Posted February 22, 2012
boct1584: Harbinger will move 1 west, to put the Standard Alpha at a range of 3. She will then fire mid-range blasters.
Roll to target is 135. Roll is a 93. Too high to evade. Roll for damage is 100 (offense) + 100 (weapon) = 200. Roll is an 82.
Roll to defend is 103. Result is 3.
Standard Alpha takes 82-3 = 79 damage.
Standard Alpha's shields are now at 138.
Rolling for random event: 8. No random event.
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It is now the Standard Alpha's turn.
Roll to move: 3. The Standard Alpha may move up to 3 spaces in any direction.
Harbinger is now at -3 West. Standard Alpha is now at 0. They are at a range of 3.
Moving 3 west would put the Standard Alpha at a range of 0. Moving 3 east would put it at a range of 6.
Post edited February 22, 2012 by stoicsentry