoy trying something different from time to time but I will always go back to strawberry and if people stop stocking strawberry I will complain.
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Landeril: 1: Its not a role. Its what your "Profession" is....All it does is determine your skills.

2: aRPG's are mainly FOR Combat. Not true RolePlay.

and 3: Most people believe the same as Mystral
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GameRager: It's the role you are playing though...or do you not know the difnition of role?

As for me...I like to roleplay in my mind as I go through the areas, making up story/background as I go...so no, it's not JUST a way to determine your skills to everyone.

2. They are roleplay, stop being so closed minded.

3. Again, it's just your opinion...stop being so snobbish about it.
Classic RPG's use an actual RolePlay Story based system. Not one you can make up in your head.

aRPG's use no such system. You make up your own story, define your own role.

Which is why I stick to cRPG's pr jRPG's
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GameRager: It's the role you are playing though...or do you not know the difnition of role?

As for me...I like to roleplay in my mind as I go through the areas, making up story/background as I go...so no, it's not JUST a way to determine your skills to everyone.

2. They are roleplay, stop being so closed minded.

3. Again, it's just your opinion...stop being so snobbish about it.
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Landeril: Classic RPG's use an actual RolePlay Story based system. Not one you can make up in your head.

aRPG's use no such system. You make up your own story, define your own role.

Which is why I stick to cRPG's pr jRPG's
Most of the points you make about aRPGs apply to famous jRPGs such as Dragon Warrior. Just saying:)

Also, I love Dragon Warrior, so watch yourself.
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Delixe: I think Diablo, Mass Effect and The Witcher all quite comfortably fall into the aRPG category. Dispite their differences they are effectively action games with a stat/choice based character development. They are still RPG's, aRPGs are just a sub-category. Similarly the classic RPG's like Fallout and Baldur's Gate are cRPG's and stuff like Final Fantasy are jRPG's. It's only when people start being snobby and saying things like "Well aRPG's aren't 'proper' RPG's" that confusion occurs. They are all RPG's there are just lots of flavours out there.
I'd disagree, all three of those games are so drastically different that someone could like one and despise another. Diablo lacks any choice whatsoever, to someone who expects that from their RPGs they would be very disappointed, not to mention the lack in character customisation beyond the set skill trees (you can't even change the genders except for the new one which isn't out yet) while Witcher 1 would be very annoying to someone who doesn't want lots of talking and just wants to get to the killing. Mass Effect wouldn't appeal to people who prefer combat to be completely derived from stats while those who want their own skills to count wouldn't like Diablo (I know people whose complaint is very much they can't smack the enemy for themselves).

Not to mention the completely different gameplay systems in those games, the examples you give actually prove my point. There are several facts you can expect when you play an FPS: that it will be played from the first person perspective, that whether you hit or not depends on whether your bullets hit their target or not, not due to some stat, and that it will be combat-focused. Diablo on the other hand is an isometric view, ME and Witcher 2 are third person while Witcher 1 can be both depending on your choice. Diablo is purely stat-based combat which just requires the player to click on an opponent to fire, ME requires some degree of aiming on the player's behalf. Witcher and Mass Effect both have heavy dialogue in the game, Diablo has quest-givers and the occasional single line from an opponent.

I'll admit that counting the ME games in with this is unfair however, despite your claim that it's an ARPG it's actual a RPG/Shooter according to the devs themselves and so isn't meant to be counted anyway, though the fact that you mixed that up with them just further proves that the genres need better definition to define them.
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Landeril: Classic RPG's use an actual RolePlay Story based system. Not one you can make up in your head.

aRPG's use no such system. You make up your own story, define your own role.

