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B: talk to Mr Robinson, Police department head regarding the incident

As you do your best to walk over in the direction of the visitor booth willing your legs to work correctly to give the correct impression, you wave one hand to Paul who then takes that as a cue to make his way towards you.
As you finally reach Mr Robinson's immediate area you greet him as an old friend and mention that you were present on board when the incident occurred. Paul appears at your right side and whispers that all comms are down and that we are on our own.

do you:
A) show your ID and officially offer your assistance to Mr Robinson?

B) let them get on with it and obtain more information before assisting?


sorry ive not had any coffee today and its showing, please feel free to scrap this and continue from the previous post!
Glad this is back up!

B. Let them get on with it.

The officer thanks you for giving information, and heads off to the station. Obviously, this might be a good time to look around the area itself before he comes back. If being a conspiracy theorist taught you anything, it's that you get the job done, not the higher-ups. Paul, on the other hand, is a good citizen, and doesn't want to go looking in submarines. Do you:

A. Convince Paul with frightening stare

B. Listen to him
Post edited January 18, 2014 by LesterKnight99
A: Convince Paul with a frightening stare

Paul clearly has no interest in staying on the submarine and starts to nervously explain, in a very animated manner something about how a submarine is no place to be at the best of times when something goes wrong. You find yourself ignoring Paul, instead recalling the blinding flash you witnessed. That was no ordinary light, certainly nothing like an electrical flash which is the only otherwise reasonable explanation you can think off. As you stare in the direction you came from you notice something peculiar. A bright yellow jacket with a red stripe at the bottom disappearing suddenly behind one of the doors in the direction of the torpedo room. Is it one of the crew? But no, you saw that jacket earlier. One of the tourists in the front of the line while you waited to board the submarine wore one just like it. You remember the person quite clearly: it was a bald gentleman with a tall strong build and you were intrigued by your observation that the man was completely barefoot, and yet seemingly impervious to the baking hot surface of the pavement he was standing on. At the time you didn't dwell too much on the man's strange attire before your thought wandered elsewhere, but you remember his bright yellow jacket with the red stripe distinctly.

do you:
A) Drag Paul with you to see if the man you think you saw darting behind a door is all right?

B) Look for a remaining naval officer, and tell him/her about the strange man you think is still on the sub?

edit: In retrospect I'm not sure whether I completely followed up on Lester's A. Sorry about that :P
edit2: By the way this is an absolutely awesome idea - after some amount of time someone should append everything into a compilation of stories and link all of it in a new thread
Post edited January 18, 2014 by s23021536
A: Drag Paul with you to see if the man you think you saw darting behind a door is all right.

Paul protested as you pulled him to the door where you last saw the man. The door was slightly opened and the room beyond it was dark. "Don't go in there! Please!" pleaded Paul. You looked at him with a look that told him you weren't going to back out now. You opened the door and through the light coming from the opened doorway, you saw the back of the bright yellow jacket with the red stripe. The man was simply staring at one of the walls. You noticed he was still barefoot and called out to him. He turned and Paul screamed. He had reason to scream as the man was missing half of his face. You saw his muscle tissue on the right half of his face. Not only this, but the man was missing eyes, there were only black pits where should have been his eyes. The man screamed, blood spitting from his mouth as he ran towards you.

do you:
A) Grab Paule and run...

B) Try to fight the man...or thing...
Bump
bump
A) Grab Paul and run

There's something like stupid brave and you are guilty of it once again. Cursing, you manage to pull the hatch closed - just in time, as next thing you hear is a loud, wet bang against the inner side of the door which wheel handle you are frantically turning shut. Breathing hard, you step back as far as the tight quarters allow and check up on your friend. Paul, his eyes madly darting between the hatch and you, screams at you to let's get out of here, why are you standing there still, this is some paranoid fucked-up shit and why are you still standing there!?

You choose to ignore Paul's mutterings for the moment and turn to gaze back down the main corridor towards where the initial light burst originated. "Wait here," you tell your friend and start walking to the front of the sub. As you get closer to the bow, there is a lingering brightness near the floor, like undulating waves of disco fog. Ahead, you suddenly see a ring of what almost looks like a flat oval mini-sun, absurdly hovering at the end of the corridor in midair.

Do you

A) Approach it and throw a pen - you happen to carry - at it to see how this phenomenon reacts?

B) Turn to look if Paul followed you to this spot. Maybe you can discuss what to do next.
A) Approach it and throw a pen - you happen to carry - at it to see how this phenomenon reacts?

