It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
You might have heard that the guys at Stainless Games have been trying to Carmageddon + the Splat Pack if you back the Kickstarter project for $25 or more!

In case you aren’t aware of what Carmageddon is, let’s take you a brief tour of gaming history. It’s the late nineties, and Stainless Software Ltd. brings a game that bursts onto the scene in a spray of blood, a crash of steel, and a anguished shriek of pedestrians when they released Carmageddon. It’s an ultra-violent racing game--this is not one for the kiddies!--where you crash, rend, crush, crumple, and demolish your way to victory. There’s a backstory of sorts--the world has gone to pot, and you’re racing in order to survive in a car-eat-car world--but that’s not the point.

Your job is to win races. Sure, you could play the game like a realistic racing simulator, avoiding any fender-benders and pedestrians. You can even win all of the races that way if you’re talented. But the real fun comes from pulling wild stunts, wrecking and collecting your opponents’ cars, and generally wreaking havoc on the track. Carmageddon launched amidst a lot of controversy due to its violent nature, but under the gore and impressive 3dFX graphics lies a great game.

This will be coming to GOG.com in the upcoming months--our crack team of contentologists is hard at work getting all of the bytes dusted off and all of the graphics buffed to a high shine--and will be available here for $9.99. In the meantime, though, if you want to help make the next Carmageddon game happen, you can back it on Kickstarter, and if you chip in more than $25, you’ll get the GOG.com copy of Carmageddon for free once we’ve gotten it launched!

Gentlemen, start your engines!
All I can say is - Papercraft Cars Bonus!!! Wooooooooooo!!!

I love my papercraft. Sue me.
Kick starter uses amazon payments, so if you have an amazon account with any form of debit & credit cards you you can pledge. you just need to create a kick starter account as well.
Post edited May 25, 2012 by houshin
I'm still trying to figure out whether my UK disc version of Carmageddon has the Splat pack or not. I know it has 3DFX support, but there is no mention of the Splat Pack.

Anyhow, this announcement does prove one thing that has been speculated one in the GOG forums for a while now - GOG does keep games on the back burner to release at a later date.
So it's a return of that gentle game of peaceful introspection and self improvement?
avatar
jamyskis: I'm still trying to figure out whether my UK disc version of Carmageddon has the Splat pack or not. I know it has 3DFX support, but there is no mention of the Splat Pack.

Anyhow, this announcement does prove one thing that has been speculated one in the GOG forums for a while now - GOG does keep games on the back burner to release at a later date.
How does this prove that? We're trying to get the game ready to release at this very moment and, as soon as it's well ready and tested, we'll release it.
I'm sold. I've already pledged 15 bucks for Reincarnation, but I guess I have no choice but to raise that to 25 now. Thanks GOG, you're the best! :)
avatar
KoolZoid: All I can say is - Papercraft Cars Bonus!!! Wooooooooooo!!!

I love my papercraft. Sue me.
I figured someone would like that :D.
This is fantastic news! Well, the game is about killing and destruction, but at least GOG is mixing things up here, announcement-wise.

Truthfully, though, those screenshots are quite pixelized. Is that actually with any form of 3D emulation enabled (or whatever you would call it), or is that software rendering/DOS/whatever? Maybe you guys can work to add nGlide, if it is compatible with Carmm.

EDIT: Oh, fantastic bonus material, though!
Post edited May 25, 2012 by tfishell
avatar
kresegoth: I have just 1 thing to say: OMNOMNOMNOM!
What he said, but with more gusto.
Who else never finished the race in the demo?

I played that demo back then so much.
Finishing a race in the demo was so much harder than actually doing the stunts and mowing down so many people for combos, discovering new ways and better places for stunts and combos was more enjoyable.


If GOG includes the demo version with the package that would be a nostalgia bomb, a bomb which rewinds time around the space contained inside your thoughts.
avatar
TheEnigmaticT: How does this prove that? We're trying to get the game ready to release at this very moment and, as soon as it's well ready and tested, we'll release it.
Well, according to Stainless, the original release date is/was September. My own experience is that software can be tested and packaged in a month. If this info leak has brought about a need to shift the release date forward for PR reasons, then fair enough.

And hey, I'm not criticising. Controlling the flow of releases so that you can keep growth steady is a prudent business decision from a marketing perspective and I'd be very worried if you didn't do it.
avatar
jamyskis: Well, according to Stainless, the original release date is/was September. My own experience is that software can be tested and packaged in a month.
You mean this part in the Kickstarter?

Delivery Date: on launch of Carmageddon on GOG.com.

Estimated Delivery: Sep 2012
If yes, let me quote TET from here
It will appear sometime between now and then. We gave ourselves a REALLY LONG delivery window in case we find any bugs we don't know about while we're testing the game. ;)
This of course doesn't prove anything, we all know that TET has a huge amount of games under his bed, don't we? :P
avatar
TheEnigmaticT: How does this prove that? We're trying to get the game ready to release at this very moment and, as soon as it's well ready and tested, we'll release it.
avatar
jamyskis: Well, according to Stainless, the original release date is/was September. My own experience is that software can be tested and packaged in a month. If this info leak has brought about a need to shift the release date forward for PR reasons, then fair enough.

And hey, I'm not criticising. Controlling the flow of releases so that you can keep growth steady is a prudent business decision from a marketing perspective and I'd be very worried if you didn't do it.
Oh, yeah. I mentioned this a few hours ago in the other thread about this: we posted the date as September to give us a very long window in case we find a pernicious bug in the game that stumps us for a fix.

I believe we average somewhere between three and six weeks for a game to test and fix, but it can take a heck of a lot longer. Lack of source code can complicate issues. ;)
YEEEEEEEEEEEEEE-HAAAAAAAAAAAAAAAAAAWWWWWWWWW !!!!

:D
Thank you GOG.