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Ubivis: Standard Alpha is moving into observation range by moving 4 spaces west and keeping the weapons powered. No other actions.
Harbinger is rolling to repair d(21): Roll is 11. Shields now at 352.

Standard Alpha is now at +6 East. Harbinger is now at -4 West.

Total range is 10.

Harbinger rolls d(4) to move. The result is 4. Harbinger may move up to 4 spaces in any direction. For reference, 4 spaces east would put you at a range of 6.
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boct1584: <snip>
Post edited February 20, 2012 by stoicsentry
Harbinger will move 2 spaces east, to put the Standard Alpha at a range of 8. She will then initiate a bracing maneuver.
Post edited February 21, 2012 by boct1584
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boct1584: Harbinger will move 2 spaces east, to put the Standard Alpha at a range of 8. She will then initiate a bracing maneuver.
Harbinger is now at -2 West. Standard Alpha is now at +6 East. They are at a range of 8.

Bracing maneuvers have begun.

Roll for random event was 8. No random event.

It is now the Standard Alpha's turn.

Roll to move on d(6) was 1. Standard Alpha may move up to 1 west to close range to 7 or 1 east to increase range to 9 or stay put.
Standard Alpha is staying in place to allow the enemy to come closer, weapons staying full powered.
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Ubivis: Standard Alpha is staying in place to allow the enemy to come closer, weapons staying full powered.
Standard Alpha holds.

Roll for random event d(10). Roll was 6. No random event.

Harbinger is now at -2 West. Standard Alpha is now at +6 East. They are at a range of 8.

It is the Harbinger's turn.

Harbinger rolls 2 on d(4) to move. Harbinger may move up to 2 spaces. For reference, moving 2 east would close range to 6. Moving 2 west would increase range to 10.
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boct1584: <snip>
Post edited February 21, 2012 by stoicsentry
Harbinger will stay in place, and pass.
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boct1584: Harbinger will stay in place, and pass.
Harbinger holds.

Roll for random event on d(10) was 9 - no random event.

It is now the Alpha Standard's MOVEMENT turn.

Alpha Standard rolls to move d(6) - roll was 4.

Harbinger is now at -2 West. Standard Alpha is now at +6 East. They are at a range of 8.

For reference, moving 4 east would increase range to 12. Moving 4 west would decrease range to 4.
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Ubivis: <snip>
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Protoss: <snip>
Post edited February 21, 2012 by stoicsentry
Standard Alpha is moving 3 spaces west to go on a distance of 5 and fires a Anti-Personnel Torpedo :)
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Ubivis: Standard Alpha is moving 3 spaces west to go on a distance of 5 and fires a Anti-Personnel Torpedo :)
Harbinger is now at -2 West. Standard Alpha is now at +3 East. They are at a range of 5.

Standard Alpha fires Anti-Personnel Torpedo.

Targeting roll: 99 - 20 = 79. Roll is a 9. Ouch!

Harbinger rolls to evade d(48). Torpedo evaded. No roll for damage needed.

Rolling for random event: 4. No random event.
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It is now the Harbinger's turn. Harbinger rolls to move: 2. Harbinger may move up to 2 spaces in any direction.


Harbinger is now at -2 West. Standard Alpha is now at +3 East. They are at a range of 5. 2 moves east would place it at 0, thus at a range of 3. For reference, 2 moves west would place it at -4, thus at a range of 7.


UNRELATED NOTE: Everyone check out the forums. Still a work in progress, but it's got a bunch of new stuff!!!

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boct1584: <snip>
Post edited February 22, 2012 by stoicsentry
Landeril has joined the Rab Universal Imperium, so the RUI now has 2 members: boct1584 and Landeril. I hope more posters will get involved, too!
Harbinger will hold fast, and fire a Long-Range Guided Missile.
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boct1584: Harbinger will hold fast, and fire a Long-Range Guided Missile.
Harbinger is now at -2 West. Standard Alpha is now at +3 East. They are at a range of 5.

Harbinger fires Long-Range Guided Missile

135 (targeting + 40 (weapon targeting modifier) = 175.

Roll was 89.

This is too high for the Standard to evade!

Offense = 100 + 50 (weapon) = 150.

Roll is 114.

Standard rolls d(103) to defend. Roll is 8.

114-8 = 106. Standard Alpha suffers 106 damage to shields.

Shields are now at 217.
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Rolling for random event: result is 2. No event.
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It is now the Standard Alpha's MOVEMENT turn. Roll to move on d(6) was 4.

Standard Alpha may move up to 4 spaces in any direction.

Harbinger is now at -2 West. Standard Alpha is now at +3 East. They are at a range of 5.

For reference, 4 west would bring the Alpha to a range of 1 at -1 West. 4 east would bring the alpha to +7 East and a range of 9.
Standard Alpha is not impressed of the torpedo and moves 3 spaces west and fires short-range basic weapons at RUI-01 Harbinger
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Ubivis: Standard Alpha is not impressed of the torpedo and moves 3 spaces west and fires short-range basic weapons at RUI-01 Harbinger
Harbinger is now at -2 West. Standard Alpha is now at 0. They are at a range of 2.

Standard Alpha fires Short-Range Blasters. 99 (targeting) + 40 (weapon modifier) = 139.

Roll is 71.

Too high to be evaded this time.

Roll for damage = 99 (offense) + 40 (powering) = 139 + 100 (weapon) = 239.

Roll is 203.

Harbinger rolls to defend.

104 + 60 (bracing) = 164. Roll is 71.

203 - 71 = 132.

Harbinger loses 132 shield. Shields are now at 220.

Roll for random event = 4. No random event.
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It is now the Harbinger's MOVEMENT turn. Harbinger rolls d(4) for movement... roll is 2.

Harbinger may move up to 2 places in any direction.

Harbinger is now at -2 West. Standard Alpha is now at 0. They are at a range of 2.

For reference, moving 2 west would put you at a range of 4. Moving 2 east would put you at a range of 0.

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boct1584: <snip>
Post edited February 22, 2012 by stoicsentry
Harbinger will move 1 west, to put the Standard Alpha at a range of 3. She will then fire mid-range blasters.