IAmSinistar: Actually it's often the reverse - when a big budget film crashes, it can kill its studio (just like a failed AAA game can ruin a game studio). Besides, I'm not talking about expensive effect versus cheap effects, I'm talking about films that are all effects versus films that are all story. Throwing around $250000 of computer-generated eye candy doesn't make a film automatically good, and the same principle applies to gaming.
I don't get this kind of bluster ("there are many old titles which could hold my interest for up to 20 minutes"), especially on a site largely devoted to old gaming. Is there something inherently impressive about only liking new games with high hardware requirements? Are you a more "real" gamer because you can run Crysis at 60 FPS?
And you are also missing the point that GOG would not have to devote all their time to getting Amiga games on here. Much of the work is already done for them via emulation. I'm sure GOG would devote whatever time is proportional to the return. This isn't their first rodeo. :)
I suspect you just don't get what it is we love about these games, be they Amiga, DOS, or other.
Ebany: While you make good points, most of this relates to our individual POV.
I might say I love Serenity because of the awesome CGI and attention to detail/physics, you might say you love The Constant Gardener because of the in-depth character development and realism. End game is they're opinions developed around our tastes.
What I'm trying to say is;
Regardless of how much we all enjoy the authentic taste of old games, it's actually GoG's DRM-Free game ethics which hold the highest appeal to the majority of consumers here. I love old games, but I love GoG's morally correct methods of retail more so I want to see them thrive.
GoG has come to an impasse. The old games which are easily acquired have dried up, and since they're a company who need to make money in order to provide services to us, trying to dredge up more archaic games is simply not economical.
To solve this GoG must evolve.
Hence my original question: Do you believe GoG can continue to grow by attempting to acquire these hard-2-get old games?
I say "no!", they will shrivel and die, become a footnote in history explaining why we should never attempt selling DRM-Free idea's. I don't know about you but I've invested far too much money into GoG's dream just to see them dissolve (or worse, get bought out by Valve\Uplay\MS\EA) because of delusions they can continue down the same retail path for ever, it's not sustainable.
What GoG need to do is expand their focus: Partner with Kickstarter ideas, retail Game/Movie OST, retail comics/ebook, retail Android software, make a Witcher MMO, basically anything which keeps them alive suits me ....... so long as they remain DRM-Free.
Yes we all want GOG to thrive, I had been bugging kickstarter dev I supported to get the game to GOG.