michaelleung: They made Monkey Island for the Amiga? What else have I missed?
stonebro: Yes. It was ported to the Amiga in 1993. Original PC release was 1990.
Actually, it was released in '91, and MI2 was released in '92. Indiana Jones and the Fate of Atlantis was released in '92. The Amiga most of the PC games from that era as well - and sound was often superior on the Amiga. However, while I preferred how well the used the more limited colors of the Amiga on MI2, there was a lot of music missing. A lot of the places where there were music in the PC version, it was silent on the Amiga (I discovered this years later, and fell in love with the game all over again, with all the new music). That said, the Amiga version had superior sound, unless you had the incredibly expensive MT-32 soundcard - which only brought it up to par (I prefer the instruments used in the Amiga version still though).
I think Fate of Atlantis was the last adventure game LucasArts released on the Amiga, as piracy was rampant and Commodore messed up. LA declared (some time after Day of the Tentacle, I believe) that they had dropped support for the Amiga platform and concentrated on the PC.
Sierra also stopped supporting the Amiga around the same time. King's Quest VI was the last Sierra adventure game released on the Amiga, and there was an A1200 version in the works, but it was canned (probably because of low sales). King's Quest VI was also a fantastic port of the VGA adventures form Sierra, unlike any of the others which had horrible use of colors and bad optimization (like Space Quest IV, King's Quest V, Police Quest 3 and Leisure Suit Larry 5). But then again, Sierra had Revolution Software (Beneath a Steel Sky, Broken Sword, Lure of the Temptress) do the job of porting KQVI to the Amiga. The last game Revolution released for the Amiga was Beneath a Steel Sky, which was released in '94.
Overall though, LucasArts did a much better of porting the latest games to the Amiga. But Sierra did good job with the text parser games (LSL3 being much better on the Amiga, imo, than PC) - they didn't mess up until they becamse point'n'click.