Posted February 17, 2012
GOG forum formatting is wacky, so I'm just going to post one link only: Forum Link
To get to rules, click the forum link then scroll down and click "Rule Manual."
This battle features the Rab Universal Imperium ship the RUI-01 Harbinger and the 3rd Sector Enclave ship the 3SE-01 Standard Alpha. To find those ships and track their stats throughout the course of the battle, go to the forum, click -> Rab Universal Imperium, click RAB ships, click RUI-01 Harbinger, or, for the Alpha, click 3rd Sector Enclave, click 3SE ships, click 3SE-01 Standard Alpha.
You can jump in at any time and play the game, just take a turn whenever you want. However, be aware that by taking a turn for the RUI faction, you are joining the RUI faction and can only take turns for them. Similarly, by taking a turn for the 3SE, you are joining the 3SE faction and can only take turns for them.
The RUI-01 Harbinger under the command of Captain Serene Gryphon has won the initiative to begin the battle. The Harbinger is located at -10 West on the map. She spots her enemy, the 3SE-01 Standard Alpha at +10 East on the map. The ships are at a range of 20.
The Harbinger now commences her first turn.
The first part of a turn is movement. The Harbinger has d(4) for movement. The roll is a 3. She may move up to 3 spaces. In this case, she will likely desire to move 3 spaces. This way, she will pull closer to her enemy.
This is just a tutorial, so don't worry if you are confused at first.
Would someone like to try taking the Harbinger's movement turn? All you have to say is, "The Harbinger moves 3 spaces east," or something to that effect.
To get to rules, click the forum link then scroll down and click "Rule Manual."
This battle features the Rab Universal Imperium ship the RUI-01 Harbinger and the 3rd Sector Enclave ship the 3SE-01 Standard Alpha. To find those ships and track their stats throughout the course of the battle, go to the forum, click -> Rab Universal Imperium, click RAB ships, click RUI-01 Harbinger, or, for the Alpha, click 3rd Sector Enclave, click 3SE ships, click 3SE-01 Standard Alpha.
You can jump in at any time and play the game, just take a turn whenever you want. However, be aware that by taking a turn for the RUI faction, you are joining the RUI faction and can only take turns for them. Similarly, by taking a turn for the 3SE, you are joining the 3SE faction and can only take turns for them.
The RUI-01 Harbinger under the command of Captain Serene Gryphon has won the initiative to begin the battle. The Harbinger is located at -10 West on the map. She spots her enemy, the 3SE-01 Standard Alpha at +10 East on the map. The ships are at a range of 20.
The Harbinger now commences her first turn.
The first part of a turn is movement. The Harbinger has d(4) for movement. The roll is a 3. She may move up to 3 spaces. In this case, she will likely desire to move 3 spaces. This way, she will pull closer to her enemy.
This is just a tutorial, so don't worry if you are confused at first.
Would someone like to try taking the Harbinger's movement turn? All you have to say is, "The Harbinger moves 3 spaces east," or something to that effect.