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Rincewind81: This is not the case. This would be incredible stupid.

I say it again. This game was supposed to be a Day 1 title with regional pricing. I am sure that we will see a release in September without regional pricing. Larian will earn much more money for the first two month from steam than from GOG.
Makes sense. Besides, just imagine the uproar that GOG will get if the game releases 2 months later with regional pricing.
Yep - it seams Steam version is DRM free actually - a friend just moved the folder, exited Steam and the game lunches just fine for him. So I guess GOG really does not get my money this time. Usually I don't buy anything from steam, but if it is only used as download platform? I'm getting it now. Galaxy can go launch itself :D
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Ganni1987:
Unless the issue, as others have pointed out, may be that Larian was pushed to do a Steam exclusive (example: Xbox) time period to snub GOG, and Galaxy support is the consolation prize to being kicked in the face by Team America.
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Ganni1987: The Hell?...........

I'm ok and happy the game being DRM-Free by nature, but what I find a bit ironic is that GOG which is the number 1 store that always beats the DRM-Free horse is the one not selling it and the reason is because of an optional (or supposed to be optional) online client.

After this mess I can almost say we'll see the game for sale tomorrow.
This is not the reason...
The reason is in this post:
http://www.gog.com/news/letter_from_the_md_about_regional_pricing

"That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument."

The regional priced Original Sin on Steam:
http://www.steamprices.com/de/app/230230/divinity-original-sin
Right now Europeans are paying 26% more for the game. GOG stopped the regional pricing thing and is not really interested in paying the price difference as promised from their share or their pockets. So we have the "usual" delay.

This has nothing to do with Galaxy. This is just another bad marketing stunt which might harm re reputation of the not needed client before anybody has seen it...
Post edited June 30, 2014 by Rincewind81
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Ganni1987: The Hell?...........

I'm ok and happy the game being DRM-Free by nature, but what I find a bit ironic is that GOG which is the number 1 store that always beats the DRM-Free horse is the one not selling it and the reason is because of an optional (or supposed to be optional) online client.

After this mess I can almost say we'll see the game for sale tomorrow.
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Matruchus: Probably not going to happen. Larian lists the game as available for buying only on Steam and their own online store.
Gog probably has a contract with August release date.
I hope that's not the case, the profit loss for GOG would be big, and Larian might leave a bad taste among the community here.
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Coelocanth: If that's the case, then lesson learned by GOG, I would hope. If this is what happened and I were GOG, from here on out I would refuse to partner with any developer and offer KS backer keys unless they get a release day build that everyone can purchase. Otherwise I'd say 'screw you' to any developer that said "We'll give you a build for backers only, but you can't sell to the general public until the Steam-exclusivity period expires". Let the devs deal with the wrath of their DRM-free backers if that happened.
The problem is that the DRM-free backers are so few compared to the Steam-proponents that it's "easy" to not care about their wrath - just look at the very casual way the mess with the GOG codes was handled, not being able to download the game was labelled as a mere "inconvenience".


BTW, do the extras include the toolkit?
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GOG. Do you think that having to wait two months to buy a highly anticipated game because you want to fuck around with your client will endear people to that client? What are you doing? You're giving Steam two months of uncontested sales, you're angering your user base, you're making people who trusted you before wonder how "optional" an optional client can be if you're not willing to sell your game without it ... I was being sarcastic when I talked about the game not being released until August, because that was such a transparently horrible idea that it couldn't possibly be true.

I know this is just another angry post in a thread full of angry posts. But you asked for it and you got it, and maybe enough angry posts will keep you from doing this again.
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Ganni1987: The Hell?...........

I'm ok and happy the game being DRM-Free by nature, but what I find a bit ironic is that GOG which is the number 1 store that always beats the DRM-Free horse is the one not selling it and the reason is because of an optional (or supposed to be optional) online client.

After this mess I can almost say we'll see the game for sale tomorrow.
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Rincewind81: This is not the reason...
The reason is in this post:
http://www.gog.com/news/letter_from_the_md_about_regional_pricing

"That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument."

The regional priced Original Sin on Steam:
http://www.steamprices.com/de/app/230230/divinity-original-sin
Right now Europeans are paying 26% more for the game. GOG stopped the regional pricing thing and is not really interested in paying the price difference as promised from their share or their pockets. So we have the "usual" delay.

