timppu: Anyway, I'm surprised that a 1999 game would still use audio CD tracks (Red Book audio, or whatever it was called). I would have though no games after 1997 or so used them anymore. Total Annihilation (1997) is about the last PC game using audio CD tracks that I remember.
Half-Life (1998), Opposing Force (1999), Gunman Chronicles (1999), Sudden Strike (2000), Cossacks (2001-2002), Metal Fatigue (2000), Turok 2 (1999), Kingpin (1999) to name a few.
By 1999/2000 red book audio was still perfectly common. I don't know when game developers really started using mp3s and oggs but the earliest examples I recall are from 2001 (like Operation Flashpoint), but I'm quite certain that by 1999 devs still pretty much had the choice to either use a tracker format (like Unreal, Deux Ex, NOLF and Gothic did), uncompressed audio files (which usually meant crappy quality, e.g. 22khz resolution) or CD tracks.