As you approach the flat oval plane of light raises and start to rapidly spin, in a curiously nonthreatening manner, until all you can make out is a solid sphere of light. Mesmerized, you are reminded of a video game you played several years ago called Stalker: Shadow of Chernobyl. In it you often encountered strange anomalies in the world which your character could throw screws at to test an anomaly's effect. Fidgeting in your pocket, you find a small metal ballpoint pen, which you realize must have gone though the washer, and throw it at the sphere of light. As the pen gets within inches of the sphere you start to hear a faint electrical sound which as the pen disappears into the disc suddenly explodes in intensity. You find yourself instinctively ducking to the floor as a brilliant blue arc of light flashes over your head, immediately followed by the sound of a metal object ricocheting against the inside of the sub far behind you. Slowly rising, you nervously return your gaze to the sphere. On its one side a strangely ethereal blue ray of light starts to emit and slowly move around the vertical axis of the sphere, giving you the impression that the sphere was busy turning towards you. At that moment you hear a terrific and sickening crash behind you. On the floor you see the mangled form of the hatch you just closed with the blood spewing abomination standing triumphantly over it. With a gut wrenching howl the monster charges at you again. Turning to run, you find your legs cruelly interrupted by a fainted Paul on the ground whose nerves simply couldn't take it anymore. Falling on the floor, you struggle to get up and glance back at the ghastly heaving mess of muscle and blood running towards you. Suddenly there is a brilliant, and quite familiar, flash of exceedingly bright light followed by an eerie calmness. You get to you feet and look towards the broken hatch. The monster was gone, having seemingly vanished into thin air, with only some steam rising from the floor where you thought you saw it last. You turn around and find the sphere to be staring at you. There are now a pair of blue rays coming from the sphere creating the unmistakable impression of an unworldly face staring at you. Another, more horizontal ray of blue light starts to appear right below the apparent eyes of the sphere, and it starts to move.


Do you

A.) Listen to what the sphere has to say

B.) Run like hell
lol, alien story? sound scary...haha
Post edited January 19, 2014 by Muttala
A.) Listen to what the sphere has to say

The whole weird goings-on during the last few moments might have been too much for Paul, but you just stand there baffled by how unusually calm you're feeling. Seems that apparition even tried to save you both back there. For a second, you think of flashing a Vulcan greeting, but drop the idea as the sphere is clearly talking to you in a faint, tinny voice. And it says:

"All your base come to we in peace."

You can't believe your ears, really. Have you been sucked into an alternate reality, where the very fabric of communication is made up of cliché video game/alien invasion phrase artifacts? While you are still pondering how to respond to this nonsense, the oval light form shudders - as if to adjust itself - and continues talking:

"Excuse us, there was some finetuning needed. We invite you to step through this portal before you to save yourself from imminent destruction. Fear not, as we are indeed moving from solely peaceful intentions. There is no time left. We advise you to act now."

Hearing this, you lean down to grab the still unconscious Paul by a shoulder, then stop yourself for a second. Should you follow the apparition's suggestion?

Do you

A) Step through the light, agreeing to the invitation you just heard. And you bring Paul along, of course.

B) Spread your fingers in a Vulcan sign after all in mockery, then pick up your friend and walk towards the exit.
A) Step through the light, agreeing to the invitation you just heard. And you bring Paul along, of course.

Aware that there is literally a huge, blood-soaked mess behind you in the submarine and scary thumpings in the passage beyond, you believe the invitation is likely to be a genuine offer of goodwill. They did just vaporize that monster, right? Anyway, something very strange is going on, and running from the only communicating entity is unlikely to solve the mystery. You drag Paul through the portal into the blinding light, and had only just completely pulled the bottom of his shoes over the boundary when you hear a tremendous explosion not far from where you were just standing. The portal shuts as the blastwave rolls towards where the opening was moments before. Wow. That was just in time! But what was that explosion? The submarine should be out of commission with no internal power sources of any kind. Why did it explode or -alternately - why did something explode in its vicinity? You can only hope the damage did not go too far. Anyway, you now need to concentrate on where you are and what you have now encountered.

Paul is slowly, groggily coming to his senses, but clearly thinks he has not. "What wuz inna muh drink?" He slurs.

You look about you, as the light above you has dimmed to something more bearable, though it is still too bright to even think about looking up. You are in a flagstone courtyard next to a decorative fountain shaped like clamshells. It spurts blue liquid into the air, and smells wonderful. There is a comfortable park bench nearby. Beside you, the sphere continue to float, a passive companion. Simple featureless stone walls surround you. Open doorways lead north and east. You turn to the sphere, so many questions floating to the surface of your mind.

A. Do you ask where you are first?

B. Do you ask what that explosion was, and if he/she/they had anything to do with it?
Post edited January 19, 2014 by SalarShushan
:P i want to see how this ends, so....bump
avatar
s23021536: :P i want to see how this ends, so....bump
there: :p

a) they all live happily ever after
b) they all die
Lol, at least its still better than twilight
Bump!