Which is why I stick to cRPG's pr jRPG's
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orcishgamer: Most of the points you make about aRPGs apply to famous jRPGs such as Dragon Warrior. Just saying:)

Also, I love Dragon Warrior, so watch yourself.
Did not say I didn't play aRPG's. <_< Just said I didn't like them as much as I liked True Story Based RPG's.
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orcishgamer: Most of the points you make about aRPGs apply to famous jRPGs such as Dragon Warrior. Just saying:)

Also, I love Dragon Warrior, so watch yourself.
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Landeril: Did not say I didn't play aRPG's. <_< Just said I didn't like them as much as I liked True Story Based RPG's.
Fair enough, I just was trying to keep the thread from devolving into semantic hand waving (probably already mission failed there) :)

Another great RPG with static story: Phantasy Star II, yes if you haven't played it you should. There's been a couple re-releases recently so a lot of folks should be able to find a retail copy.
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Landeril: Classic RPG's use an actual RolePlay Story based system. Not one you can make up in your head.

aRPG's use no such system. You make up your own story, define your own role.

Which is why I stick to cRPG's pr jRPG's
That doesn't make RPGs any less fun or any less RPGs..
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Landeril: Did not say I didn't play aRPG's. <_< Just said I didn't like them as much as I liked True Story Based RPG's.
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orcishgamer: Fair enough, I just was trying to keep the thread from devolving into semantic hand waving (probably already mission failed there) :)

Another great RPG with static story: Phantasy Star II, yes if you haven't played it you should. There's been a couple re-releases recently so a lot of folks should be able to find a retail copy.
I got into Phantasy star a while back. Though, Phantasy Star Universe kinda annoyed me
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GameRager: 1. It is a role, just a broadly defined one. And that whole comparison to a flight sim and picking planes out is grasping at straws.....AT BEST.

2. Many actually like the combat in RPGs.....not just ARPG players either btw.

3. This is all in YOUR opinion...it doesn't make it a fact just because those are your beliefs though.
1. It's not a role to me because your character being a fighter sayd next to nothing about who he is. Unless you think you can accurately predict what a lawyer's personality is just because he's a lawyer?
To me the plane choice comparison is valid, because like a class choice it'll affect your gameplay experience (what skills you have compared to others, how you'll behave in combat, etc...) but not anything else.

2. What does that have to do with anything?
I enjoy playing Diablo too, I never said I didn't. I just don't think it is an RPG or that it has any roleplaying elements.
As for the pnp combat stuff, I DO find rolling dice not all that interesting, but hack&slash combat is very different from pnp combat.

My second favourite genre after RPGs are strategy games like Civilization and I like them despite the fact that they don't have any story or roleplay elements either. I just don't expect every genre to play the same. If every game was the same, gaming would be pretty boring.

3. When did I say it was the truth? It IS my opinion, obviously, and I never said it was any better than anyone else's (though imo it's probably more though out than most people's but whatever).

@Landeril: even if my opinion was shared by most (and I'm not convinced it is) it doesn't make it any more valid. Most people once believed the Earth was flat, that didn't make it true.

Edit: saloperie de quoting system
Post edited May 30, 2011 by mystral
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orcishgamer: Fair enough, I just was trying to keep the thread from devolving into semantic hand waving (probably already mission failed there) :)

Another great RPG with static story: Phantasy Star II, yes if you haven't played it you should. There's been a couple re-releases recently so a lot of folks should be able to find a retail copy.
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Landeril: I got into Phantasy star a while back. Though, Phantasy Star Universe kinda annoyed me
Let's just pretend PSU never happened, cool? Cool.
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FlintlockJazz: I'll admit that counting the ME games in with this is unfair however, despite your claim that it's an ARPG it's actual a RPG/Shooter according to the devs themselves and so isn't meant to be counted anyway, though the fact that you mixed that up with them just further proves that the genres need better definition to define them.
I use the full definition Action Role Playing Game when putting them together. It's a role playing game played in real-time action with real time decisions needed. The devs can say what they like about ME but in reality it's a ARPG because it has similarities to games in that genre like Jade Empire and to a lesser extent KOTOR. I remember when KOTOR was released lots of traditional CRPG fans talked about it as an ARPG in a derogatory way.

The only real RPG/Shooter in my eyes is Borderlands and I guess that deserves a new SRPG classification as a sub-genre of ARPG.