Vainamoinen: Those massive sales bring indie developers down, and those devs are in a love-hate relationship with them because it's like playing Russian roulette. Those millions and millions of customers served would have sustained thousands of alternative game publishing services and thousands of additional jobs in the industry; Valve did not deserve all of these customers. The price reduction has turned into an absolute joke in the meantime, and the industry well knows that it can not survive on these kinds of prices (sure, EA, Rockstar and Ubisoft could). Hence the strong migration towards consoles and mobile.
Potzato: I don't think it brings devs down per se, but rather strongly influence (read 'dictates') how games are made :
- shorter life cycle (completion time reduced),
- half-assed story (because "statistically" people don't finish games -> this is linked to Steam watching how you play)
- hype and more hype, because half-truths are allowed if that sells.
- you can start selling unfinished products thanks too early access ...
That's what on the top of my head. But the "gamers don't finish games is important", I don't remember who said in the thread "why should I care Steam if watches how I play ?", here's my answer : I care because they make their stats, probably sale their studies/reports to game devs (or should ....) and help them make average games for the widest range of customers possible. And that sucks, I want good games with good endings.
Edit : and I digressed, I started talking about sales and reduced life expectancy of games, finished ranting against Steam and big modern titles, sorry for that :(
yeah the same thing crossed my mind when I was looking at that infographic or whatever you want to call that. you know they're going to change how they make games based on data like that.