This has nothing to do with Galaxy. This is just another bad marketing stunt which might harm re reputation of the client before anybody has seen it...
Hm, you forgot that gog is regionally pricing Divinty: Original Sin :) Its one of the games from Going back to our roots thread that is 100% going to be regionally priced on gog.
And gog did not stop regional pricing. It only promised to try to get flat prices for games. If they can't get them then it is full regional pricing. Read the above mentioned back to our roots thread again. Here read the thread again: http://www.gog.com/news/getting_back_to_our_roots The game is going to be regionally prices as it was advertised for months. The first regional pricing thread you mentioned is not valid for some time now. Only what is written in Going back to our roots is valid.
Post edited June 30, 2014 by Matruchus
Had I known all this, I would have just gotten it yesterday on Steam at a discounted price.
First regional pricing and now this crap.....
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Okay, now I am past irritated and into ANGRY:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=503383#Post503383

This is from a post by Lar_q over on the Larian forums:

-GOG keys will be sorted out tomorrow. I would like to say 2 things about this: up to last week the entire crew at Larian thought we were going to launch with Galaxy support and the only reason you can't redeem your GOG key is that your Steam key is in use. People who didn't use their Steam key can already redeem their GOG key.
So they both knew last week that the general release on GOG wasn't going to happen, and nobody bothered to say a word about it?!?
Post edited June 30, 2014 by Luned
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Icinix: I don't get why they're forcing the two together here (I honestly think they'll come out and someone will say this was a boo, boo and we'll see a D:OS launch here within a few days).
I wouldn't be surprised to see something like that happen either. People will still complain even if it does though. :)
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Luned: So they both knew last week that the general release on GOG wasn't going to happen, and nobody bothered to say a word about it?!?
I lay this solely on Larian. Even if GOG knew (and I'm not convinced they did, as they were probably under the impression - as we KS backers were - that it was going to be available at the same time as the Steam build), they were probably under an NDA and couldn't say anything about it.
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Rincewind81: This is not the reason...
The reason is in this post:
http://www.gog.com/news/letter_from_the_md_about_regional_pricing

"That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument."

The regional priced Original Sin on Steam:
http://www.steamprices.com/de/app/230230/divinity-original-sin
Right now Europeans are paying 26% more for the game. GOG stopped the regional pricing thing and is not really interested in paying the price difference as promised from their share or their pockets. So we have the "usual" delay.

This has nothing to do with Galaxy. This is just another bad marketing stunt which might harm re reputation of the client before anybody has seen it...
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Matruchus: Hm, you forgot that gog is regionally pricing Divinty: Original Sin :) Its one of the games from Going back to our roots thread that is 100% going to be regionally priced on gog.
And gog did not stop regional pricing. It only promised to try to get flat prices for games. If they can't get them then it is full regional pricing. Read the above mentioned back to our roots thread again. Here read the thread again: http://www.gog.com/news/getting_back_to_our_roots The game is going to be regionally prices as it was advertised for months.
It was advertised as a big release back then and one of the reasons for regional pricing. And now? What release? Maybe in two month? But the game is ready for Backers here? And the only given reason is the support of an optional client?

This is just putting one and one together. It is about money...

And when we talk about money. The usual share between the developer and the store is 70:30. So GOG will take the same share. If they compensate every european buyer who pays 26% more than an american this will be a heavy impact. They did this for Age of Wonders because they need to react quickly, they do this with the Witcher because they get all the money and can afford it, but that is it. Regional pricing for now is pretty dead, so the delay instead. Most of the games are sold right at release and in the weeks after that. And Larian will get the most out of every buyer. And after that GOG can sell the game "fair priced" for less...
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Matruchus: Hm, you forgot that gog is regionally pricing Divinty: Original Sin :) Its one of the games from Going back to our roots thread that is 100% going to be regionally priced on gog.
full regional pricing.
You're right. Much as I would like Rincewind81 to be right, there is to my knowledge no more evidence for the lack of regional pricing for D:OS than there is evidence for the Galaxy client being mandatory for it.

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Matruchus: And gog did not stop regional pricing. It only promised to try to get flat prices for games. If they can't get them then it is full regional pricing.
Not full regional pricing as you get codes back (or maybe store credit if it is ready by August, the two month mentioned in the back to our roots post were elapsed quite a while ago) but not as good as a total lack of regional pricing.
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Luned: So they both knew last week that the general release on GOG wasn't going to happen, and nobody bothered to say a word about it?!?
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Coelocanth: I lay this solely on Larian. Even if GOG knew (and I'm not convinced they did, as they were probably under the impression - as we KS backers were - that it was going to be available at the same time as the Steam build), they were probably under an NDA and couldn't say anything about it.
Right now, the one thing I know for certain is, Larian and GOG both have a lot of 'splainin' to do over this. The sooner they clear the air, the better off they'll be. :)
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